Cardfight!! Vanguard Weekly Card Update #43

Welcome back to another weekly update of the new cards for Cardfight!! Vanguard. Monthly Bushiroad gave us a huge amount of cards to look forward to for G-BT07 so I will try to get through every one of these as well as the cards of the week which all give us a nice idea of what to expect from the next set.

G-BT07-010EN-RRR_(Sample)One that I know a lot of people have been looking forward too because it will create a new build for Gear Chronicle is Chronofang Tiger. Chronofang isn’t a strider as some people would have assumed, though he does have a GB2 skill that gives any card in your hand Grade +3 when you are using them as stride fuel, then the cards you used to stride with are sent to your bind zone instead of the drop zone. As well as this, he also has an on-ride skill where you put one card from your hand into the bind zone, then you choose one of your opponent’s rear-guards, they put it into their deck and search for up to one card with 2 less Grades than the unit put into the deck. Seeing as there is a lot of permanent binding of your cards, and although we do get some cards that can work from the bind zone, I would recommend using draw triggers in a Chronofang deck to counter the loss of cards.

Bind Time‘s skill has been officially revealed. He gets the extra 10k and a crit when attacking if you bind one of your units, and your opponent puts one of their units on the bottom of their deck for each card in your bind zone. Though the full skill does require a Counter Blast 2, Soul Blast 1, and a G Persona Blast but if you have a Gear Beast (race) heart then you also Counter Charge 2 and Soul Charge 2. The extra Soul Charge can help you out with rear-guard skills for units such as Steam Fighter, Mesh-he; Steam Scara, Gigi; and Steam Knight, Mudal.

Parallel Barrel Dragon is a Grade 1 Gear Chronicle who’s skill works from the bind zone. You can choose one of your rear-guards to rest and if you do you can call this unit to open rear-guard circle. Your target for the rest could be something you know you will be Time Leaping later that turn making it less of a burden on your part. This card and Mudal make Chronofang’s and Bind Time’s costs less of a disadvantage.

A fairly decent early game Grade 2 is Safety Observing Gear Diver. Though he only has 8000 power, he has a skill with the cost of resting himself and binding a card from your drop zone you can put one of your opponent’s rest rear-guards at the bottom of their deck and Gear Diver cannot stand during its next stand phase. Even with its low power and with it paralysing iteself, getting rid of one of your opponent’s attackers and binding one of your drop zone units is a pretty big buff, especially with Mudal and Parallel Barrel who can come back, and Bind Time who can use your bind zone against your opponent.

Lastly for Gear Chronicle we have Tooth Edge Dracokid, a new forerunner without Generation Break. As an ACT you can put him into the soul and discard a normal unit from your hand, if you do you can look at the top card of the deck, decide to put it on the top or the bottom of your deck, and then draw a card, and give one of your units +5000 power. He could be useful if you are lacking a grade in your hand to help you ride all the way to Grade 3 but people may not use him for the fact that he only has 4000 power, though you probably won’t be using him to boost for long in a match.

G-BT07-006EN-RRR_(Sample)Next up is a clan we haven’t seen for a while, Dimension Police. First it would be best to go over this clan’s exclusive keyword which is called “Burst”. Burst activates when your Vanguard has reached a certain amount of power, allowing you to unlock even more potential. Rear-guards can also have Burst, which allows them to bounce off your Vanguard’s power. To start off big I’ll go over their RRR stride, Super Cosmic Hero, X-gallop. When X-gallop attacks, if he has 35000 or more power, his Burst effect activates which allows you to Counter Blast 1 and G blast at Generation Break 2 to gain +1 drive check making him a quadruple drive. Then, if his power is 40000 or greater, all your rear-guards in the front row gain +4000 power for each face-up Super Cosmic Hero, X-gallop in your G zone. Getting him to 35000 power is very easy to achieve if you have a simple 5000 power or greater unit boosting him and giving a +4000 power boost from an effect of one of your units. Getting him to the 40000 will be a little trickier if you are using your forerunner to boost him, however if you were to put a 6000 power or higher booster behind him you would only need to use two power giving skill on him. For just a CB1 and G blast this card is crazy, especially considering you can use him four times. He is not Gallop restricted so I would highly recommend putting him in any power-giving deck (Aka anything that isn’t Zeal).

As for forerunners, you shouldn’t have any trouble replacing this new one for a Grade 1 later in the game as he does go into the soul. Cosmic Hero, Grandhop has a GB1 Burst skill where you can rest him to give your Vanguard +4000 power if your Vanguard has 25000 or more power. If your Vanguard’s power is then 30000 or more, you can put Grandhop into the soul, draw a card, and Counter Charge 1. This is a fairly useful skill as Dimension Police in general don’t have very many Counter Chargers and there are a few cards that only get their skills on-call so the draw will help there too. It could be wise to not put this unit behind your Vanguard and instead put him below a high-powered rear-guard and rest him every turn.

G-BT07-007-RRR_(Sample)A very useful Grade 2 that Dimension Police are getting in this set is Cosmic Hero, Grandrevolver. He has a once per turn Burst ACT where you may Counter Blast 1 if your Vanguard has 15000 or more power to give one of your rear-guards +4000 power. Then, if your Vanguard has 30000 or more power Grandrevolver will Counter Charge 2 if his attack hits. He really only Counter Charges 1 as the skill itself Counter Blasts 1 but you can choose the unit behind this one to gain the extra power so this unit has a better chance of hitting, or if you had two of this card on the field you could have them give each other power so they both have a better chance of Counter Charging, and if only one hits then at least you didn’t really have to spend any Counter Blasts on the two skill. On top of all of this he has Resist which will prevent him from being targeted by retires and locks.

Great Cosmic Hero, Grandmantle is a very useful backup Grade 3 for Gallop. When he is placed on the Vanguard circle you may Counter Blast 1 and Soul Blast 1 to search the top five cards of your deck for a unit with the Burst ability and add it to your hand. What really makes him good though is his second skill: As a Burst ACT you may Counter Blast 1 and if your Vanguard have 15000 power or greater then this unit gains +4000 power and if your Vanguard has 35000 power or greater, this unit then gives your Vanguard an additional 4000 power. You can only use the second skill once per turn but it does help you reach that glorious 40000 power for X-gallop and let’s not forget the 45000 power needed for X-tiger.

Our inevitable Burst perfect guard is Cosmic Hero, Grandreef. His non-nullifying skill is a once per turn Soul Blast that you can use if your Vanguard is at 30000 or more power and if you do, you can return Grandreef back to your hand at the end of the turn. Then if your Vanguard has 35000 or more power, Grandreef gains +4000 power. I think this is definitely one of the best of the keyword perfect guards as soul isn’t used overly much in Dimension Police and becoming a 10k booster/attack is always nice.

Lastly for Dimension Police we have poor ol’ Enigmans struggling along. This one is a stride, and like the G Guardian, it doesn’t really help Enigmans. Superlight Giant, Enigman Cross Ray has a fairly simple skill, at the beginning of your attack step (so before boosting) if this unit has 30000 or more power you may rest one of your rear-guards and he gains +10000 power. I guess this is used to help with Burst effects but as the Burst skills of rear-guards so far have happened in the main phase, I don’t see how this unit helps much. I guess if your opponent doesn’t have any perfect guards they are going to struggle against this card though.

cheap quinceanera dresses onlineKagero get an almost Steam Fighter, Balih clone for Overlords. When this Spherical Lord Dragon is placed on the Vanguard circle you can Counter Blast 2 to search your deck for an Overlord and ride it as stand. Then you can choose this card from the soul and bring it out to a rear-guard circle. His other skill works on the rear-guard circle and when your Grade 4 with Overlord in its name attacks, this unit gains +5000 power. So he becomes a nice little 16k attacker but the Counter Blast 2 for his ride skill may seem a bit costly for Kagero and you’re probably better off just running more Overlords, though he does make for a nice budget option.

Another Kagero Grade 3 is Wyvern Strike, Garugy. He has the Blaze keyword and if he on the Vanguard circle while Blazing then he gains +3000 power until the end of turn, and when he is placed on the Vanguard circle you can CB1 and SB1 to search the top five cards for a unit with Blaze and put it into your hand. He’s not very strong and I feel that Heroic Saga Dragon fills the back-up Grade 3 slot better as I feel they are both there to be the backup of Dragonic Blademaster but I would definitely go with Heroic Saga instead.

A good little trigger that Kagero got is that Stand trigger, Inspire Yell Dragon. As well as having the Blaze keyword he also has a Generation Break skill. With the cost of putting him on the bottom of the deck if your Vanguard is Blazing, you draw a card and give one of your units +5000 power, then shuffle your deck. He seems to work the best in a Dragonic Blademaster deck but as he is a nice little power up as well as a draw and stand in one then he could be fit into a few other decks.

Dragon Knight, Roya is a defensive Grade 1 unit much like Balloon Raccoon. With the Blaze keyword he is also given two skills, one of which allows you to put him in the bind zone after he attacks or boosts. Then with a GB1 skill when he’s in the bind zone, you can put him into the Guardian circle at the beginning of a guard phase and he gains +5000 shield. His power is only 6000 but seeing as he’s more of a defensive unit I’m sure he will still be used in a few decks. Also if you are up against Narukami you can use their binds to your advantage.

Then Dragon Knight, Nadim is our last Kagero unit this week who yet again has Blaze. When this Grade 2 attacks a Vanguard, and if your Vanguard is Blazing, he gains +2000 power, then if you are on GB1 and his attack hits you can Counter Charge 1. He’s a pretty nice card for a clan that uses a lot of Counter Blasts and I can see him being used in many Kagero decks.

Dark Irregulars get some pretty strong cards, the first one being a Grade 2 called Doppel Vampir. At Generation Break 1 and if Doppel is in Darkness (Darkness is the new keyword for Dark Irregulars. It takes effect when a card has been put into the soul during that turn) this unit will gain 5000 power when attacking if you have six or more cards in the soul. Then, if you have fifteen or more cards in the soul, your opponent won’t be able to guard with Grade 0s, making him a very strong Silent Tom. These are pretty easy to achieve, especially with Blade Wing Tibold who can Soul Charge 5 on your first stride and prevent you from decking out.

Enigmatic Assassin is a new Grade 0 with 5000 power but lacks the Forerunner keyword. She has a Darkness skill that works from the soul which you can activate at the beginning of your attack step. This skill allows you to bring her out onto the field from the soul if you have ten or more cards in the soul and she then gains +5000 power. Then if you have fifteen cards in your soul she gains an additional +10000 power, making her a 20000 attacker or booster. She is a very strong unit, however her power up only lasts until the end of the turn, though luckily you can use her with the original Amon to put her back into the soul and then bring her right back out again.

A very useful stride that Dark Irregulars are getting is Mask of Demonic Insanity, Elikries. When he’s in Darkness and he attacks, you Soul Charge 2. Then, if you have six or more cards in your soul when his attack hits, your opponent much choose one of their rear-guards and retire it, and if you have fifteen or more cards in your soul, he gains +1000 power for every card in his soul until the end of that battle. Being able to Soul Charge on-attack is very useful. The main problem with Kisskill was that she would only Soul Charge when the attack hit, and although the draw was nice, Elikries helps a lot more with the set up.

Frosty Steeple is a good back-up Grade 3 for Scharhrot Vampir. He has the fairly common effect of Soul Blasting and Counter Blasting 1 when you ride him to look at the top five cards of the deck in search of one card with the clan’s unique keyword, this one looking for one with Darkness. His other skill is a lot more useful though. When he’s on the Vanguard circle and if he is in Darkness and you are at Generation Break 1, he gains +10000 power when he attacks if you have ten or more cards in your soul, and if you have fifteen or more cards in the soul he prevents your opponent from guarding with Grade 1 or higher units from their hand, making him similar to a Grade 3 version of Gilles de Rais. I would definitely use this guy as a back-up for Scharhrot as they can work together pretty well if you set up with Scharhrot first and then use this guy in the late game.

Nine Break Hustler is the last of the Dark Irregulars with her being another Grade 3 but this time only having 10000 power, yet has a useful skill, similar to the Blade Wing Grade 3s. If you call her to a rear-guard circle at Generation Break 1 you can choose up to two of your units and search for up to three copies of each of them and put those copies into your soul, then she gains +1000 power for each card put into the soul this way until the end of the turn. This is a fairly useful card and can put Dimension Creepers into your soul easily, as well as cards from the Witching Hour series. I’m not sure if she is going to be able to find a place in many Dark Irregular decks but you may choose her as your back-up Grade 3 for Scharhrot if Frosty Steeple isn’t your thing. She could also work in Amon though the Grade 3 spaces are usually taken up by both of the Amons and Astaroth.

Knight of Blooming Sun, Jeffry is a fairly simple but very useful card for Gurguit decks. He’s not Gurguit restricted but he has Unite and Generation Break 1 which gives him the ability to go into the soul at the end of the battle that he boosted to draw a card. Jeffry and Marcia give so much fuel for Gurguit to work with and Jeffry just adds to the defence.

Another Unite unit comes in the form of the Grade 3, Knight of Merciful Light, Bradott. As a once per turn Unite ACT you can Soul Blast 1 to reveal the top card of your deck, then Bradott gains power equal to the power of the revealed card. If the revealed card then has Unite you can call it to an open rear-guard circle. If you go first in the match, this will help you during your first ride as he isn’t slowed down by a Generation Break but he isn’t extremely useful. At least if you superior call Jeffry with his skill it kind of turns into a free draw.

Bururugal is a little Grade 2 powerhouse for Golds. When Bururugal attacks a Vanguard, if he is United then he gains +5000 power until the end of the battle. He’s a nice attacker and I’d recommend running a couple at least as you can get to some pretty high numbers with this card.

One card I’m very interested in is a Grade 2 from Angel Feather, Drive Celestial, Armaiti. He’s normally only at 8000 power but if you have a card in your damage zone with the same name as a card on your Vanguard circle AND you have no rear-guards in your front row, he gains +8000 power and can attack on the back row. As long as you don’t mind not boosting your Vanguard then this card will allow you to attack four times without any abilities standing your rear-guards. You could use him with Ramiel “Reverse because if you lock the front row rear-guards then they technically aren’t there and Armaiti still gets his buff.

Angel Feather also get a new keyword named “Rescue”. Rescue used when a skill involves healing one of the cards from your damage zone and taking the top card of your deck and putting it into the damage zone. What makes Rescue useful is triggers are active during this damage so you can still get extra benefits by getting Criticals, Heals, Draws, and Stands during Rescue. To give you an idea of how this works in a skill we have Treatment Nurse. Her skill is shown with a “Rescue-1” at the beginning of it, indicating that one day we will get cards that can rescue more than one, and if Treatment Nurse’s attack hits at a Generation Break 1 you can heal a card and damage yourself. You’d mainly want to damage yourself during the main phase as that’s when you will be able to give the power ups from the Rescuing but at least if you get a Stand trigger you can stand her right back up again. Requiem Pegasus is a Grade 3 who has the same effect but also gives another units +2000. Healing Palace is probably a better Grade 3 back-up but if you’re going for a heavily Rescue deck then Requiem Pegasus is the way forward.

Doctoroid Remunon is a new Perfect Guard that activates its second skill if you have another copy of her face up in the damage zone, and if you do you can Rescue one card. It would be pretty good to put this in a Nociel deck and you can often switch cards from your hand with cards in your damage zone, making it so you can prepare for this card’s effect and then get it back into your hand when you’re in a pinch.

Angel Feather also get a new Forerunner. Black Report, Ridwan has a Generation Break skill that you can activate when a card is put from your damage zone into the drop zone. If this does happen then you can put Ridwan into the soul and choose one of your rear-guards and give it +4000 power. Then if that card was put into the drop zone by a Rescue ability, you may call that Rescued unit to a rear-guard circle. This a pretty nice superior caller and is a good way to promote the new keyword. Black Candle, Azrail may still seem like a good choice for some decks but Ridwan does not require a Counter Blast.

As well as all of this, Bushi also revealed all the box topper promos that we are getting in G-BT07. There are a few reprints such as CoolgalMedical Bomber NurseDragonic Burnout; and Thunderbolt Shockwave Colossus. However, there are also two new cards! The first one is for Dimension Police, Cosmic Hero, Grandlady. She is a 7000 power Grade 1 and when she is on a rear-guard circle you can rest her as an ACT to give your Vanguard +4000 power. Then if your Vanguard has the Burst keyword you can choose one of your rear-guards and give that +4000 power too. She’s very nice if you want to save on Counter Blasts and you are not losing too much power if you have strode X-Gallop as you will still be able to give power to a rear-guard she may be behind.

Dark Irregulars’s box topper is Eccentric Dissector. He is an extremely useful card, especially for the new Darkness keyword. At the beginning of your main phase he allows you to Soul Charge 1. You don’t have to if you don’t need it which helps you a little with decking out purposes but if you had more than one of the rear-guard circle it would definitely help you reach your soul goal.

And last but not least we have one card from the next Bermuda Triangle clan booster, Garland Blossom, Ayna. She has Harmony and a Generation Break 1 skill that gives all units in the same row as her Harmony if she is in Harmony. Then, as a non-Generation Break ACT you may Counter Blast 1 and rest her to give all units in the same column as her +5000 power. This does mean that she will also get the +5000 power but until we see the rest of the cards in the set it will be hard to say whether it will be easy to stand her back up or not.

Join me again for next week for more spoilers on the latest sets, decks, and promos.

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard

Cardfight!! Vanguard Weekly Card Update #39

Welcome back to another weekly update of the new cards for Cardfight!! Vanguard. This week is a bit of an odd one as all the new cards shown have been the new G Guardians from Fighter’s Collection 2016.

If you don’t know what a G Guardian is, they are a new form of G unit that have 15000 shield. They are brought out by discarding a Heal trigger in your guard step to bring them out from the G zone into the Guardian circle, then afterwards they go face-up into the G zone. You can’t have more than four face-up G Guardians in your G zone at a time. You can call multiple G Guardians into the Guardian circle at once (Providing you pay all their costs) as well as bringing out cards from the hand to guard as well. From what we have seen so far most of them gain +5000 shield while meeting conditions, so more often than not they will be a 20000 shield. Another benefit to these cards is that it gets past the ruling for “Your opponent can’t call cards from hand to (GC)” because you are bringing it from the G zone, this will help people a lot against things like Chronojet Dragon and  Phantom Blaster “Diablo”. One last thing to note is that due to this new form of G unit the G zone has now been expanded and you can have up to sixteen cards in your G zone. Now that we’ve gone through the rules, let’s get to the actual cards.

G-FC03-042EN-RR_(Sample)Gear Chronicle’s G Guardian was originally a Heal trigger that I’m sure most Gear Chronicle players will recognise, Retroactive Time Maiden, Uluru. When Uluru is placed on the GC you may put a normal unit and trigger unit from your drop zone to the bottom of your deck. If you did put two back in your deck then she gains +5000 shield. This is a great way to get Heal triggers back into your deck, and with Time Leap you’ll be able to shuffle deck, giving you a better chance to get those triggers again. Using Thunderbolt Shockwave Colossus will even allow you to turn Uluru face-down, while Uluru lets you put the heals back for even more G guarding!

Royal Paladin’s G Guardian is a little less useful with Holy Dragon, Laserguard Dragon‘s skill just needing a Grade 2 on your field for him to get the +5000 shield, though Royal Paladin do already have some pretty good guarders with KymbelinusHudiplus, and Scouting Owl. Laserguard does work well in most Royal Paladin decks but less so than most in a Sanctuary Guard deck that mostly relies on Grade 1s, though this doesn’t matter too much seeing as Sanctuary Guard decks are usually very fast and aggressive. I can only assume this was meant for modern Altmile decks with all the Grade 2 love in them but works well with all sorts like Jewel Knights, Blaster, and Alfred decks.

G-FC03-040-RR_(Sample)Next up we have a new Dark Irregulars succubus, Fake Dark Wings, Agrat bat Mahlat. When Agrat bat Mahlat is placed on GC you must Soul Charge 2 and if your soul has six or more cards in it then she gains her +5000 shield. Having another way to Soul Charge in a Dark Irregulars deck is always handy and works great with the Blade Wings. The only problem with a G Guardian in Dark Irregulars is with only being allowed four Heal triggers you may find yourself Soul Charging a lot of them, so you may not want to have four of this girl in your G zone. However, if you are using this a Blade Wing deck then at least you have Blade Wing SullivanWings of Annihilation, Blade Wing Tibold; and soon Wings of Reincarnation, Blade Wing Reijy to get cards from your soul back into your deck.

Sacred Heaven Prayer Master, Reia is the Gold Paladin G Guardian and similar to Laserguard, her condition is a bit more simple than others. When she blocks, if you have two or more rear-guards then she gains +5000 shield. This can be a bit troublesome against Narukami, Kagero, or even Link Joker but it isn’t hard for Golds to do this kind of thing against any other deck, considering you just cover your field in whatever you can with Gold Paladins. Golds will be getting more support in the next main set so let’s hope they get something a bit more exciting then. GR G Guardian Gurguit please!

G-FC03-038-RR_(Sample)Link Joker’s Death Star-vader, Demon Maxwell has a very misleading name as his skill works so much better with Messiahs than Star-vaders. When Demon Maxwell is placed on GC you can lock one of your rear-guards in the back row and gain +5000 shield. This is a very good start for Messiahs to pull off their combos but with every other Link Joker deck it’s just… meh. It kind of hinders you but if you’re using this in a Glendios deck then you’re not really aiming for high power, just to lock your opponent down, so this may still prove useful for that.

And following the misleading name convention we have Dimension Police’s Enigman Patriot who doesn’t have any Enigman specific skills. It’s not too bad this time around, at least you can use it properly in an Enigman deck. When your opponent is attacking with 20000 or more power than Patriot gets her +5000 shield. This means you’ll always be able to pull this off if your opponent has strode on that turn. This is not as good in a Zeal deck as Zeals usually lower your opponent’s power but considering her name is “Patriot” you can’t expect her to work too well with the villains, and like with Gold Paladins, Dimension Police will get some more support in the next main set so we can expect some more G Guardians for them there.

bridesmaid dress with laceNeo Nectar’s new dragon, Sacred Tree Dragon, Rain Breath Dragon, proves to be a very powerful defense. When he hits the GC you may put a card from your hand onto the field and it gains Resist, if you do place a card down then Rain Breath gets +5000 shield. If you wish, you could then intercept with the new unit (If it has intercept that is) and it wouldn’t be able to be retired by cards like Super Dimensional Robo, Daikaiser thanks to the Resist, and also helps with things like Kagero and Narukami.

Lastly we have a promo G Guardian that is believed to be coming out as a box topper for Fighter’s Collection 2016. This promo is a Cray Elemental, Light Element, Agleam. When Agleam guards you don’t gain any more shield but you do get to draw a card, which could be a 10k shield that would allow you to guard more than the average G Guardian but it could also be a Grade 3 that doesn’t have any shield. I would recommend using this when you know it’s all you have to guard with because that way, even if it is a Grade 3, that’s going to help you on your turn and you may be lucky enough to draw something like a Perfect guard. If you are using situational G Guardians like the Royal Paladin and Gold Paladin ones then it would be good to run at least one or two of Agleam.

Well that’s everything for this week. What do you guys think of the new G Guardians? Are you glad that you can now have sixteen G units or do you think it’s too much? Be sure to tell me your thoughts in the comments. Join me again for next week for more spoilers on the latest sets, decks, and promos.

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard

Cardfight!! Vanguard Weekly Card Update #35

Welcome back to another weekly update of the new cards for Cardfight!! Vanguard. We have quite the variation this week with Legend Deck 2 cards, Start Deck 2 cards, G-BT07, and promo cards!

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The first thing we were shown for G-BT07 is the new forms of Gurguit, Gavrail, and Gallop. This makes the new Start Deck even more desirable knowing that Gurguit will be getting a new form. It will most likely be the GR of the set but luckily instead of four GRs per case, as of G-BT07 we will be getting ten GRs per case! I’m sure this is a change that many people have been waiting for and are excited about.

Doreen_the_ThrusterMore exciting news about this set is that a highly sought after card is finally getting the reprint she deserves. If you don’t know about Doreen the Thruster she is a card from the original BT03 and proved to be a powerful asset in any Dark Irregulars deck. With her skill of getting +3000 power until the end of turn every time something goes into the soul combined with her being a Grade 1 has allowed her to remain powerful even in new G decks. Most people who use Gilles de Rais want this card because of Gille de Rais’ skill of preventing your opponent from using a Grade 1 or higher to guard, it’s already hard enough guard a G unit in the first place.

To accompany Doreen in this set we have Wings of Reincarnation, Blade Wing Reijy, another familiar face. This new form of Reijy is still a Grade 3 with two skills, his first one works from the soul and gives you the option to Counter Blast 1 and drop three cards from your hand, if you do when your Grade 3 Blade Wing Vanguard’s attack didn’t hit then you can ride Wings of Reincarnation, Blade Wing Reijy stood. His second skill would have you Soul Blast 15 when he is on the Vanguard circle if you have the original Blade Wing Reijy in the soul to give you +15000 power and +2 critical! Though it is a lot of power, it can be easily nullified with a perfect guard so it’s more of a final push, all or nothing. On the bright side, if everything does go wrong then your attack then you can at least use the new Blade Wing Tibold stride to put all those Soul Blast’d cards back into your deck, preventing you from decking out and getting all those triggers back into your deck.

steam-knights.fwGear Chronicle get a new useful Time Leaper Grade 2, Steam Knight, Mudal. When Mudal’s attack hits a Vanguard, if you are at GB1,  you can bind Mudal to Soul Blast 1 and Time Leap another unit. He doesn’t come back at the end of the turn but as an ACT you can Soul Blast 1 to bring him onto a rear-guard circle with +2000 power. Being able to pick and choose when to bring him back out with him safe in the bind zone against most clans makes him a nice little unit to bring into your deck. You may even want to use his Soul Charge to fuel something other than himself like Steam Fighter, Mesh-he to replenish your Counter Blasts.

Kimnara is back with his new form, Mighty Dragon Mage, Kimnara. First off he has the Blaze keyword that will make your Vanguard “Blazing” if at the beginning of your first attack you have more rear-guards than your opponent. Next, if your Vanguard is Blazing then at the end of the battle that Kimnara attacked you can Counter Blast 1 and put him into the soul to retire one of your opponent’s rear-guards. He can be useful thanks to the lack of Generation Break but he’s a Grade 2 with only 8k power so unfortunately he probably won’t be seen in many Kagero decks.

angel.fwWe get a nice little Grade 1 for Angel Feathers in the next Booster. Nurse of Smash Heart only has 5000 power but each time a unit is put from the damage zone into the drop zone you may Soul Blast 1 to draw a card. With the benefit of it not having a Generation Break means even the early heal triggers can give you more benefits. In the late game, using things like Holy Seraph, Raphael and Dreamlight Unicorn will help to pull off her effect and you’ll suddenly have hardly any damage and a load of cards in your hand to defend with.

Dimension Police also get some love with Cosmic Hero, Grandrifter. He is one of the Glimmer Breath clones but I feel he is one of the more useful ones of the lot. When Grandrifter is placed on a rear-guard circle, you have a Gallop Vanguard, and you are at GB1 then you may Counter Blast and Soul Blast 1 to give Grandrifter +4000 power and to give your Vanguard +4000 power with the added skill that if your Vanguard attacks with 40000 or more power then you draw a card.

marciaFinally for G-BT07 is the Gold Paladin, Knight of Thin Sun, Marcia. She is another 8k Grade 2 lacking in any Generation Break but she does get the Resist skill to make the 8k more worth it as well as one other ability. She has the Unite keyword that means when two or more units are placed on the rear-guard circle or guardian circle in one turn then her Unite conditions have been met and if she is United, at the end of the turn you can put her into the soul to Counter Charge 1, essentially making you get rid of her for a Soul Charge and Counter Charge. This is a nice little trick to be able to Unite your other units every turn without losing too much and she could also work well in some of the older Gold Paladin decks with her not needing to rely on Generation Break.

Continuing with the Gold Paladins it’s time to go through the Start Deck 2 cards. First of all is Knight of New Sun, Catillus, another Unite card. When he is United he gains +3000 power. This may seem like your usual 12k Grade 2 at first but thanks to Unite working for the guardian circle too then he can become a 12k on your opponent’s turn too, hopefully stopping your opponent from trying to kill your rear-guards.

There is also a Grade 3 version of Catillus coming in this deck, Divinity Lancer Dragon, with it becoming a 14k Grade 3 on either your’s or your opponent’s turn. He will make a nice backup Grade 3 for Gurguit and even if you don’t stride you can still get some power in thanks to Lancer Dragon.

Holy Mage, Elio will be the one to superior call the units from the top of the deck. When this Grade 2’s attack hits you can Counter Blast 1 and put him into the soul to look at the top three cards of your deck and put one of them onto the rear-guard circle. He is another card that can be used in early game which makes him seem a lot better and easy to use in all Gold Paladin decks.

G-LD02-004_(Sample)Onto the Legend Deck and we finally have the boss card shown, Dragonic Overlord “The Legend”! When this unit is placed on the Vanguard circle you can Soul Blast 1 and Counter Blast 1 to look at the top five cards and search for a Flame Dragon race Grade 3 to put in your hand. Then with a GB2, CB1, and dropping a Flame Dragon Grade 3 from your hand, Dragonic Overlord “The Legend” gains +15000 power and an extra Drive check AND once per turn, if he attacked a rear-guard, you can drop three cards from your hand and re-stand Dragonic Overlord and he keeps his new triple drive. This is a extremely strong Grade 3 and getting four of these in the Legend Deck as well as four L’Express just continues to add to the immense power of this deck.

For the perfect guard of the deck we have Aermo back as clone of the PGG Nemain. When Flame of Peace, Aermo is used to guard then you may nullify the attack if you drop another card from your hand. If you have another Flame of Peace, Aermo in the drop zone then you can draw a card and drop a card. Chances are most people will still be using Protect Orb Dragon but Aermo will help you get the Flame Dragons in your hand for “The Legend”‘s skill.

People have been waiting for Conroe, and yes, his new form is just as good as his old one. Lizard General, Conroe at first seems pretty standard, when he is placed on a rear-guard circle you can reveal a Grade 3 from your hand and search your deck for a card with “Overlord” in the name and put it into your hand, then drop any card from your hand. A lot of clans have had this kind of card but it works great for Overlord decks because of things like Dragonic Overlord “The X”, The End, and “The Ace” which involve dropping Dragonic Overlords from your hand and the new “The Legend” for dropping Flame Dragons. His second ability is an ACT which would have him retire himself to give your Overlord Vanguard the ability that lets you Counter Charge 2 everytime it attacks. Considering Dragonic Overlord cards tend to attack 2 – 3 times a turn this second skill basically resets your damage zone for Counter Blasts which means you can activate all your crazy abilities all over again.

All that’s left of the Legend Deck are the triggers, which are all vanilla. The crit, Tenpou Master, Hakkai. A second crit, Seiten Master, Goku (That’s quite the down-grade… it’s a little embarrassing.). Kenren Master, Gojo the draw trigger. Finally Sanzou Master, Genjo the heal trigger.

G-FC03-005-GR_(Sample)For Fighter’s Collection Pale Moon will have a GR stride, Dreamy Axel, Milward. With a GB2 you can Soul Blast 1 and G Blast to Magia out two units with an added 4000 power. Then choose as many of your rear-guards equal to the amount of Dreamy Axel, Milwards face-up in your G zone, and when those units’ attacks hit a Vanguard you can choose a card from your soul and call it over another card. Using Darkside Princess will add to this power boost putting her at 17000 power on her own and with her going into the soul anyway you may as well bring something out on top of her.

Kagero get a RRR stride, Flame Emperor Dragon King, Iresist Dragon, who is useful as the first and potential back-up if things go wrong. When this unit’s attack hits you can Soul Blast 1 to retire one of your opponent’s rear-guards and also retire the other rear-guard sharing the column. The second part of this effect gets past resist and will give you a better chance to put your Vanguard in the Blazing state next turn.

Now onto some promos, starting off with the Gear Chronicle promo, Crunching Worker. When Crunching Worker is placed on a rear-guard circle you can either have him lose one grade or gain one grade which will allow you to Time Leap him to anything from Grade 1 to Grade 3, making him an extremely flexible unit. I hear that the space for Grade 1s in Gear Chronicle is a little tight so this poor guy might struggle to see some play but I think he’s a very useful and interesting card.

PR-0398_(Sample)Next we have a couple of promos that were originally only shown in the manga. The first one is Raven Hair Ezel. He is the first of his kind with having a Break Ride-like ability but needing an Ultimate Break (Limit Break 5) to activate it, leading people to dub it Ultimate Ride or Ultimate Break Ride. When he is placed over a Grade 3 Ezel Vanguard and you have five damage then this unit gains +10000 power and your opponent cannot use Grade 1s or higher to guard. This is really a final push card but him being a Grade 3 himself will at least allow you to ride over him again and pull off the effect once more. If Ezel gets a bit more support in G-BT07 then this card may see a good place in current decks.

Secondly we have Excite Battle Sister, Gelato. When she is placed on the Vanguard circle you can Soul Blast 1 if you have a Battle Sister heart to look at the top cards of your deck equal to the amount of Battle Sisters you have on the field and choose one of the cards to put into your hand. Unfortunately Battle Sisters need a little bit more power before they can match the rest of Oracle Think Tank but that’s not to say that this card is bad, they just need something else to help them, maybe a big Battle Sister finisher.

That’s everything for this week. Join me again for next week for more spoilers on the latest sets, decks, and promos.

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard

Cardfight!! Vanguard Weekly Card Update #31

Welcome again to the weekly Vanguard update. This week we have some Royal, Shadow, and Grablue reveals, as well as some extra stuff for later sets but I’ll talk about them as we go.

G-BT06-056-C_(Sample)People have been waiting a long time for the Shadow Paladins to get their versions of Blaster Rapier and Blaster Axe that were shown in the manga and we finally get them along with Blaster Dagger who people have also been longing to see.

I will start with Blaster Rapier who’s skill takes effect on both the Vanguard and rear-guard circles. When her attack hits a Vanguard you can Counter Blast 1 with Blaster in its name to superior call one Grade 1 or less from the deck. This is a great card to ride seeing as a lot of people tend to take the attack from your Grade 2 Vanguard to save cards in their hand for later game, so this gives you a chance to fill out your field early.

Another Grade 2 Blaster is Blaster Axe who, unfortunately, does not have a skill so he is only a 10k vanilla but it’s useful to have him to have a better chance of filling up the soul with Blasters for Gust Blaster Dragon.

Lastly we have the young lad, Blaster Dagger. This 6k Grade 1 may not be the best choice if you’re going for the Gust Blaster build but may be better for a Phantom Blaster build. When he boosts another Blaster you can Soul Blast a Blaster card to have the boosted unit get a total of +11000 power.

G-BT06-004EN-RRR_(Sample)Whirlwind of Darkness, Vortimer “Diablo” had a skill that specified a certain unit, and now that unit has been revealed to us! Dark Dragon, Spectral Blaster “Diablo” is the new “Diablo” stride who, with a Soul Blast, G Blast (Flipping any G unit face-up), and retiring one of your units, gets an ability to superior call one Grade 1 from your deck if you have a “Diablo” heart and another ability that allows you to re-stand at the end of his battle if you Counter Blast 2, retire two of your rear-guards, and are on a Generation Break of 3, though he loses two drives of his Triple Drive. With Whirlwind of Darkness, Vortimer “Diablo” it shouldn’t be too hard to get the cards you need to retire and with Kahedin and Hoel it continues to make the retiring and Counter Blasting much more bearable.

Blaster support and “Diablo” support.. what more could Shadow Paladins get in this set? Oh wait! There’s also some Claret Sword support and with G boss support comes Glimmer Breath clones. Graymyu is most closely related to Benizel in terms of skill. When he is placed on the Vanguard or rear-guard circle, if you have a Claret Sword Vanguard, then you may Counter Blast and Soul Blast to superior call a Grade 1 from your deck, then Graymyu gets +2000 power. This may seem a little underwhelming compared to the other clones but he is only a common making him very easy to get a hold of.

The second of the Claret Sword support is Abyss Summoner, a Grade 1 who gains +3000 power every time one of your other units is retired due to an effect of one of your unit’s abilities, though only if you have a Claret Sword Vanguard. His usefulness doesn’t stop there. As well as the power boost, you also Counter Charge and Soul Charge 1 when those units are retired.

G-BT06-051-C_(Sample)Now we go onto the path of nostalgia with some of the new Royal Paladin cards. I’ll start with everyone’s favourite pink dog, Flogal who, despite originally only being a stand trigger with no additional abilities, left quite an impact on many players. Her new for, Floral Paladin, Flogal, is now a critical trigger who also has the power of a stand. When Blaster Blade attacks, at the end of his battle you may Counter Blast 1 with Flogal’s skill to stand up a Blaster Blade on a rear-guard circle and afterwards you must put Flogal back into the deck and shuffle.

As well as Flogal there is also a new Grade 1 version of Barcgal named Blaster Friend, Barcgal. Whenever Blaster Blade is placed in the same column as Barcgal, if you have a Blaster Vanguard then you Counter Charge 1. This will really help to nullify Flogal’s cost as well as essentially being able to half Blaster Blade’s on-call ability.

Favorite Disciple of Light and Darkness, Llew is the last of the nostalgic trio. When he is boosted by either the new Flogal or Barcgal then he gets an extra +3000 power for the battle. He also gets an ability to Counter Blast 1 and put him into the soul after the battle that he attacked a Vanguard to superior call a Grade 2 Blaster from the deck and that new unit gets +3000 power for the turn.

Lastly for Royal Paladin is the new Brave perfect guard, Hope Keeper. When Hope Keeper is placed on a rear-guard circle and is Brave she gains +2000 power making her an 8k booster, also at the end of the turn you can Counter Blast 1 to return her to your hand. This is a bit of an awkward card to use but it can make for a good final push and if everything goes wrong then you still have a perfect guard to use next turn.

G-BT06-019-RR_(Sample)Onto Granblue we have the Glimmer Breath clone who is extremely useful for Nightrose. When Witch Doctor of Languor, Negrolazy is placed on a rear-guard circle you can Counter Blast 1 and Soul Blast 1 with a Generation Break 1 to call a Grade 2 or less from the drop zone that doesn’t share the same name as Negrolazy and Negrolazy gains +2000 power. If Negrolazy is also Hollowed then when we would retire due to Hollow you can Counter Charge and Soul Charge 1, essentially nullifying the cost of the superior call.

A great unit to call with Negrolazy would be Witch Doctor of the Bone Powder, Negrobone. With a GB1 at the end of the battle that Negrobone boosted a rear-guard you can Counter Blast 1 and retire that unit to put any card with Hollow from your drop zone onto a rear-guard circle. You need a Nightrose Vanguard but having this boost Ruin Shade until you have the right cards in your drop zone can be a good way to get extra attacks and get things out like Negrolazy to bring even more units out.

We also get an upgrade from Gust Jinn with the new perfect guard G, Tornado Jinn. This is the non-Hollow version of the perfect guard G so it will give you a Counter Charge and Soul Charge as long as there is another version of him in the drop zone which can help with the new high-cost units like Mist Phantasm Pirate King, Nightrose.

As well as all of that there are (What seem to be) a couple of vanilla triggers. The critical trigger Assault Command, Carignan and the heal trigger Charming Banshee.

G-BT06-104EN-C_(Sample)There is one last card to talk about for this set which is a little Grade 1 Cray Elemental. Due to problems G decks have had when they’re against people stalling on Grade 2 (Ripples have shown to be a truly fierce threat with this kind of strategy) it leaves G decks basically a deck full on vanillas… well Air Elemental, Twittern is here to help out all those G decks. If you have no face up cards in your G zone and you are on Grade 3 with your opponent not placing any card on their Vanguard circle in their previous turn then you can rest Twitterun and put him face-up in your G zone and gives you a draw. This gives you the GB1 you need to stopping your deck from becoming a big vanilla-y mess. This won’t give you a permanent GB boost because when your opponent rides a Grade 3 you must put Twitterun  into the drop zone but it won’t matter at that point because you’ll finally be able to stride!

A couple of the Fighter’s Collection 2016 cards have already been revealed. The first one being Super Cosmic Hero, X-phoenix. When X-phoenix has 35000 power or more and his attack doesn’t hit, you may Counter Blast 1 to draw a card. This doesn’t seem like much but it’s very easy to get him to that power level and getting card advantage on your first stride isn’t bad. He’s not the greatest stride in the world but it may be good to run one as a backup. It could be good if you know your opponent has a perfect guard in hand, that way you’re not losing out too much when it doesn’t hit.

The Narukami stride is Conquering Supreme Dragon, Voltech Zapper Dragon. When you have a Thunderstike of 3 and Voltech attacks he gains +10000 power and the ability to Counter Blast 1 at the end of the battle to force your opponent to retire one of their rear-guards for every two cards in their bind zone and bind the newly retired cards. This definitely seems to be the better stride of the two shown cards but whether their rarities are the same has yet to be shown.

That is all for this week’s reveals. Hopefully there was some support that you have been eager for, perhaps the Blasters or “Diablo”, or maybe you were more interested in the amazing new Granblue cards. They are shaping up to be a powerful clan indeed, but we are sure to see some more great cards next week!

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard

Cardfight!! Vanguard Weekly Card Update #24

Welcome once again to the weekly Vanguard update! Fighter’s Collection 2015 Winter and G Booster Set 6 both get some love this week with a mix of clans in both sets. Robots of justice, dragonic ninjas, steam-punk time-travelling eagles, we’ve get ’em all today!

G-FC02-006EN-GR_(Sample)Legendary Dimensional Robo, Daikaiser Leon comes onto the battlefield to destroy your opponent’s guardians to follow the Kaiser tradition. With a GB2, CB1, and G Persona Blast, if you have a “Kaiser” heart then when this card’s drive check reveals a Grade 3 you retire one of your opponent’s guardians, including getting rid of those pesky perfect guards.

Of course justice doesn’t fight alone though! Daikaiser Leon has his trusty subordinates such as the Grade 2 Dimensional Robo, Daibazooka. When you have a “Kaiser” Vanguard Daibazooka gets +2000 power, but there’s more to him than just a simple power buff! Yet again if you have a “Kaiser” Vanguard, if you trigger check Daibazooka he gets an extra Grade making him Grade 3! So much Kaiser love for screwing up your opponent’s guard.. it’s so wrong.. but feels so right.

Have a lovely Nightmare Doll Master, Brenda for a great addition to the Workroids of Pale Moon. You may put Brenda into the soul as an ACT to bring a Workroid unit and then you can give that new unit the effect of when it’s placed into the soul you can bring Brenda back out. Nightmare Dolls have a lot of flipping and flopping out of the soul these days, I’m hoping for an Upright Lion clone for the Nightmare Dolls to give them a nice boost in power.

G-FC02-015-RRR_(Sample)The ninjas are back in town for both Murakumo and Nubatama. Our Murakumo unit shows some support for the Hyakki cards (Well, when I say cards, I mean Hyakki Vogue “Яeverse”). Ambush Demon Stealth Dragon, Hyakki Vogue Nayuta’s skill allows you to put a Hyakki rear-guard to the bottom of your deck and if you have a Hyakki heart you can clone one of your rear-guards and give the clone +10000 power and then put the clone into your hand at the end of the turn. You could even use this to have a 16k perfect guard guard that goes into you hand at the end of your turn, then rinse and repeat.

The Nubatama is in support of Shura Stealth Dragon, Steel Blade Shura Stealth Dragon, Hayakujirakan. If you have a Shura Stealth Dragon heart and you CB1, you choose a card at random from your opponent’s hand and bind it face down. Then if the number of cards in you opponent’s hand is three or less your opponent binds all of their rear-guards face-up. This can disrupt your opponent’s plans of intercepting and with Stealth Beast, Kuroko you can kick your opponent when they’re down by retiring two cards from the bind zone if the attack hits.

G-FC02-017-RRR_(Sample)There’s something very exciting regarding Spike Brothers in this Fighter’s Collection. Hand of Deity, Good End Dragger allows for some great support towards what many would say to be the best card in Spike Brothers. You may CB1 and put a card from your hand into your soul, if you do then at the end of the battle that this unit attacked and you have a heart with “Bad End” in it’s name (Currently only Bad End Dragger) you can search your deck for two Grade 3s and call one to rear-guard and ride the other as rest. This compliments Bad End Dragger’s skill to give your rear guards huge buffs and allows you to use Bad End Dragger’s skill several times in a game with ease.

For Gear Chronicle we have a new Grade 3 that works wonders on the rear-guard and supports Chronoscommand (A nice break from all the Chronojet support). When Calling For Revolution Gear Eagle’s attack hits a Vanguard and you have a Vanguard with “Chronoscommand” in it’s name then you can Time Leap one of your rear-guards. Also, when you would stride with a Chronoscommand card you may put a rear-guard to the bottom of your deck and look at the top ten cards of your deck to put two cards with Time Leap from among them and put them into your hand. There is some seriously heavy support for the new Time Leap keyword so let’s hope that the other clans keywords get just as much of a good treatment.

G-FC02-048EN-RR_(Sample)Now let’s quickly head to the Zoo nation for the last of the Fighter’s Collection cards for this week. Starting off we have Maiden of Waterpot who is a Grade 1. She can put herself into the soul and put a normal unit from your drop zone onto the top of your deck when a card with “Maiden of” in it’s name is placed on the rear-guard. If you do and your Vanguard has “Maiden of” in the name you may shuffle your deck, draw one and Counter Charge. This has a very broad use compared to the other cards in this set and without a GB1 or 2 this card can be used very early in the game.

Finally for Fighter’s Collection we have the Great Nature Grade 1, Honorary Assistant, Mikesaburo. When this little kitty is placed on the rear-guard circle you can choose one of your other rear-guards. It gives that unit the skill to search your deck for a Grade 3 when it is sent to the drop zone from the rear-guard circle. This is believed to be support for a Chatnoir stride but we will still have to wait for the reveal of the Great Nature stride.

GBT06-2Now it’s time for some sneaky G-BT06 reveals. The first one I will talk about is a new Granblue Grade 2 unit. Seven Seas Master Swordsman, Slash Shade gives Granblue a bit more of an aggressive angle by working from the drop zone to retire one of your Grade 1 or greater rear-guards if you have a Vanguard with “Seven Seas” in its name to then call himself to rear-guard. This has no Generation Break so if he’s in the drop zone you can call him if you have another copy of him on the Vanguard circle.

Some more exciting Granblue news comes in the form of a simple reprint. Every Granblue player’s beloved Ruin Shade will be partaking in the new G-BT06 set with all new artwork. She has always been an amazing Grade 2 for Granblue and highly sought after for years and now that she’s being reprinted as an R, everyone’s dreams have come true. Allowing you to put the top three cards in the drop zone and gaining power on top of that to make her an 11k Grade 2 will let you beat your opponent with no mercy.

GBT06-5 Who would have thought that they would see the EB01 Pale Moon stand trigger, Hoop Magician, all grown up. Meet Hoop Master, an interesting new perfect guard for Pale Moon who’s first skill works like the old perfect guards with not being able to Counter Charge but she does have one trick up her sleeve. Her second skill has GB1 and when she is placed on the guardian circle you may CB1 to Soul Charge 1 and choose a card from the soul and place it on a rear-guard circle in the front row. This is Magia so the card has to go back into the soul at the end of turn but the new unit is given +5000 shield and the ability to intercept so you could bring out a Grade 0 and be intercepting for 15000 for a future attack on that turn.

The Royal Paladin keyword has been revealed through Knight of Backwind, Selim. If you have a Vanguard with Altmile in its name he gains +3000 power so long as the conditions of GB1 and “Brave” are met. This new Brave keyword takes effect when you have three or less cards in your hand. This is an odd choice of skill to have for Royal Paladins and will make draw triggers a lot less used and can be a big hindrance, hopefully their skills will be worth it though. Selim’s second skill is very useful though, when he is in the deck he gets +1 Grade making him a Grade 2 allowing him to be easily searched by lots of G era cards.

GBT06-6Ranunculus gets a new Forerunner with yet another little Neo Nectar cutie. You may put Peach Orchard Maiden, Erumi into the soul if you have a Vanguard with Ranunculus as your Vanguard and if you do you choose one of your Grade 2 or greater rear-guards and clone it. At the end of the turn you put the new clone into your hand. This is Counter Blast free which makes her cheaper to use than Spring-Heralding Maiden, Ozu though with Ozu you had a wider range of cards to choose from with her letting you clone a Grade 2 or less but also not letting you put it back into your hand afterwards.

Beast Deity, Jackal Lord is a new Grade 2 and great support for the Beast Deities of Nova Grappler. When he is placed on a rear-guard circle you may CB1 and until the end of turn Jackal Lord allows you to stand another unit when he attacks and gives it +3000. You can perform nice combos with this and Beast Deity, Dragotwist providing you can spare the Counter Blasts.

Last of all we have a Grade 2 Shadow Paladin, Darksaga Painter, who supports the Abyss build. With a GB1, when this unit is placed on the rear-guard, if you have an Abyss Vanguard you may draw a card and then discard a card. Also, when he is in the deck he gets a similar effect to Selim but in reverse, he loses 1 Grade allowing him to be easily called out with the new Shadow Paladin builds.

That’s all for this weekly update of Fighter’s Collection and G-BT06 cards. Be sure to check back next week for the next one!

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard

G Extra Booster 1: Cosmic Roar review

cosmic-roar

G Extra Booster 1: Cosmic Roar banner

You can purchase Cardfight!! Vanguard singles at Big Orbit Cards.

The Dimension Police clan is filled with heroes who will go out of their way to protect the galaxy, and villains who seek out to destroy it.

This extra booster gives support to all the old sub-clans and archetypes such as Dimensional Robos, Enigmans, and Zeal, as well as the more recent sub-clan Metalborgs. This set also gives us the all-new Cosmic Heroes, bringing a new group of robots fighting for justice in to the mix.

First Impressions

At first we can see that this booster is filled with support cards that exploit every part of each sub-clan in Dimension Police; though some get a lot more support than others.

This set has a huge number of power boosting units, more then we have ever seen in previous sets that feature Dimension Police. Additionally, power boosts are received via a large number of cards, making even the weaker cards useful in competitive decks.

Looking at the box art and advertising for Cosmic Roar we see that Super Cosmic Hero, X-tiger features heavily to my mind this isn’t the best art from the set. Apart from that this set has an amazing amount of great and eye-catching artwork throughout the cards, giving a nice robot and Japanese superhero theme that this clan is known for.

Of course as this is the first Dimension Police set in the G series we get our first look at Dimension Police G units. There are four G units in this set with only one being sub-clan specific. The before mentioned “X-tiger” may not be the greatest to look at but his ability really shines with the Dimension Police and gives you a good feel of the Cosmic Heroes’ skills of getting to a certain power level.

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Super Cosmic Hero, X-falcon

Another Cosmic Hero G unit is X-falcon, my personal favourite from the set mainly because he brings something new to the clan. Super Cosmic Hero, X-falcon has an ability that will put extra crits to shame. Not only does he deal extra damage if he has enough power, but that extra damage comes from taking your opponents rear guards and placing it face-down in their damage zone, reducing their field, stopping them from damage checking, and taking away the possibility of counter blasting with that card.

Dark Superhuman, Omega does well to give the villains of Dimension Police the skill that they deserve. Putting an 11k grade 3 into the soul, thus reducing all power on an opponents front row by 11k, this will very likely put all their front row at 0 power unless they have a crossride then their Vanguard will be at a frightening 2000 power! This skill is made a lot easier if you used Daiearth the previous turn to bring out a grade 3 from the deck, that way you don’t have to waste stride fodder to put your opponent at -11000.

And the final G unit is one of the least popular G units of this set. Daiearth’s skill doesn’t exactly feel like a Dimensional Robo’s skill, but it can prove to be very useful. Using it in a Daikaiser deck can allow you to bring out Shadowkaiser to the rear guard circle. It can also be used to bring out the new Daijet to help provide more cards to stride with by putting a grade 3 in the deck and to put more pressure on your opponent when your vanguard attacks.

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Great Cosmic Hero, Grandgallop

The Pros

Something I noticed about the new Cosmic Heroes is that they feel like how Dimension Police felt before everything was overrun by sub-clans which older Dimension Police players will love to experience again. That said, Cosmic Heroes haven’t only adopted the strengths of the old cards. They also have abilities allowing them to draw extra cards from on-hit effects, and their leader, Great Cosmic Hero, Grandgallop, has a similar effect as Great Daikaiser that allows him to have three drive checks as a grade 3 which allows him to work well with old cards like the original Daikaiser’s break ride skill.

Gallop proves to be a great new card for Cosmic Heroes and Dimension Police in general, taking full advantage of the Dimension Police heroes’ boosting abilities. This unit’s generation break 2 ability is scarily easy to pull off as long as you have a boosting unit behind him with at least 7000 power and one of your rear guards give his an extra 4000 power through one of their effects. Grandbazooka can provide great support to Gallop as your second grade 3 in a Gallop deck. Giving 4k to two units after hitting an opponent’s Vanguard and the only catch is that it’s a Generation Break of 1. Grandfire pulls this off a little better due to the fact that his attack doesn’t need to hit but it consumes a counter blast, so if you’re out of cards to Counter Blast then Grandbazooka is the way to go.

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Cosmic Hero, Grandbeat

Zeal’s new legion allows you to weaken your opponent on both your turn and their turn. The new cards Ionization Monster, Plazm and Evolution Monster, Davain make it easier to pull off New Era Beast, Zeal’s second AUTO ability but it may feel like you are counter blasting just to un-flip the damage again.

Although Metalborgs don’t get a massive amount of support in this set, they still get some nice power boosters to help with your legioned Vanguard. Especially handy for Sin Buster. Loco Battler also makes for a good Forerunner if you don’t want to use Blackboi or Mec Rogue as your starting Vanguard.

Cosmic Hero, Grandbeat is the new RR critical trigger for Dimension Police. It has been revealed that we are getting the same kind of card for Chronojet and Altmile in G-BT02 Soaring Ascent of Gale & Blossom, but this one working with Gallop is a lot more handy for Dimension Police’s skills to get the Vanguard to their needed power level. This can also work well with X-falcon and X-tiger when you stride them over Gallop because the stride takes the name of the heart.

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Commander Laurel

An old Dimension Police card that everyone loves gets brought back into the spotlight with this set. If you can get a hold of Commander Laurel then you’re in luck because being able to re-stand your G unit and keep the triple drive puts a huge amount of pressure on your opponent, especially if while using X-falcon your opponent couldn’t guard the first attack and you have two more face-up cards in your damage zone ready to be counter blasted. Commander Laurel’s skills don’t stop there, though. With Enigman Tornado’s skill to ride Enigman Storm as stand after his attacks hits, providing your attack hits again, you can attack with your Vanguard three times in a turn!

The Cons

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New Era Beast, Zeal

Now, this booster has a lot of amazing cards and I think I’ve talked enough about how great this set is for giving support to all the sub-clans, but some of the sub-clans get a lot more support than others, namely Zeal. Although Zeal has more cards to easily put your opponent’s Vanguard to 8000 or less. The amount of counter blasts needed for this, combined with Galactic Beast, Zeal and New Era Beast, Zeal’s abilities makes you run out of face-up damage far too quickly. Enigman Sunset allows an Enigman Vanguard to un-flip a damage if the attack hits, yet Zeal could have made use of this kind of support a bit better.

Because this set is the birth of the new Cosmic Hero sub-clan you will mainly only be getting a few support cards and no new leaders for older Dimension Police sub-clans in this EB. If you wanted to make a Dimensional Robo deck mainly out of cards from this extra booster then I’m afraid you’re out of luck.

Summary

With the new Cosmic Heroes, this set is a great chance for players to get into the Dimension Police clan to see what they can really do as well as giving veteran players an opportunity to buff up their old decks.

Some decks didn’t get the support they needed but as this set is all about the new Cosmic Heroes then it has done a good job of actually giving older decks a better chance instead of just forgetting about them completely.

These cards really feel like they belong with the Dimension Police, and with many of the new cards in the G series, these cards feel great to play with, bringing out the potential of the clan. With this kind of support for Dimension Police, I’m really looking forward to seeing what they add to other clans in the future.

Remember you can purchase Cardfight!! Vanguard singles at Big Orbit Cards.