Cardfight!! Vanguard Weekly Card Update #45

Welcome back to another weekly update of the new cards for Cardfight!! Vanguard. A good amount of G-BT07 has been revealed in the last seven days.

G-BT07-017-RR_(Sample)Firstly, going through Kagero, we have some familiar faces on the scene. Reas is back as Follower Dragon Maid, Reas. She returns as a new perfect guard with the Blaze keyword. At the end of the battle that she boosted, if you are on GB1 and your Vanguard is Blazing, you may Soul Blast 1 to return Reas to your hand. Dragonic Overlord players may want to use Protect Orb Dragon instead of her due to the Counter Charge and because Dragonic Overlord “The Legend” can search the top five cards of your deck for a Flame Dragon, and Protect Orb Dragon is a Flame Dragon, but Reas favours Dragonic Blademaster more. The condition for the return to hand is very easy as Blazing works so well with Kagero’s playstyle, making this one of the best perfect guards that returns to you hand. But of course, where there’s a Reas, there’s a Sutherland…

And this Sutherland has been upgraded to a Grade 3 as the new, Dragon Fang Chain-bullet, Sutherland. All his effects work on the VC and RC and he makes a for a nice little back-up Grade 3 for Blademaster. Firstly he has the Blaze keyword, and if your Vanguard is Blazing and you have Follower Dragon Maid, Reas in the same column as him, he gets +4000 power, making the column 21k. As well as all of that, he has a final skill with the cost of Counter Blasting one if a unit was placed in the same column as him to retire one of your opponent’s rear-guards who also shares the same column as him. Now the ruling will allow you to use the retiring skill if he is your Vanguard and you stride over him, but then you only really have one target you can choose. He would be much better on a rear-guard circle where you can call Reas behind him to activate Sutherland’s retire skill, then put Reas back into your hand and repeat again next turn. I do like return of these characters despite the Legend deck having already happened and with the all this retiring that Kagero are capable of these days, maybe the old Sutherland could find some use in newer decks.

G-BT07-033-R_(Sample)Kagero’s Glimmer Breath clone with Radiant Dragon. With a GB1, CB1, and SB1 when this unit is placed on the RC, if you have a Vanguard with Dragonic Blademaster in its name, you can choose one of your opponent’s Grade 1 or less rear-guards and Radiant Dragon gains +2000 power until the end of the turn, as well as +2000 power for each of your opponent’s open rear-guard circles if your Vanguard is Blazing. So at best you are looking at a retire and a 21000 attacker for a turn. This is made a lot easier against Magia, Hollow, and Great Nature which Kagero previously had a problem with but now they can make advantage of everything hiding away, though don’t expect big numbers when going against highly resist-based decks like Aqua Force and Neo Nectar. Though with his power up for the open RCs being a CONT ability he can gain more power while in the battle phase, this brings more use and more pressure to Irresist Dragon. You get a smaller choice on what to retire than Twilight Arrow Dragon, but like Irresist, Twilight Arrow and Radiant Dragon can work together to gain more power. His effect seems a little Narukami-esk but I think it’s the boost Blademaster needed to help him on the road to stealing popularity from Dragonic Overlord.

A very good Grade 1 unit for Dragonic Blademaster is Dragon Knight, Nadel. He has the Blaze keyword as well as an effect that works on the RC. If your Vanguard is Blazing, once per turn, when one of your opponent’s rear-guards are retired from one of your card effects and you have a Dragonic Blademaster Vanguard, you may Counter Charge 1 and Nadel gains +4000 power. This suddenly makes a few retiring skills free like Dragonic Blademaster’s and Twilight Arrow Dragon’s. If your opponent has no rear-guards then you can make a column of 32k with Radiant Dragon and Nadel. He doesn’t have a GB but considering you need a Dragonic Blademaster Vanguard and a lot of the retire skills are GB1 anyway, then it doesn’t make much of a difference.

G-BT07-091-C_(Sample)A great boost to Dark Irregulars comes in the form of Serpent Charmer. When he is in Darkness, if you have ten or more cards in your soul then he gains +2000 power, making him a 9k booster. Then if the number of cards in your soul is fifteen or more he gains the ability where at the end of the turn you may retire him, if you do, you choose thirteen cards in your soul and put any other cards in your soul back into your deck and shuffle. A lot of people will be happy that they can now put all there triggers that were not wanted in the soul back into the deck, as well as perfect guards or maybe even Grade 2s if your field is looking a little weak. If you use Scharhrot Vampir then the turn after you will have no trouble getting yourself back up to fifteen cards in soul with his on-stride skill. Serpent Charmer will be used more for Scharhrot decks more than others but he can be useful in Amon too, though usually Amon will try to get as many cards in his soul as possible, but if you are about to run out of deck then this guy can really help you out. However, he won’t be needed in a Blade Wing deck as they have Blade Wing Tibold.

Three-in the Dark is an 8000 power Grade 2 with Darkness and GB1. When she attacks and if you have ten or more cards in your soul you may discard a card to draw two cards and put one card from your hand into your soul. Then if the number of cards in your soul is fifteen or more she gains 5000 power. I really wish the cost of the effect was to put a card in your soul rather than discarding it but after when you can choose something to put in your soul you could always select something like Dimension Creeper. I think most people who want a similar effect to Three-in will stick with Flying Librarian as she works a lot earlier and you aren’t discarding anything. Flying Librarian doesn’t get the power boost but you can always just intercept with her and have something like Doppel Vampir or Squallmaker Vampir out afterwards.

Nighttime Gentleman, Saint-Germain is a G Guardian for Dark Irregulars. When he is placed on the guardian circle, if you have ten or more cards in your soul, he gains +10000 shield. Then, if you have fifteen or more cards in your soul, you can choose any number of your units and give them resist. So already he’s looking like a better version of Dizmel as the Resist can be applied to him as well but it does take a longer set-up. The reason it gives you the choice to give resist to your units or not is in case you are up against something like Phantom Blaster “Diablo”, but for that to be a problem you would have to G Guard one of their rear-guards which you would probably want to wait for when their Vanguard attacks. Using Agrat Bat Mahlat along side this card would be wise as Mahlat would be able to Soul Charge early on, then later in the game you can go into Germain.

G-BT07-044EN-R_(Sample)Gear Chronicle get a new Quintet Wall with Steam Scalar, Emellanna. She has the standard QW skill as well as when she is put in the drop zone from the guardian circle you may bind one card from your drop zone face up and choose two cards from your drop zone and return them to your deck. The bind itself can give you field advantage with Mudal and Parallel Dragon. The increase of cards in your bind zone will also help you with Bind Time Dragon’s skills. If you run this with the perfect guard then you can put the perfect guard back into the deck after using this card, and as it doesn’t specify a type of unit, you can also put triggers back.

One card that was revealed in the anime was Golden Beast, Sleimy Flare, a new G Guardian for Gold Paladin. From what we can gather from the skill, the cost is only to put one of your rear-guards on the bottom of your deck, then look at the top five cards of your deck and choose up to two units with two different grades and call them to the guardian circle. With looking at the top five there’s a fairly good chance of getting a perfect guard, though if you are not using the standard perfect guards then they will be a little useless. Other than that, it quite easy to get a 30000 shield with a Grade 0 that isn’t a draw, and a Grade 1 or 2. The cost doesn’t hurt it too much as you will be able to easily call more rear-guards next turn and at least it doesn’t eat away at your Counter Blasts (From what we know).

Angel Feather and Dark Irregulars both get their Heart Thump Worker clone. Black Spark, Munkar works with Gavrail and One-eyed Succubus works with Scharhrot. As it is with Heart Thump Worker clones, when your Vanguard with the specified name attacks, you can put this unit into your soul and your Vanguard gains +5000 power and you draw a card. One-eyed Succubus is a lot more useful as Dark Irregulars work a lot more with the soul, but Munkar should find plenty of use too.

Cardfight!! Vanguard Weekly Card Update #44

Welcome back to another weekly update of the new cards for Cardfight!! Vanguard. We have even more cards for G-BT07 this week and also a little something for a new set but I’ll keep that a secret for now.

G-BT07-001EN-GR_(Sample)Our first GR has been confirmed for us and he is amazing for his clan. Sunrise Ray Radiant Sword, Gurguit is the GR for Gold Paladin and he has a skill that requires Generation Break 2 and Unite. Once you have met these requirements you can Counter Blast 1 and Soul Blast 2 as an ACT for Gurguit to gain +5000 power for each of your rear-guard units, then each of your rear-guards gain +5000 power until the end of turn. The great thing is you can use this skill multiple times as long as you have enough of the resources but the skill won’t stay around for new units unlike Transcending the Heavens, Altmile’s skill. Luckily in the next set we get a few more cards that go into the soul. So far we know we are getting Knight of Blooming Sun, Jeffry; Knight of Thin Sun, Marcia; and Scarface Lion. Coel would also be a good starter to use as he goes into the soul and superior calls. All-in-all this is a great card and an amazing finisher.

We also get some Ezel love with a younger version of himself, Wind Flame Lion, Wonder Ezel. This Grade 2 Ezel’s skill is activated when he is placed on RC and you have a Grade 3 Ezel Vanguard. It then allows you to search your deck for a Grade 3 Ezel and ride it. This can help you patch up the cross ride early by riding Platina Ezel over Blond Ezel, and will let you easily get a powerful Raven Haired Ezel on the field.

G-BT07-095-C_(Sample)Square One Dragon is an interesting card as it has a cost that some people are referring to as “Mega Blast G”. His first skill is an ACT that has a Generation Break and works on either the VC or RC. When you pay its cost of Counter Blast 4 and Soul Blast 6 then you return all your opponent’s rear-guards to the bottom of their deck. To help him get the soul he needs, when he’s on VC or RC at the end of your turn with a GB1 you may Soul Charge 1. This skill will also help with the SB rear-guards that Gears have, such as Mudal, Mesh-he, and Gigi. His final skill activates when he is placed on a RC and lets you SB1 to reduce his Grade to Grade 0. This will give you the option to Time Leap him into a Grade 1. Just bear in mind that he’s only Grade 0 once he’s already on the field so you can’t call him from hand until your Vanguard is Grade 3. His cost may seem high but we do have a Cray Elemental to help us…

Snow Elemental, Hjaco is said Cray Elemental and is a Grade 1. On the RC he has an ACT with GB1 that has you bind two copies of him from the field to choose one of your Vanguards and if that Vanguard has a skill which requires you to CB 4 or more AND SB 6 or more then that skill becomes free until the end of the turn. Make sure to remember that the skill must have both the CB cost and SB cost in order for this to work. So not only does this make Square One Dragon’s cost free but it also does the same thing for the old Megablasters. People can now more easily use the Doppel Vampir and Stil Vampir combo to stop your opponent’s Vanguard from guarding from hand, though I feel Agravain gets the most out of this card, as well as helping the Amaterasu legion out.

G-BT07-003-RRR_(Sample)Black Seraph, Gavrail is a new stride for Angel Feather. As an ACT you can CB1 and G Persona Blast and she gets a skill that will give two units +2000 power when a card is put into your damage zone during the battle phase, and after she attacks, you Rescue two units. This in combination with Nurse of Broken Heart, Million Ray Pegasus, and Thousand Ray Pegasus will be especially deadly, and the Rescue has a fairly good chance of getting a trigger for extra power.

Gavrail also gets her Glimmer Breath clone with Black Dream, Zabaniya. With a GB1, CB1, SB1, and putting a card from your hand and put it into the damage zone. If you do then you can choose one face-up card from your damage zone and bring it onto the field, then Zabaniya gains +2000 power until the end of the turn. After that you Rescue one card. This is a pretty good buff to your Pegasi and Nurse of Broken Heart with putting two cards into your damage zone.

Laser Clutcher, Ke’el and Drill Motor Nurse are a Grade 2 and Grade 1 that have the same effect. When these units are put in the drop zone from the damage zone then you can call these units to RC and if they were put into the drop zone due to a Rescue effect then they also get +3000 power until the end of turn. This makes Zabaniya an extremely good card as you can potentially superior call two units with a CB1 and SB1.

G-BT07-011-RR_(Sample) (1)As for G Guardians, Angel Feather got a pretty sweet card in this set with Holy Seraph, Suriel. When she is placed on the Guardian circle you can CB1 to look at the top card of your deck and choose whether to put it on the top or bottom of your deck, then Rescue a card. The CB1 isn’t really a cost at this points as you can just Rescue that card and the check gives you a better chance of getting a trigger from the Rescue to give your Vanguard a +5000 power until the end of turn, then the damage also activates Gavrail and Nurse of Broken Heart to increase the defence further. You could also Rescue Ke’el then use her to intercept.

Kagero also have a new G Guardian. Flame Winged Steel Beast, Denial Griffin can Counter Blast 1 to retire an attacking rear-guard when it is placed on the Guardian circle. This will help you against Silent Tom clones and Sanctuary Guard Regalie columns but more importantly Kagero will be able to fight back against Pale Moon’s Magia and also be able to do something against Great Nature and Granblue as Kagero can’t really do much on their own turn against these clans. If you combine this with Lizard Soldier, Bellog then you could retire the booster too, or the other front row rear-guard if they have already attacked with it.

The last card for G-BT07 this week is Supreme Heavenly Emperor Dragon, Dragonic Blademaster “Taiten”. He has the Blaze keyword and as a once per turn skill, if you are on GB2 and you CB1 and G Blast, you can retire as many of your opponent’s rear-guards equal to the amount of Supreme Heavenly Emperor Dragon, Dragonic Blademaster “Taiten”s in the G zone. Then, if you’re Blazing he gains an extra crit. At best this card retires three and has an extra crit but at worst he is just vanilla, though the likelihood that you won’t be Blazing is slim so 9 times out of 10 you will get the crit.

Now something very exciting is the next Technical Booster: The GENIUS STRATEGY. This booster will contain support of 25 cards each for Megacolony, Murakumo, and Great Nature. We have had a few cards revealed to us already which include reprints. These reprints are Coiling Duckbill; Castanet Donkey; Stealth Fiend, Lake Diver; Stealth Beast, Cat Devil; and Machining Stag Beetle. They will all also receive new artwork!

YasuieTenmaA small amount of new cards have already been revealed including the new Yasuie card. Ambush Demon Stealth Rogue, Yasuie Tenma has a new keyword called Shadowstitch which are skills that activate when an attack of one of your units did not hit. Yasuie Tenma’s skill requires a GB2 and a G Persona Blast to activate his Shadowstitch ability. When one of your units attacks do not hit when they were attacking a Vanguard, then you can CB1 to search your deck for one copy of the card that attacked and call it to RC. We will need to see future rear-guard support before we can see this unit’s true worth but at the moment it combos pretty well with Fujino and this skill can be used to clone the Grade 3 that is your heart. This is similar to the Catherine and Alice combo that Nightmare Dolls have and would be good to use if your opponent is on five damage.

Hammsuke get some support after all this time with a new Grade 2, Hammsuke’s Schoolmate, Oil Pen Hammjiro. Hammjiro’s effect works on both VC and RC and at the end of the turn, if you have a Vanguard with Hammsuke in its name, at the end of the turn Hammjiro can retire one of your rear-guard Hammsukes and you get to Counter Charge 1. This works really well with the Hammsuke’s cloning effect which would usually cost CB1 but with this card it becomes free.

Another form of Hammsuke support comes in the form of Hammsuke’s Schoolmate, Fountain Pen Hammkichi. As an ACT you can SB1 and choose a Hammsuke from the drop zone and put it at the bottom of the deck, if you do you can give two of your rear-guards +4000 power and then you have to retire them at the end of the turn. As well as all of that he can CB1 to gain +4000 power for every rear-guard you have with Hammsuke in its name, giving him a potential of gaining +8000 power.

Lastly we have a Megacolony stride called Dazzling Mutant Deity, Waspytail. When Wasptail’s attack hits you can Soul Blast 1 and G Blast to choose one of your opponent’s rear-guards, and paralyse that rear-guard as well as all rear-guards in the same row AND column, giving you a possibility to paralyse four of your opponent’s units. If anything this will at least use up your opponent’s hand to guard and then you can sweep in with Stun Beetle.

Just a side note, we are starting to do weekly updates on our Youtube channel now. Be sure to check it out: https://www.youtube.com/watch?v=rJ3ahU2Zw30

Join me again for next week for more spoilers on the latest sets, decks, and promos.

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard

Cardfight!! Vanguard Weekly Card Update #43

Welcome back to another weekly update of the new cards for Cardfight!! Vanguard. Monthly Bushiroad gave us a huge amount of cards to look forward to for G-BT07 so I will try to get through every one of these as well as the cards of the week which all give us a nice idea of what to expect from the next set.

G-BT07-010EN-RRR_(Sample)One that I know a lot of people have been looking forward too because it will create a new build for Gear Chronicle is Chronofang Tiger. Chronofang isn’t a strider as some people would have assumed, though he does have a GB2 skill that gives any card in your hand Grade +3 when you are using them as stride fuel, then the cards you used to stride with are sent to your bind zone instead of the drop zone. As well as this, he also has an on-ride skill where you put one card from your hand into the bind zone, then you choose one of your opponent’s rear-guards, they put it into their deck and search for up to one card with 2 less Grades than the unit put into the deck. Seeing as there is a lot of permanent binding of your cards, and although we do get some cards that can work from the bind zone, I would recommend using draw triggers in a Chronofang deck to counter the loss of cards.

Bind Time‘s skill has been officially revealed. He gets the extra 10k and a crit when attacking if you bind one of your units, and your opponent puts one of their units on the bottom of their deck for each card in your bind zone. Though the full skill does require a Counter Blast 2, Soul Blast 1, and a G Persona Blast but if you have a Gear Beast (race) heart then you also Counter Charge 2 and Soul Charge 2. The extra Soul Charge can help you out with rear-guard skills for units such as Steam Fighter, Mesh-he; Steam Scara, Gigi; and Steam Knight, Mudal.

Parallel Barrel Dragon is a Grade 1 Gear Chronicle who’s skill works from the bind zone. You can choose one of your rear-guards to rest and if you do you can call this unit to open rear-guard circle. Your target for the rest could be something you know you will be Time Leaping later that turn making it less of a burden on your part. This card and Mudal make Chronofang’s and Bind Time’s costs less of a disadvantage.

A fairly decent early game Grade 2 is Safety Observing Gear Diver. Though he only has 8000 power, he has a skill with the cost of resting himself and binding a card from your drop zone you can put one of your opponent’s rest rear-guards at the bottom of their deck and Gear Diver cannot stand during its next stand phase. Even with its low power and with it paralysing iteself, getting rid of one of your opponent’s attackers and binding one of your drop zone units is a pretty big buff, especially with Mudal and Parallel Barrel who can come back, and Bind Time who can use your bind zone against your opponent.

Lastly for Gear Chronicle we have Tooth Edge Dracokid, a new forerunner without Generation Break. As an ACT you can put him into the soul and discard a normal unit from your hand, if you do you can look at the top card of the deck, decide to put it on the top or the bottom of your deck, and then draw a card, and give one of your units +5000 power. He could be useful if you are lacking a grade in your hand to help you ride all the way to Grade 3 but people may not use him for the fact that he only has 4000 power, though you probably won’t be using him to boost for long in a match.

G-BT07-006EN-RRR_(Sample)Next up is a clan we haven’t seen for a while, Dimension Police. First it would be best to go over this clan’s exclusive keyword which is called “Burst”. Burst activates when your Vanguard has reached a certain amount of power, allowing you to unlock even more potential. Rear-guards can also have Burst, which allows them to bounce off your Vanguard’s power. To start off big I’ll go over their RRR stride, Super Cosmic Hero, X-gallop. When X-gallop attacks, if he has 35000 or more power, his Burst effect activates which allows you to Counter Blast 1 and G blast at Generation Break 2 to gain +1 drive check making him a quadruple drive. Then, if his power is 40000 or greater, all your rear-guards in the front row gain +4000 power for each face-up Super Cosmic Hero, X-gallop in your G zone. Getting him to 35000 power is very easy to achieve if you have a simple 5000 power or greater unit boosting him and giving a +4000 power boost from an effect of one of your units. Getting him to the 40000 will be a little trickier if you are using your forerunner to boost him, however if you were to put a 6000 power or higher booster behind him you would only need to use two power giving skill on him. For just a CB1 and G blast this card is crazy, especially considering you can use him four times. He is not Gallop restricted so I would highly recommend putting him in any power-giving deck (Aka anything that isn’t Zeal).

As for forerunners, you shouldn’t have any trouble replacing this new one for a Grade 1 later in the game as he does go into the soul. Cosmic Hero, Grandhop has a GB1 Burst skill where you can rest him to give your Vanguard +4000 power if your Vanguard has 25000 or more power. If your Vanguard’s power is then 30000 or more, you can put Grandhop into the soul, draw a card, and Counter Charge 1. This is a fairly useful skill as Dimension Police in general don’t have very many Counter Chargers and there are a few cards that only get their skills on-call so the draw will help there too. It could be wise to not put this unit behind your Vanguard and instead put him below a high-powered rear-guard and rest him every turn.

G-BT07-007-RRR_(Sample)A very useful Grade 2 that Dimension Police are getting in this set is Cosmic Hero, Grandrevolver. He has a once per turn Burst ACT where you may Counter Blast 1 if your Vanguard has 15000 or more power to give one of your rear-guards +4000 power. Then, if your Vanguard has 30000 or more power Grandrevolver will Counter Charge 2 if his attack hits. He really only Counter Charges 1 as the skill itself Counter Blasts 1 but you can choose the unit behind this one to gain the extra power so this unit has a better chance of hitting, or if you had two of this card on the field you could have them give each other power so they both have a better chance of Counter Charging, and if only one hits then at least you didn’t really have to spend any Counter Blasts on the two skill. On top of all of this he has Resist which will prevent him from being targeted by retires and locks.

Great Cosmic Hero, Grandmantle is a very useful backup Grade 3 for Gallop. When he is placed on the Vanguard circle you may Counter Blast 1 and Soul Blast 1 to search the top five cards of your deck for a unit with the Burst ability and add it to your hand. What really makes him good though is his second skill: As a Burst ACT you may Counter Blast 1 and if your Vanguard have 15000 power or greater then this unit gains +4000 power and if your Vanguard has 35000 power or greater, this unit then gives your Vanguard an additional 4000 power. You can only use the second skill once per turn but it does help you reach that glorious 40000 power for X-gallop and let’s not forget the 45000 power needed for X-tiger.

Our inevitable Burst perfect guard is Cosmic Hero, Grandreef. His non-nullifying skill is a once per turn Soul Blast that you can use if your Vanguard is at 30000 or more power and if you do, you can return Grandreef back to your hand at the end of the turn. Then if your Vanguard has 35000 or more power, Grandreef gains +4000 power. I think this is definitely one of the best of the keyword perfect guards as soul isn’t used overly much in Dimension Police and becoming a 10k booster/attack is always nice.

Lastly for Dimension Police we have poor ol’ Enigmans struggling along. This one is a stride, and like the G Guardian, it doesn’t really help Enigmans. Superlight Giant, Enigman Cross Ray has a fairly simple skill, at the beginning of your attack step (so before boosting) if this unit has 30000 or more power you may rest one of your rear-guards and he gains +10000 power. I guess this is used to help with Burst effects but as the Burst skills of rear-guards so far have happened in the main phase, I don’t see how this unit helps much. I guess if your opponent doesn’t have any perfect guards they are going to struggle against this card though.

cheap quinceanera dresses onlineKagero get an almost Steam Fighter, Balih clone for Overlords. When this Spherical Lord Dragon is placed on the Vanguard circle you can Counter Blast 2 to search your deck for an Overlord and ride it as stand. Then you can choose this card from the soul and bring it out to a rear-guard circle. His other skill works on the rear-guard circle and when your Grade 4 with Overlord in its name attacks, this unit gains +5000 power. So he becomes a nice little 16k attacker but the Counter Blast 2 for his ride skill may seem a bit costly for Kagero and you’re probably better off just running more Overlords, though he does make for a nice budget option.

Another Kagero Grade 3 is Wyvern Strike, Garugy. He has the Blaze keyword and if he on the Vanguard circle while Blazing then he gains +3000 power until the end of turn, and when he is placed on the Vanguard circle you can CB1 and SB1 to search the top five cards for a unit with Blaze and put it into your hand. He’s not very strong and I feel that Heroic Saga Dragon fills the back-up Grade 3 slot better as I feel they are both there to be the backup of Dragonic Blademaster but I would definitely go with Heroic Saga instead.

A good little trigger that Kagero got is that Stand trigger, Inspire Yell Dragon. As well as having the Blaze keyword he also has a Generation Break skill. With the cost of putting him on the bottom of the deck if your Vanguard is Blazing, you draw a card and give one of your units +5000 power, then shuffle your deck. He seems to work the best in a Dragonic Blademaster deck but as he is a nice little power up as well as a draw and stand in one then he could be fit into a few other decks.

Dragon Knight, Roya is a defensive Grade 1 unit much like Balloon Raccoon. With the Blaze keyword he is also given two skills, one of which allows you to put him in the bind zone after he attacks or boosts. Then with a GB1 skill when he’s in the bind zone, you can put him into the Guardian circle at the beginning of a guard phase and he gains +5000 shield. His power is only 6000 but seeing as he’s more of a defensive unit I’m sure he will still be used in a few decks. Also if you are up against Narukami you can use their binds to your advantage.

Then Dragon Knight, Nadim is our last Kagero unit this week who yet again has Blaze. When this Grade 2 attacks a Vanguard, and if your Vanguard is Blazing, he gains +2000 power, then if you are on GB1 and his attack hits you can Counter Charge 1. He’s a pretty nice card for a clan that uses a lot of Counter Blasts and I can see him being used in many Kagero decks.

Dark Irregulars get some pretty strong cards, the first one being a Grade 2 called Doppel Vampir. At Generation Break 1 and if Doppel is in Darkness (Darkness is the new keyword for Dark Irregulars. It takes effect when a card has been put into the soul during that turn) this unit will gain 5000 power when attacking if you have six or more cards in the soul. Then, if you have fifteen or more cards in the soul, your opponent won’t be able to guard with Grade 0s, making him a very strong Silent Tom. These are pretty easy to achieve, especially with Blade Wing Tibold who can Soul Charge 5 on your first stride and prevent you from decking out.

Enigmatic Assassin is a new Grade 0 with 5000 power but lacks the Forerunner keyword. She has a Darkness skill that works from the soul which you can activate at the beginning of your attack step. This skill allows you to bring her out onto the field from the soul if you have ten or more cards in the soul and she then gains +5000 power. Then if you have fifteen cards in your soul she gains an additional +10000 power, making her a 20000 attacker or booster. She is a very strong unit, however her power up only lasts until the end of the turn, though luckily you can use her with the original Amon to put her back into the soul and then bring her right back out again.

A very useful stride that Dark Irregulars are getting is Mask of Demonic Insanity, Elikries. When he’s in Darkness and he attacks, you Soul Charge 2. Then, if you have six or more cards in your soul when his attack hits, your opponent much choose one of their rear-guards and retire it, and if you have fifteen or more cards in your soul, he gains +1000 power for every card in his soul until the end of that battle. Being able to Soul Charge on-attack is very useful. The main problem with Kisskill was that she would only Soul Charge when the attack hit, and although the draw was nice, Elikries helps a lot more with the set up.

Frosty Steeple is a good back-up Grade 3 for Scharhrot Vampir. He has the fairly common effect of Soul Blasting and Counter Blasting 1 when you ride him to look at the top five cards of the deck in search of one card with the clan’s unique keyword, this one looking for one with Darkness. His other skill is a lot more useful though. When he’s on the Vanguard circle and if he is in Darkness and you are at Generation Break 1, he gains +10000 power when he attacks if you have ten or more cards in your soul, and if you have fifteen or more cards in the soul he prevents your opponent from guarding with Grade 1 or higher units from their hand, making him similar to a Grade 3 version of Gilles de Rais. I would definitely use this guy as a back-up for Scharhrot as they can work together pretty well if you set up with Scharhrot first and then use this guy in the late game.

Nine Break Hustler is the last of the Dark Irregulars with her being another Grade 3 but this time only having 10000 power, yet has a useful skill, similar to the Blade Wing Grade 3s. If you call her to a rear-guard circle at Generation Break 1 you can choose up to two of your units and search for up to three copies of each of them and put those copies into your soul, then she gains +1000 power for each card put into the soul this way until the end of the turn. This is a fairly useful card and can put Dimension Creepers into your soul easily, as well as cards from the Witching Hour series. I’m not sure if she is going to be able to find a place in many Dark Irregular decks but you may choose her as your back-up Grade 3 for Scharhrot if Frosty Steeple isn’t your thing. She could also work in Amon though the Grade 3 spaces are usually taken up by both of the Amons and Astaroth.

Knight of Blooming Sun, Jeffry is a fairly simple but very useful card for Gurguit decks. He’s not Gurguit restricted but he has Unite and Generation Break 1 which gives him the ability to go into the soul at the end of the battle that he boosted to draw a card. Jeffry and Marcia give so much fuel for Gurguit to work with and Jeffry just adds to the defence.

Another Unite unit comes in the form of the Grade 3, Knight of Merciful Light, Bradott. As a once per turn Unite ACT you can Soul Blast 1 to reveal the top card of your deck, then Bradott gains power equal to the power of the revealed card. If the revealed card then has Unite you can call it to an open rear-guard circle. If you go first in the match, this will help you during your first ride as he isn’t slowed down by a Generation Break but he isn’t extremely useful. At least if you superior call Jeffry with his skill it kind of turns into a free draw.

Bururugal is a little Grade 2 powerhouse for Golds. When Bururugal attacks a Vanguard, if he is United then he gains +5000 power until the end of the battle. He’s a nice attacker and I’d recommend running a couple at least as you can get to some pretty high numbers with this card.

One card I’m very interested in is a Grade 2 from Angel Feather, Drive Celestial, Armaiti. He’s normally only at 8000 power but if you have a card in your damage zone with the same name as a card on your Vanguard circle AND you have no rear-guards in your front row, he gains +8000 power and can attack on the back row. As long as you don’t mind not boosting your Vanguard then this card will allow you to attack four times without any abilities standing your rear-guards. You could use him with Ramiel “Reverse because if you lock the front row rear-guards then they technically aren’t there and Armaiti still gets his buff.

Angel Feather also get a new keyword named “Rescue”. Rescue used when a skill involves healing one of the cards from your damage zone and taking the top card of your deck and putting it into the damage zone. What makes Rescue useful is triggers are active during this damage so you can still get extra benefits by getting Criticals, Heals, Draws, and Stands during Rescue. To give you an idea of how this works in a skill we have Treatment Nurse. Her skill is shown with a “Rescue-1” at the beginning of it, indicating that one day we will get cards that can rescue more than one, and if Treatment Nurse’s attack hits at a Generation Break 1 you can heal a card and damage yourself. You’d mainly want to damage yourself during the main phase as that’s when you will be able to give the power ups from the Rescuing but at least if you get a Stand trigger you can stand her right back up again. Requiem Pegasus is a Grade 3 who has the same effect but also gives another units +2000. Healing Palace is probably a better Grade 3 back-up but if you’re going for a heavily Rescue deck then Requiem Pegasus is the way forward.

Doctoroid Remunon is a new Perfect Guard that activates its second skill if you have another copy of her face up in the damage zone, and if you do you can Rescue one card. It would be pretty good to put this in a Nociel deck and you can often switch cards from your hand with cards in your damage zone, making it so you can prepare for this card’s effect and then get it back into your hand when you’re in a pinch.

Angel Feather also get a new Forerunner. Black Report, Ridwan has a Generation Break skill that you can activate when a card is put from your damage zone into the drop zone. If this does happen then you can put Ridwan into the soul and choose one of your rear-guards and give it +4000 power. Then if that card was put into the drop zone by a Rescue ability, you may call that Rescued unit to a rear-guard circle. This a pretty nice superior caller and is a good way to promote the new keyword. Black Candle, Azrail may still seem like a good choice for some decks but Ridwan does not require a Counter Blast.

As well as all of this, Bushi also revealed all the box topper promos that we are getting in G-BT07. There are a few reprints such as CoolgalMedical Bomber NurseDragonic Burnout; and Thunderbolt Shockwave Colossus. However, there are also two new cards! The first one is for Dimension Police, Cosmic Hero, Grandlady. She is a 7000 power Grade 1 and when she is on a rear-guard circle you can rest her as an ACT to give your Vanguard +4000 power. Then if your Vanguard has the Burst keyword you can choose one of your rear-guards and give that +4000 power too. She’s very nice if you want to save on Counter Blasts and you are not losing too much power if you have strode X-Gallop as you will still be able to give power to a rear-guard she may be behind.

Dark Irregulars’s box topper is Eccentric Dissector. He is an extremely useful card, especially for the new Darkness keyword. At the beginning of your main phase he allows you to Soul Charge 1. You don’t have to if you don’t need it which helps you a little with decking out purposes but if you had more than one of the rear-guard circle it would definitely help you reach your soul goal.

And last but not least we have one card from the next Bermuda Triangle clan booster, Garland Blossom, Ayna. She has Harmony and a Generation Break 1 skill that gives all units in the same row as her Harmony if she is in Harmony. Then, as a non-Generation Break ACT you may Counter Blast 1 and rest her to give all units in the same column as her +5000 power. This does mean that she will also get the +5000 power but until we see the rest of the cards in the set it will be hard to say whether it will be easy to stand her back up or not.

Join me again for next week for more spoilers on the latest sets, decks, and promos.

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard

Cardfight!! Vanguard Weekly Card Update #41

Welcome back to another weekly update of the new cards for Cardfight!! Vanguard. The Fighter’s Collection 2016 cards are almost at an end and we only have five G Guardians to have revealed to us after today. We have also had a trickle of G-BT07 Gold Paladin units units spoiled this week.

PR-0434_(Sample)Before I go into the G-BT07 Gold Paladins, there is one promo Gold Paladin to show. Knight of Morning Day, Edadus is a Grade 1 who gains +2000 power when he is United. He is actually surprisingly useful as he doesn’t need to attack for the +2000, so he is a possible 9k booster. Along with Knight of New Sun, Catillus you can make a 21k column. Not only that, but unlike Catillus, Edadus does not have GB1 so you could rush your opponent early game and get in some extra damage.

One of the new G-BT07 Gold Paladins is Dawngal, a pretty interesting Grade 3. He only has 10000 power but when he’s placed on rear-guard circle he gains the ability to boost until the end of that turn. This would work well for cards like Wolf Fang Liberator, Garmore who has the potential to call five units from the top of your deck. I’ve seen this version Garmore used a few times and the person using him usually calls more Grade 2s and Grade 3s than necessary who would usually not be able to boost, but at least you could throw Dawngal behind one of the Grade 2s now, and if you have an 11k Grade 3 or 2 in from of him then your opponent will need to start using 15k shields to block that column. Dawngal also has a GB1 Unite skill where he gains +5000 shield and intercept. Using him up like this is a good way to keep a rear-guard space free for other units and free from lock, and when against heavy retiring clans like Kagero this at least lets you retire him for a purpose that helps you.

Holy Mage, Connor is another units with good defensive capabilities. He’s a Grade 1 with 6000 power and when he is placed on the guardian circle you can Soul Blast 1 to give him +5000 shield, or when he’s placed on the rear-guard circle you can pay the same cost to give him +5000 power until the end of the turn. The blocking skill helps when using Gurguit‘s GB2 skill but the Soul Blast becomes a bit costly with Gurguit’s SB1 and CB1. So long as Golds get a lot of Soul Charging in the next set this card will be fine, but for now it can seem costly in the long run.

The only other Gold Paladin so far shown for G-BT07 is Scarface Lion, a Critical trigger. This unit has the usual effect of working with the G boss of the clan. When your unit with Gurguit in its name attacks, Scarface goes into the soul and you give Gurguit +5000 power and draw a card.

G-FC03-034-RR_(Sample)Onto the Fighter’s Collection cards we have Murakumo’s Ambush Demon Stealth Fiend, Hogen Wing. When he is placed on the guardian circle you can choose one of your Grade 1 or greater rear-guards and find another copy of it from your deck and place it on the guardian circle. Then at the end of the battle phase when the cloned card would be put into the drop zone, you put it on the bottom of your deck instead. You can use the standard perfect guards with this skill, though to do so you would need to already have a perfect guard in the rear-guard which isn’t usually advisable. Even if you did put a perfect guard on the rear-guard circle, you could always get it back into your deck by cloning it with Yasuie‘s skill and then using Homura Raider to put all three copies into the deck. This could be foretelling the future of Murakumo’s defensive skills as we may get more units like Emissary Crow that have cloning abilities that activate on the guardian circle.

Carrying on with the Japanese-theme, Jinx Stealth Hermit, Abudataishi is the G Guardian for Nubatama. If your opponent has six or less cards in their hand then Abudataishi gains +5000 shield. This kind of condition is not hard to achieve with Nubatama if using cards like ShiranuiDreadmaster, and Gedatsurakan. Brave decks will suffer a lot against this unit unless they get a lot of end-of-turn drawing in the future.

G-FC03-030EN-RR_(Sample)Goddess of Seven Colors, Iris is the G Guardian who’s skill will be a huge help to any Genesis deck. When she is placed on the GC you can choose three cards from your drop zone and put them into your soul, if you do, she gains +5000 shield. With this in a Regalia deck you can recycle Mirror Regalia, Achlis and Regalia of Fate, Norn into the soul to continue to give your opponent extra power on Soul Blast. With Witches you can guard with Witch of White Rabbits, Cardamon and Witch of Quill Pens, Oneon and still have a way to get them onto the field.

Nova Grappler’s Righteous Superhuman, Blue Prison gets  +5000 shield when you have more or equal damage to your opponent. It doesn’t seem very Nova Grappler-ish and I’m sure if you told someone about this ability they would think it was just some Cray Elemental, but with the new Rush keyword they definitely focus more on offence than defence. This will probably seem like an “okay” card to use in any of the older Nova Grappler decks but it’s generally an easy condition to meet so it shouldn’t cause too much of a problem.

Bridal Hats Bridal Hair AccessoriesAnother G Guardian that is easy to beef up to 20k is Selene Medley, Nadja, a Bermuda Triangle unit. When she hits the GC you can reveal a card from your hand and if you have a unit on your field with the same grade as the revealed card then she gets +5000 shield. Duos help a lot with this skill, especially with cards like Duo Gorgeous Lady, KazuhaDuo Lovely Devil, Vepar, and Duo Mini Heart, Rhone who have the potential to search your deck for cards and put them into your hand.

Kagero get Flame Emperor Dragon King, Asile Orb Dragon who gets his +5000 shield when your opponent has four or less rear-guards. This works great against Shadow Paladin, Tachikaze, Murakumo, Nubatama, Magia, Hollow, and many other decks, though doesn’t do so well against Kagero’s natural enemy, Royal Paladin.

Lastly we have a promo for Bermuda Triangle, Wonder Frill, Nanoka. Nanoka is a Grade 2 with 9000 power and Harmony and if her attack hits and she is in Harmony then you can Counter Charge 1, and if you do you may bounce her into your hand. This unit would make a nice rear-guard for a Riviere deck or a Lauris deck as both Riviere and Lauris can give +10000 power to a column, giving this unit a better chance at hitting, and as Riviere has a high Counter Blast, the Counter Charge this card gives will prove especially useful.

Join me again for next week for more spoilers on the latest sets, decks, and promos.

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard

Cardfight!! Vanguard Weekly Card Update #37

Welcome back to another weekly update of the new cards for Cardfight!! Vanguard. This week’s update is coming a little sooner than usual due to the Easter holidays but there are still some awesome cards to go through this week with some new Fighter’s Collection cards and all-new promos.

G-FC03-001-GR_(Sample)This first one up today is the new Royal Paladin GR stride for Fighter’s Collection, Divine Knight of Rainbow Brocade, Clotenus. As an ACT you can CB1, SB1, and G blast to superior call Grade 2s from the deck up to the same amount of face-up Divine Knight of Rainbow Brocade, Clotenus in the G zone. Then, if you also have five rear-guards and are at GB3, Clotenus himself gains +10000 power and an extra crit. Luckily with this skill happening before attacking you can very easily be on Brave and you can prepare for Clotenus but using Transcending the Heavens, Altmile to flip Clotenus face-up so you can superior call more Grade 2s and have a better chance of getting the power boost. The same thing can be applied to Climax Jewel Knight Lord, Evangeline if you plan on using this guy in a Jewel Knight deck.

Dark Irregulars get a pretty nice RRR stride with Rebellious Retainer of Fresh Blood, Frederick. With the ACT cost of putting a card from your hand into your soul to gain +1000 power for each card in the soul. You can use this multiple times in one turn but if his power gain goes to 10k or higher then you can’t do it anymore that turn but your rear-guards in the front row get +5000 power. I like how you choose from the hand because this gives you a better idea with what’s going to happen with Dimension Creeper and Hades Carriage of the Witching Hour who usually rely completely on luck whether they get into the soul or not.

G-FC03-004-GR_(Sample)Lastly for this week’s Fighter’s Collection cards we have the Link Joker GR stride, Genesis Dragon, Trancels Messiah. When Trancels Messiah is placed on the Vanguard circle, you may CB1 and G Persona Blast to lock all rear-guards of both players and unlock any units that were already locked before this effect, though this skill can only be used if you have a Messiah heart. While doing this, if you activate Alter Ego Messiah‘s on-stride ability before Trancels then you can lock one of your own units and unlock it again straight after. Using Alter Ego’s skill on Blast Monk of the Thunder Foot can be a big advantage to you to then have him unlock Dark Metal Chameleon when he attacks for him to gain +4000 power and Dark Metal’s skill of Counter Charging 1 when he is unlocked to make the whole cost of it CB1 instead of CB2. At the end of your turn Alter Ego’s other ability can then kick into play to Soul Blast 1, when one of your units is unlocked, to draw a card. If you have a big soul then it’s possible to be able to draw five cards at the end of your turn with this effect, making nine new cards in your hand for the whole turn if you count the starting draw and triple drive.

PR-0402_(Sample)Seeing as a lot of G units are characters from the future it’s only fitting that we would eventually see them as normal units and it seems they wanted to start this trend off with Bermuda Triangle’s Olyvia. The new Cheer Free Etoile, Olyvia has a CONT ability that gives her +5000 power for each face-up School Etoile, Olyvia in the G zone. When School Etoile, Olyvia strides over her then you must reveal the top seven cards of your deck and if they all have different names then call two of them to RC and choose a card from your hand and put it into your soul. People have been saying that to make this card consistent you must make your deck inconsistent and they are correct. You’ll have to be running a lot of 1s and 2s of card to pull this card off but at least that way it’s still more consistent than Mystery Flare Dragon.

Dreaming Step, Shizuku is a very odd card to have in the G series. Her ability is to drop a Grade 3 from hand so she can gain +5000 power, then if she is in harmony you look at the top five cards of your deck for a Grade 3 and put it into your hand. Back before the G series, this would have been pretty good with your Grade 3s still giving you some benefit after riding, but now that Grade 3s are valuable to use for striding it sorta kills Shizuku a little bit. The main benefit to this is you can use it before GB but I’m not sure if it’s really worth it… unless… Bermuda stall deck!

Meer gets a new stride form with Duo Absolute Sister, Meer. If you have a heart with Meer in the name and you SB1 you can bounce one Duo into your hand and search your deck for a Meer card to put into your hand. Then if you reveal three cards in your hand with the same name you can search your deck for another Meer. This helps greatly by giving you the resources you need to stride the two turns after this stride.

PR-0439_(Sample)Enough with the Bermuda love for now, other clans got promos too, including a Dark Irregulars promo, Eccentric Dissector. At the beginning of your main phase, this little Grade 1 with give you the option to Soul Charge 1. This has replaced the need for Yellow Bolt after all these years, and I’m glad it gives you the option to Soul Charge or not because it would have been a little embarrassing decking out because of this guy.

Hidden Edge Crow is a new Shadow Paladin promo who is a 6k Grade 1 but because 10k as long as you have less rear-guards than your opponent. I think this card would have been fine without the GB1 but alas, it has it, though having less rear-guards than your opponent isn’t hard for Shadow Paladins.

Kagero get two promos. The first one being Endless Flare Dragon who is a 9k Grade 2 who gains +3000 if you reveal a Grade 3 as he attacks. This is easy in the Dragonic Overlord decks with their need for lots of Dragonic Overlord Grade 3s to activate abilities. The second promo is Dragon Knight, Ruhlen who is also a 9k Grade 2 and when he intercepts you can give your Vanguard the ability to retire one of your opponent’s rested units if the attack on your Vanguard didn’t hit.

That’s everything for this week. Join me again for next week for more spoilers on the latest sets, decks, and promos.

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard

Cardfight!! Vanguard Weekly Card Update #35

Welcome back to another weekly update of the new cards for Cardfight!! Vanguard. We have quite the variation this week with Legend Deck 2 cards, Start Deck 2 cards, G-BT07, and promo cards!

GBT07-2GBT07-1GBT07-3

The first thing we were shown for G-BT07 is the new forms of Gurguit, Gavrail, and Gallop. This makes the new Start Deck even more desirable knowing that Gurguit will be getting a new form. It will most likely be the GR of the set but luckily instead of four GRs per case, as of G-BT07 we will be getting ten GRs per case! I’m sure this is a change that many people have been waiting for and are excited about.

Doreen_the_ThrusterMore exciting news about this set is that a highly sought after card is finally getting the reprint she deserves. If you don’t know about Doreen the Thruster she is a card from the original BT03 and proved to be a powerful asset in any Dark Irregulars deck. With her skill of getting +3000 power until the end of turn every time something goes into the soul combined with her being a Grade 1 has allowed her to remain powerful even in new G decks. Most people who use Gilles de Rais want this card because of Gille de Rais’ skill of preventing your opponent from using a Grade 1 or higher to guard, it’s already hard enough guard a G unit in the first place.

To accompany Doreen in this set we have Wings of Reincarnation, Blade Wing Reijy, another familiar face. This new form of Reijy is still a Grade 3 with two skills, his first one works from the soul and gives you the option to Counter Blast 1 and drop three cards from your hand, if you do when your Grade 3 Blade Wing Vanguard’s attack didn’t hit then you can ride Wings of Reincarnation, Blade Wing Reijy stood. His second skill would have you Soul Blast 15 when he is on the Vanguard circle if you have the original Blade Wing Reijy in the soul to give you +15000 power and +2 critical! Though it is a lot of power, it can be easily nullified with a perfect guard so it’s more of a final push, all or nothing. On the bright side, if everything does go wrong then your attack then you can at least use the new Blade Wing Tibold stride to put all those Soul Blast’d cards back into your deck, preventing you from decking out and getting all those triggers back into your deck.

steam-knights.fwGear Chronicle get a new useful Time Leaper Grade 2, Steam Knight, Mudal. When Mudal’s attack hits a Vanguard, if you are at GB1,  you can bind Mudal to Soul Blast 1 and Time Leap another unit. He doesn’t come back at the end of the turn but as an ACT you can Soul Blast 1 to bring him onto a rear-guard circle with +2000 power. Being able to pick and choose when to bring him back out with him safe in the bind zone against most clans makes him a nice little unit to bring into your deck. You may even want to use his Soul Charge to fuel something other than himself like Steam Fighter, Mesh-he to replenish your Counter Blasts.

Kimnara is back with his new form, Mighty Dragon Mage, Kimnara. First off he has the Blaze keyword that will make your Vanguard “Blazing” if at the beginning of your first attack you have more rear-guards than your opponent. Next, if your Vanguard is Blazing then at the end of the battle that Kimnara attacked you can Counter Blast 1 and put him into the soul to retire one of your opponent’s rear-guards. He can be useful thanks to the lack of Generation Break but he’s a Grade 2 with only 8k power so unfortunately he probably won’t be seen in many Kagero decks.

angel.fwWe get a nice little Grade 1 for Angel Feathers in the next Booster. Nurse of Smash Heart only has 5000 power but each time a unit is put from the damage zone into the drop zone you may Soul Blast 1 to draw a card. With the benefit of it not having a Generation Break means even the early heal triggers can give you more benefits. In the late game, using things like Holy Seraph, Raphael and Dreamlight Unicorn will help to pull off her effect and you’ll suddenly have hardly any damage and a load of cards in your hand to defend with.

Dimension Police also get some love with Cosmic Hero, Grandrifter. He is one of the Glimmer Breath clones but I feel he is one of the more useful ones of the lot. When Grandrifter is placed on a rear-guard circle, you have a Gallop Vanguard, and you are at GB1 then you may Counter Blast and Soul Blast 1 to give Grandrifter +4000 power and to give your Vanguard +4000 power with the added skill that if your Vanguard attacks with 40000 or more power then you draw a card.

marciaFinally for G-BT07 is the Gold Paladin, Knight of Thin Sun, Marcia. She is another 8k Grade 2 lacking in any Generation Break but she does get the Resist skill to make the 8k more worth it as well as one other ability. She has the Unite keyword that means when two or more units are placed on the rear-guard circle or guardian circle in one turn then her Unite conditions have been met and if she is United, at the end of the turn you can put her into the soul to Counter Charge 1, essentially making you get rid of her for a Soul Charge and Counter Charge. This is a nice little trick to be able to Unite your other units every turn without losing too much and she could also work well in some of the older Gold Paladin decks with her not needing to rely on Generation Break.

Continuing with the Gold Paladins it’s time to go through the Start Deck 2 cards. First of all is Knight of New Sun, Catillus, another Unite card. When he is United he gains +3000 power. This may seem like your usual 12k Grade 2 at first but thanks to Unite working for the guardian circle too then he can become a 12k on your opponent’s turn too, hopefully stopping your opponent from trying to kill your rear-guards.

There is also a Grade 3 version of Catillus coming in this deck, Divinity Lancer Dragon, with it becoming a 14k Grade 3 on either your’s or your opponent’s turn. He will make a nice backup Grade 3 for Gurguit and even if you don’t stride you can still get some power in thanks to Lancer Dragon.

Holy Mage, Elio will be the one to superior call the units from the top of the deck. When this Grade 2’s attack hits you can Counter Blast 1 and put him into the soul to look at the top three cards of your deck and put one of them onto the rear-guard circle. He is another card that can be used in early game which makes him seem a lot better and easy to use in all Gold Paladin decks.

G-LD02-004_(Sample)Onto the Legend Deck and we finally have the boss card shown, Dragonic Overlord “The Legend”! When this unit is placed on the Vanguard circle you can Soul Blast 1 and Counter Blast 1 to look at the top five cards and search for a Flame Dragon race Grade 3 to put in your hand. Then with a GB2, CB1, and dropping a Flame Dragon Grade 3 from your hand, Dragonic Overlord “The Legend” gains +15000 power and an extra Drive check AND once per turn, if he attacked a rear-guard, you can drop three cards from your hand and re-stand Dragonic Overlord and he keeps his new triple drive. This is a extremely strong Grade 3 and getting four of these in the Legend Deck as well as four L’Express just continues to add to the immense power of this deck.

For the perfect guard of the deck we have Aermo back as clone of the PGG Nemain. When Flame of Peace, Aermo is used to guard then you may nullify the attack if you drop another card from your hand. If you have another Flame of Peace, Aermo in the drop zone then you can draw a card and drop a card. Chances are most people will still be using Protect Orb Dragon but Aermo will help you get the Flame Dragons in your hand for “The Legend”‘s skill.

People have been waiting for Conroe, and yes, his new form is just as good as his old one. Lizard General, Conroe at first seems pretty standard, when he is placed on a rear-guard circle you can reveal a Grade 3 from your hand and search your deck for a card with “Overlord” in the name and put it into your hand, then drop any card from your hand. A lot of clans have had this kind of card but it works great for Overlord decks because of things like Dragonic Overlord “The X”, The End, and “The Ace” which involve dropping Dragonic Overlords from your hand and the new “The Legend” for dropping Flame Dragons. His second ability is an ACT which would have him retire himself to give your Overlord Vanguard the ability that lets you Counter Charge 2 everytime it attacks. Considering Dragonic Overlord cards tend to attack 2 – 3 times a turn this second skill basically resets your damage zone for Counter Blasts which means you can activate all your crazy abilities all over again.

All that’s left of the Legend Deck are the triggers, which are all vanilla. The crit, Tenpou Master, Hakkai. A second crit, Seiten Master, Goku (That’s quite the down-grade… it’s a little embarrassing.). Kenren Master, Gojo the draw trigger. Finally Sanzou Master, Genjo the heal trigger.

G-FC03-005-GR_(Sample)For Fighter’s Collection Pale Moon will have a GR stride, Dreamy Axel, Milward. With a GB2 you can Soul Blast 1 and G Blast to Magia out two units with an added 4000 power. Then choose as many of your rear-guards equal to the amount of Dreamy Axel, Milwards face-up in your G zone, and when those units’ attacks hit a Vanguard you can choose a card from your soul and call it over another card. Using Darkside Princess will add to this power boost putting her at 17000 power on her own and with her going into the soul anyway you may as well bring something out on top of her.

Kagero get a RRR stride, Flame Emperor Dragon King, Iresist Dragon, who is useful as the first and potential back-up if things go wrong. When this unit’s attack hits you can Soul Blast 1 to retire one of your opponent’s rear-guards and also retire the other rear-guard sharing the column. The second part of this effect gets past resist and will give you a better chance to put your Vanguard in the Blazing state next turn.

Now onto some promos, starting off with the Gear Chronicle promo, Crunching Worker. When Crunching Worker is placed on a rear-guard circle you can either have him lose one grade or gain one grade which will allow you to Time Leap him to anything from Grade 1 to Grade 3, making him an extremely flexible unit. I hear that the space for Grade 1s in Gear Chronicle is a little tight so this poor guy might struggle to see some play but I think he’s a very useful and interesting card.

PR-0398_(Sample)Next we have a couple of promos that were originally only shown in the manga. The first one is Raven Hair Ezel. He is the first of his kind with having a Break Ride-like ability but needing an Ultimate Break (Limit Break 5) to activate it, leading people to dub it Ultimate Ride or Ultimate Break Ride. When he is placed over a Grade 3 Ezel Vanguard and you have five damage then this unit gains +10000 power and your opponent cannot use Grade 1s or higher to guard. This is really a final push card but him being a Grade 3 himself will at least allow you to ride over him again and pull off the effect once more. If Ezel gets a bit more support in G-BT07 then this card may see a good place in current decks.

Secondly we have Excite Battle Sister, Gelato. When she is placed on the Vanguard circle you can Soul Blast 1 if you have a Battle Sister heart to look at the top cards of your deck equal to the amount of Battle Sisters you have on the field and choose one of the cards to put into your hand. Unfortunately Battle Sisters need a little bit more power before they can match the rest of Oracle Think Tank but that’s not to say that this card is bad, they just need something else to help them, maybe a big Battle Sister finisher.

That’s everything for this week. Join me again for next week for more spoilers on the latest sets, decks, and promos.

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard

Cardfight!! Vanguard Weekly Card Update #33

Welcome back to another weekly update of the new cards for Cardfight!! Vanguard. With the G-BT06 spoils out the way things have mellowed down a little and this week we have some Legend Deck cards and Fighter’s Collection 2016 cards, as well as a few promos!

G-LD02-008_(Sample)First of all let’s start off with some familiar faces, well, these not-so-familiar faces because they’ve become dragons, because Bushi. Tahr is one of these newly turned dragons with his new form being Spear of Flame Dragon, Tahr. As an ACT on the rear-guard circle you can CB1 and SB1 to give another unit +4000 power and when that unit attacks a vanguard it lets you look at the top five cards from the top of your deck to search for a Grade 3 or higher Flame Dragon from among them and puts it into your hand. Also having a GB1 means you can’t rely on this card if you get Grade Locked but does help Dragonic Overlord “The X” and Supreme Heavenly Emperor Dragon, Dragonic Overlord “the Ace” drop from hand extra Dragonic Overlords to fulfill their skills. Due to you being able to search for a Grade higher than 3 you can also use this skill to have a better chance of getting Transcendence Dragon, Dragonic Nouvelle Vague though you may not be using Nouvelle Vague in a stride-heavy deck so the GB1 may cause a problem.

Next we have another oldy with Armor of Flame Dragon, Bahr (The race of Bahr and Tahr is still ‘Demon’ so why are they dragons!?). With another GB1 unit, Bahr can intercept for 15k shield with the cost of putting a Flame Dragon from your drop zone to the bottom of you deck. This is another great card to have with the previously mentioned Overlords, allowing to recycle the cards you dropped for the skill.

G-LD02-001EN-RRR_(Sample)Nouvelle Vague gets a new form, still Grade 4 but this time as a stride! Transcendence Divine Dragon, Nouvelle Vague L’Express has a GB2, CB1, and a G Persona Unit to get the Glory skill of not allowing your opponent to guard with Grade 1s or higher, preventing your opponent from perfect guarding. The second part of the skill stops your opponent’s sixth card’s trigger from activating, eliminating all hope of getting the miracle heal. This a truly amazing card as long as you don’t value friendship.

To get L’Express to even higher power to make that Glory skill more important we have Dragon Partner, Monica who is a 7000 power Grade 1 who gains 3000 power when boosting a Flame Dragon and if you are at GB1. At first this may not seem like much but it will put L’Express to 36000 power and that will make a lot of difference when your opponent can only guard with Grade 0s.

So in this deck we have the teacher (Overlord), the bully (Nouvelle Vague), and of course we have to have the weird kid in the corner that no one talks about (Amber Dragon). Yes Amber Dragons are back and the new card, Amber Dragon, Midnight, lacks actual Amber Dragon support (Sorry guys), instead he will just be used as a supporting Grade 3. With a GB1 and CB1 when Midnight is placed on a rear-guard circle you can retire a Grade 1 or less your opponent controls. This is a little underwhelming and will most likely be replaced by one of the Overlords but it’s a nice little backup for budget decks.

G-FC03-023-RRR_(Sample)Now on to Fighter’s Collection with so Mega love… I mean Colony love… not sure which one sounds worse… Anyway! Wild Strike Mutant Deity, Struggle Dipper is a great new Megacolony stride who gives three of your units +1000 power for each of your opponent’s rested units with a CB1 and a G Blast. This is a nice first stride and will even give you the GB2 you need for Darkface‘s skill and with being able to put three units up by +6000 power turns your units into nice early beat sticks. Still not quite Regalie’s kind of power and you have to rely more on how your opponent sets things up but it may scare your opponent into using less attacks then they can actually use.

Spike Bros get an extremely useful stride with Superheavy Tank, Tiger Centurion that allows all your units to go into the Charging state with just a simple CB1! As well as putting as many as your Charge units into the Charging state as you like you can also give any units without Charge +2000 power until the end of the turn making it good in both new and old decks.

PR-0378_(Sample)Gold Paladins get a couple of new promos, a stride and a forerunner. The stride is Golden Dragon, Rising Shine Dragon (Rise ‘n’ Shine.. I see what you did there, Bushi! Get it? Because Golds have morning related names now. I’ll leave..) which gives you the option to CB1 and G Blast on-hit to look at the top three cards and put up to two of them onto the rear-guard circles. This really helps with the new Gold Paladin keyword but I’ll go into that in a minute. The G Blast makes the cost seem a bit steep for an on-hit ability like his but it will put Gurguit at his GB2 which is a really good skill so it at least helps with that.

So with Knight of Early Morning, Koel we get our first glimpse at Gold’s new keyword, Unite. So Unite takes effect when two or more of your units were called to rear-guard circle or guardian circle in the same turn. When Koel is United, as an ACT and with a GB1 he can go into the soul which allows you to look at the top three cards of the deck and you put up to one of those three onto the rear-guard circle and that unit gets +2000 power. This seems like a better option to Rising Lionet but there is a chance that the extra power Lionet gives you would benefit you a lot.

PR-0392_(Sample) (1)Lastly we have a couple more promos. The first one is Sword Master Mimic for Granblue. When Sword Master is placed on a rear-guard circle from the drop zone he gets +3000 power until the end of turn, and if he’s Hollowed then you can give another unit +3000 power. This works great with Raceruler for being able to give both side columns a nice boost all around.

The second promo is the Royal Paladin, Sonicgal. This little pup has a GB1 and Brave ability. At the end of the turn, if he is Brave, then you can retire him to Counter Charge 2 and draw a card. This works well for Hope Keeper seeing as she could get to be using up a lot of your Counter Blasts but I’m not sure how strict Brave deck’s Grade 1 line up will be so the usefulness of this card is hard to say at this point.

That’s all for this week. I’m enjoying that the Fighter’s Collection cards are a little more flexible this time around though I do think it was also good with supporting older decks so hopefully we will see a little of both. The Kagero deck is shaping up to be something truly nasty and I can imagine that a lot of the cards in it will be very popular with tournaments and hopefully new players too. I hope there was something revealed this week that interested you and be sure to check in again next week for the next weekly update.

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguar

Cardfight!! Vanguard Weekly Card Update #32

Welcome again to the weekly Vanguard update. All the G-BT06 cards have finally been revealed so I will go over all the new cards shown for it but before I get into that large amount of cards I’ll quickly go over some of the Legend Deck and Starter Deck cards.

G-LD02-002_(Sample)A stride for Kagero has been revealed for the Legend Deck. Supreme Heavenly Emperor Dragon, Vortex Desire (Wait.. are you the emperor or is Dragonic Overlord..? I’m so confused!) has a risk of having to pay the cost before the ability’s conditions are met. When Vortex Desire attacks you may G blast (Choose any face-down card in your G zone and turn it face-up) to then gain the ability where if his attack hits you choose one of your opponent’s Grade 2 or less rear-guards and retire it for every Flame Dragon on the Vanguard circle. This basically means if you have Dragonic Overlord (Just an example of a card with the race of Flame Dragon) as your Grade 3 Vanguard you’ll be able to retire two units as Vortex Desire is a Flame Dragon himself, and if you were to have Vortex Dragonewt and your Vanguard while legion’d and you stride then you can retire three.

Say that Mr. Vortex’s attack doesn’t hit, that doesn’t mean his attack will go in vain. With the twin-headed dragon, Berserk Lord Dragon you can Counter Blast 1 when your Grade 4 Vanguard attacks to retire one of your opponent’s Grade 2 or less rear-guards. This along with Emperor Dragon Knight, Nehalem makes the most  of using more Grade 3s in your deck so you can stride more consistently.

Who remembers Undeux? Probably those of you who didn’t exile him from your deck as soon as you got Conroe to replace him. Well he’s been crying lonely tears for a long time now, for so long that his sadness has made him stronger. He is just a Fullbau Brave with the ability to go into the soul and put an Overlord from your deck but this helps a lot more with Overlord decks than Blaster, especially with Dragonic Overlord “The Ace”.

G-SD01-001EN_(Sample)In the new G Start Deck 1 for Gear Chronicle we’ve been told that it will all be reprints apart from one card. That card is the Grade 4 unit, Thunderbolt Shockwave Colossus. This card is a G zone refresher of sorts which, when he goes back into the G zone, can Counter Blast 1 to turn one face-up G unit face-down, allowing you to use those units again. This unit can have it’s uses but the Counter Blast hurts it a bit and you might struggle to find room for it. There are other options like Wakey Wakey Worker who doesn’t use up Counter Blasts but you’ll have to decide if you want to run stands just for him or now.

Onto the G-BT06 cards and staying in the Dark Zone I will introduce our lovely new Pale Moon units! The first one being the Grade 1, Cutie Paratrooper, an extremely useful but Harri specific card. With a GB1 and when she’s brought out from the soul from a Magia ability, Soul Charge 1 and choose another unit from the soul to Magia out in the same column as this card and that new unit gets +5000 power. With Harri’s skill you can call Cutie Paratrooper out with CB1 and give her +5000 power and then use her skill to fill the rest of the column and giving the column a total boost of +10000 power… That’s nasty.

Now Artillery Man isn’t the best Grade 3 ever but I really like him and I feel that he would at least make a good backup. Once per turn with a GB1 when a card is put into your soul you may retire one of your opponent’s rear-guards with the same Grade as the card put into your soul, as well as that he has another once per turn skill that allows you to put a card going into your soul into the drop zone instead and Artillery Man him self gains power equal to the card put in the drop zone. The second skill isn’t GB1 restricted so pulling off some early powerful plays will help you and if your opponent decides to stall on Grade 2 then you have a skill to back you up.

Gold Paladin’s skills have been stolen yet again, this time by Dreaming Pegasus. When this Grade 2 is placed on the rear-guard circle, with a GB1, look at the top three cards of your deck and put one into your soul and put the rest to the bottom of your deck. With Granblue getting Disappear-running Zombie it does seem that Pale Moon drew the short straw with this skill, though it is still powerful.

Now, if you’re looking for a card for early game then Pale Moon do have a new 6k Grade 1, Signal Snake Tamer. With a CB1 and resting himself Snake Tamer will let you look at the top card of your deck and search your soul for a card with the same Grade and bring it out to field. I know I said this was early game, and technically it is, but if you want to use this skill to its fullest then I’m afraid you’ll need to do some setting up first. Chances are when you have a Grade 1 Vanguard that you’ll have a very small soul or most of the time no soul at all. It is a shame and if they gave him 7000 power he might have been used more but this little unit may be going to the backbench, though I hope someone can find a good use for him and maybe one day I’ll see him in competitive play.

Lastly for Pale Moon we have a Silver Thorn critical trigger, Silver Thorn Assistant, Dixie, to give support to Luquier. Her skill is short and simple allowing you to put her to the top of your deck and shuffle if you have a Luquier Vanguard to choose a Silver Thorn in your soul and bring it out onto the field. This can be used to bring herself out from the soul if she got accidentally soul charge’d in to then put more triggers back into the deck.

G-BT06-001EN-GR_(Sample)A couple of weeks ago we saw the new Ahsha stride and now it’s time for Altmile to get his glorious new form. Transcending the Heavens, Altmile has a GB2 which will let you Counter Blast 1 and G blast (only if you have an Altmile heart) to give him two skills. The first skill activates when Altmile attacks a Vanguard which will let you search your deck for a Grade 2 and bring it to the field with +5000 power. This is a nice bonus if you attack first with your rear-guards, allowing you to get in an extra attack. His second skill gives the whole front row +2000 power for each face-up copy of Aerial Divine Knight, Altmile (The previous Altmile stride unit) in your G zone. This can go up to a buff of +8k to the front row and combine that with the Grade 3 Altmile’s on-stride skill of giving +5000 power to two units as well as this Altmile’s superior call with +5000 power and you’re going to have a seriously powerful turn.

Another superior caller comes in the form of an 8k Grade 2 named Hopesong Angel. Much like Starlight Violinist and Benizel has you SB1 and CB1 for a superior call one, though unlike the two previously mentioned cards Hopesong Angel isn’t restricted to Grade 2 searching, instead he searches your deck for a card with Brave and calls it to rear-guard circle. Another plus this has over Benizel is it isn’t GB restricted, allowing you to use this early game to set up your Brave-filled field.

As for the actual Brave units we have three new High Beasts with the keyword. Firstly the defensive unit with Brave, Scouting Owl, a Grade 1 who acts as a 10k shield if you SB1 and move him from a rear-guard circle to the guardian circle. A great way to fight back in a defensive manner when you’re being pushed too far by your opponent’s attacks. The second Brave unit, Shyngal, is a more offensive one with the Brave. This Grade 2 is given +2000 power and if he hits a Vanguard you can Counter Blast 1 to draw a card. Similarly the stand trigger Salgal allows you to draw a card while in brave only this time it’s when he is placed on Vanguard circle and at the end of turn you have shuffled him back into your deck. The great thing with Shyngal and Salgal is that you draw the cards in your end phase so it does not interfere with any of your other Brave skills and with the new stride stands seem a lot more useful in Royal Paladin builds.

G-BT06-031-R_(Sample)Nova Grappler finally get their Glimmer Breath clone with Extreme Battler, Abarail. With a GB1, if your Vanguard is Victor, and when this unit is placed on a rear-guard circle, you may SB1 and CB1 to give Abarail +2000 power and when he attacks a Vanguard choose one of your rear-guards and stand it with an extra +5000 power. This is a great effect allowing for two powerful attacks though Cool Hank is especially great for using in Rush decks.

Moving down the Grades we have the Perfect Guard, Extreme Battler, Gachibattle. When Gachibattle is placed on the guardian circle he gives the usual skill of dropping one to nullify attack as well, if you are on GB1 and you have another copy in the drop zone then can choose one of your rear-guards and it’s given a skill to Counter Blast 1 and at the beginning of one of your guard steps on that turn you can bring that chosen unit to the guardian circle with +10000 shield.

Next in the Extreme Battler series get a new forerunner with GB1. Extreme Battler, Cabtron can put himself into the soul and by Counter Blasting 1 at the end of the battle that this unit boosted to stand one of your rear-guards and give it +2000 power. This is a nice and easy way to get those Rush abilities activated. Extreme Battler, Runbhol may still be a choice for many people though due to Cabtron eating away at the Counter Blasts when you could be using them on things like Cool Hank and Abarail.

Speaking of Runbhol there is a very similar Grade 1 option, Ratchadamnoen Kid. Ratchadamnoen only stands back up once a card with Rush has been stood up in the same column. Due to this Rush restriction it allows Ratchadamnoen to have a 7k base but not having a GB1 does wonders for this card and is sure to be used in nearly all Rush decks.

Raizer get some more support with a new legion with the leader being Ultimate Raizer Glory-hand. Now Glory-hand can legion with either the old unit Ultimate Raizer Dual-flare or the new unit Ultimate Raizer Speed-star. If another of your Raizers stands from an effect of one of your units and if Glory-hand is in Legion then that stood unit gets +5000 power. He has the power but does not have an ability to stand units himself but that’s where his mate comes in. While on the rear-guard circle and your vanguard is in legion Speed-star can Soul Blast 1 Raizer to gain +3000 power and if his attack hits a Vanguard you can stand another unit and Glory-hand will give that unit +5000 power.

Shinobiraizer‘s skill activates when another of your Raizers in the same column stands due to an effect. He allows you the chance to look at the top three cards of your deck and if you do you and all the shown cards are all Raizers you can put one of the cards into your hand and put the other two in the drop zone, however, if one or more of the revealed cards isn’t a Raizer then they all go into the drop zone. This skill is a good way to have a choice in what you draw while also giving you fodder to legion with seeing as the amount of Raizer legions are slowly building.

Finally for Raizers we have a forerunner, Turboraizer Custom. As an ACT you can CB1 and retire Turboraizer Custom to give one of your units the ability to stand after they have attacked with an added +5000 power. This is another way to fill your drop zone in preparation for legion-ing and the skill itself helps out Glory-hand, giving the stood units +10000 power.

Lastly for Novas we have the triggers. Extreme Battler, Buchinurk is the critical trigger who is the Heart Thump Worker clone who goes into the soul when you Victor Vanguard attacks to give it +5000 power and draws you an extra card. A stand trigger under the name of Beast Deity, Great Eater can go back into the deck when one of your units stands from an effect, and if it does you can draw a card. The stand trigger Perfect Referee 2.99 gives another unit the Rush keyword to give it +5000 power when it attacks a Vanguard after restanding. Other than that we also have a vanilla heal trigger, Training Therapist, and a vanilla draw trigger, Totem Brothers.

G-BT06-100-C_(Sample)A great little Maiden of card for Neo Nectar has made an appearance with the addition of Maiden of Rambler.  When you are paying the cost of striding she counts as a Grade 2 and when she hits the drop zone from playing the stride cost then you can call her to a rear-guard circle and draw a card. This is interesting in the way that it encourages you to you more than just one card to stride also lowering the pressure of thinking you need a Grade 3 to drop to stride effectively. She only gets these abilities if you have a Maiden of Vanguard but they are getting pretty powerful lately and even have their own legion and stride.

Maiden of Noisette is a new forerunner for the sub-clan with an ability to CB1 with Maiden of in the name and putting Noisette into the soul to give two of your Maiden of units the ability to draw a card if their attacks hit and if you have two units on your Vanguard circle with Maiden of in the name.

To help you get your Maiden of Rambling Rose and Maiden of Trailing Rose for the legion skills there is Maiden of Damascena. When Damascena’s attack hits a Vanguard you can Counter Blast a card with Maiden of in the name to search your deck for a Grade 3 Maiden of and put it into your hand. Not having a GB makes me love this card because it makes the deck a lot more consistent and works well early and late game.

Red Leaf Dragon is an interested Grade 3 allowing you to have up to sixteen of it in your main deck and at the beginning of the main phase, either on the Vanguard circle or rear-guard circle, you can Counter Blast 1 to search for another copy of him and place it on rear-guard circle and the unit you CB’d with gets +1000 for each Red Leaf Dragon on the field until end of turn. This will work great for keeping a constantly cloned field and also having the option to have more than four eliminates the risk of too many falling into your damage zone.

As well as Afoo Roccoli having one of the most ridiculous pieces of artwork in Vanguard this Grade 1 also has a pretty decent skill. With a GB1 and when an attack hits in the battle that he boosted you may retire him to choose one of your units and superior call another copy from the deck. Yet again this just helps Neos get the constancy they need though finding space for this guy is going to be a little tricky.

As for some Bloom support we have Crop Maker Dragon. When Crop Maker is placed on a rear-guard circle you may CB1 to retire a unit with the Bloom ability to search your deck for up to two copies of that card and place them on the rear-guard circle and they gain +3000 power. It gets a bit awkward with Crop Maker being a Grade 2 by it being limited to what you can clone if you want to make full use of his skill but by bringing out Greenshot Elf you can turn her into a booster and she will even gain extra power through Bloom.

Finally for Neo we have Tomboy Elf who continues the Bloom support by putting a normal unit from your drop zone into your deck, allowing you to give a unit with the Bloom keyword a buff of +2000 power for each card on the field with the same name.

G-BT06-S07Onto the Granblue support and we have a new Grade 3, Ghoul Dragon, Gast Dragon. Gast Dragon has Hollow and a GB skill that allows you to mill two card from the top of your deck when he attacks a Vanguard and he gains +3000 power AND if he is Hollowed then he gains an extra +5000 power. Now you may be thinking that you would prefer to use him as payment for stride… why not do both? He has another skill to choose one of your Grade 2 or higher rear-guards and retire them and CB1 to call this card to a rear-guard circle, allowing you to make use of his Hollow keyword several times in a game.

Another Grade 3 Granblue that has been revealed is Sleepless Ship’s Captain, Blackgeek. When Blackgeek is placed on the Vanguard circle you may CB1 and SB1 to choose a Grade 2 from your drop zone and bring it onto the field and as an ACT once per turn you can CB1 to call a card from your drop zone and give it +5000 power and at the end of the turn retire that unit.

The Grade 3s don’t stop there as we have some support for the Seven Seas subclan with Seven Seas Dragon Undead, Prisoner Dragon. Similar to Gast Dragon, this unit can CB1 and retire a Grade 2 or higher to call himself though this time it is when your Seven Seas Vanguard has attacked, allowing for some extra attacks by attacking with your rear-guards and then replacing them for this fella. Dragon Undead also gains +2000 power when brought out onto the field from the drop zone so he is able to penetrate crossride levels of defence.

As for Grade 2 Seven Seas support we will be getting Seven Seas Witch Doctor, Raceruler. When Raceruler is placed on a rear-guard circle and if you have a Seven Seas Vanguard you may CB1 to call a unit from your drop zone and that unit gains +5000 power until end of turn. At the end of the turn you must retire that card but it leads to some powerful early plays.

Seven Seas Apprentice, Nightrunner is a new forerunner who’s skill works from the drop zone. At the beginning of your main phase you may mill four cards from the top of your deck to call this card to a rear-guard circle. Unfortunately you have to retire him at the end of the turn but it at least fills your drop zone up a bit. Grenache has shown to be everyone’s favourite Granblue forerunner at the moment but Nightrunner may see some action with future Granblue releases.

If you thought Disappear-running Zombie was great then you’re going to love Ghostie Great King, Obadaia. When Obadaia hits the Vanguard circle you search your deck for three cards and put them into the drop zone. This sorts out the randomness of milling from the top of the deck but it doesn’t stop there. If two or more of the cards you put into the drop zone had the Hollow keyword then you can choose a Ghostie normal unit from your drop zone and place it onto the rear-guard circle. Not only does this guy have amazing art but he also has an amazing skill!

And for the final clan we have Shadow Paladin. I’ll start with their new Grade 3, Death Spray Dragon. Death Spray has a GB1 skill that activates at the end of his battle if you CB1 and retire one of your units and has you retiring one of your opponent’s rear-guards. This guy does work on the rear-guard circle but generally because of the high cost he may not be used in battle much.

G-BT06-028-RA card that will be seen a lot though is Cradle Knight, Oscar who is here to directly support Claret Sword. If you have a Claret Sword Vanguard and are at GB1 you can put Oscar into the soul to search your deck for a Grade 1 and shuffle your deck then put the Grade 1 on top of your deck and Counter Charge 1. Some may still be wanting to keep David but after I tell you about this new stand trigger you may think differently.

Demon Eye Mage, Alsur is a new stand trigger and he is truly something. When he would be retired he gets David’s skill of counting as two units and when he is put into the drop zone you can put him into the deck and shuffle. This is an amazing card for Shadows and will make many want to use stand triggers in many different Shadow decks.

For Revengers we have Vigor Revenger, Maul. When Maul is placed on a rear-guard circle and you have a Grade 3 or greater Revenger then you may CB1 Revenger to put a card from your deck into your hand with the same name as a card on your Vanguard circle. This will mostly be used for Raging Form Dragon for his Persona Blast skill to ride another copy of himself after attacking. After that there are nothing more than some vanilla triggers for Shadows, those triggers being Grave Horn Unicorn a critical trigger, Ingenius Strategist, Ophir a draw trigger, and Illegal Alchemist a heal trigger.

Well that is finally everything for G-BT06. It is definitely an interesting and diverse booster with so many different sub-clans and different builds in general getting supported. I am personally looking forward to this set. Be sure to check in next week when I’m sure there will be more Legend Deck cards revealed.

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard.

Cardfight!! Vanguard Weekly Card Update #28

Welcome once again to the weekly Vanguard update. Once again more Technical Booster cards have been spoiled along with an announcement for the next Legend deck. The clan who’s had the most love this week is Nubatama.

G-TCB01-027-R_(Sample)Like Spike Brothers, Nubatama also get two perfect guards, Stealth Rogue of Veils, Kurenai who is the standard Counter Charger and Stealth Beast, Aramatatabi who doesn’t get to Counter Charge but gets additional skills. Aramatatabi has the Afterimage keyword so she can go back into your hand at the end of turn if your opponent puts a bound card into their hand and you have six or less cards in your hand. As well as that she can also allow you to Soul Blast 1 with a GB1, when you have another copy of her in the drop zone, and when she boosts to force your opponent to retire a card in their bind zone. People may struggle to decide which PG to use but I think it all depends how badly you need those Counter Blasts, if you have a heavy Counter Blast deck then it may be best to go with Kurenai but Aramatatabi is definitely a strong unit that you’ll want to use if you have the chance.

There is also a new forerunner named Stealth Rogue of Cold Wintry Wind, Kamojigusa though full details of this card are unknown. All we know so far is that it has afterimage and the chance to retire a card in your opponent’s bind zone.

G-TCB01-004-RRR_(Sample)Lastly we have the RRR stride for Nubas, Rikudo Stealth Rogue, Atagolord. When Atagolord attacks, with a GB2, CB1, and G Persona Blast your opponent binds a card from their hand and if the number of cards in their hand is three or less he gains a crit. This is a pretty simple skill compared to a lot of the other Nubas but it is useful, the pressure will definitely help for late when you bring out Rikudo Stealth Dragon, Tsukumorakan.

Tachikaze also got their special PG with Barrier Dragon, Styracolord. Unfortunately the whole skill hasn’t been revealed though it seems to have the engorge keyword and when it becomes engorged it gains +5000 power it goes back into your hand, making it a highly defensive and offensive unit. I think Styracolord is the best one out of the three with the sheer power it brings and retiring your own units isn’t a big deal for Tachis because there’s a good chance you’ll just get that unit back onto the field anyway.

G-TCB01-003EN-GR_(Sample)The GR for Spike Brothers is the very deadly Great Villain, Dirty Picaro. Picaro can be very strong though it’s probably best not to rely completely on him. When he attacks you can CB2, flip any face-down G unit face-up,  and put a card from your hand into your soul to search your deck for card(s) up to the same amount of face-up cards in your G-zone and call them to the field. Giving you the possibility to refresh your whole field mid-battle phase with any cards in your deck is an astonishing ability. It would also allow you to have a whole field of charging rear-guards, though that would leave you with an empty field at the end of it. The biggest problem Picaro has is that he can only be used effectively late game and a CB2 with Spike Brothers is going to be harder to pull off with their heavy Counter Blasting. He is still a solid unit though and a great back-up if everything goes wrong. I would suggest every Spike Brothers deck should have at least one of this if you can get a hold of one.

Frog Raider is a new Grade 1 to help “Rising“. He has a GB1 and when a unit with the charge ability is placed in the same column as him allowing him to really help with the new Spike Brothers by standing up several times throughout the game to give constant boosts. A great card for Frog Raider is Heave Wheeze. When Heave Wheeze is charging he gains +10000 power. These two together can easily get to 26k and with Dirty Picaro you can easily bring out Coe Ho to both side columns allowing for some extremely strong attacks towards you opponent.

PR-0380_(Sample)A few promos have been shown and Maiden of Sweet Berry for Neo Nectar is one of them. This little 6k Grade 1 has a GB1 ACT that allows you to choose one of your rear-guards and clone it with no Counter Blasts or Soul Blasts. Once you have cloned the rear-guard you have to put Sweet Berry into your deck and shuffle. This is a useful backup but not necessary, two of this card may be enough in most Neo Nectar decks.

Chrono Dran will be getting a reprint as a promo with a golden hot stamp. Another hot-stamped promo is Knight of Early Morning, Koel the Gold Paladin Grade 0. His skill has yet to be revealed but I feel he will be a forerunner who works well alongside Gurguit due to the title of Koel.

Well… the second Legend Deck has finally been revealed. Last time we had Ren Suzugamori’s Shadow Paladins… but this time… it’s Kagero’s time to shine!

GLD02-1Ol’ Dragonic Overlord is back as Dragonic Overlord “The Legend”. His and many other’s skills have yet to be revealed but we were also shown a few more familiar faces in their new forms of Lizard Hero, Undeux; Berserk Lord Dragon; Dragon Partner, Monica; and Armor of Flame Dragon, Bahr as well as the art of what looks like a new form of Nouvelle Vague as a stride.

There is one card that has had his skill revealed though and that’s Emperor Dragon Knight, Nehalem. If you have a Vanguard with “Overlord” in the name then Nehalem gets +2000 power making him an 11k Grade 2, but when your Grade 4 Vanguard attacks then he gains another +5000 power. Using this with Dragonic Overlord “the Ace” can give Nehalem a boost of +12000 in total making him 21k on his own.

We will hopefully be seeing more of this new Legend Deck in the near future, named G Legend Deck 2: The Overlord blaze “Toshiki Kai” in the Japanese version. If you miss your old Kagero buds you may want to pick one of these up and I’m sure it will be just as good, if not better, than the first Legend Deck.

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard

Cardfight!! Vanguard Weekly Card Update #23

Welcome once again to the weekly Vanguard update! Fighter’s Collection 2015 Winter has shown the most amount of spoils throughout the seven days with a sprinkle of promos and some Granblue support which is always good.

NightroseeI think it’s only fair to talk about Granblue first, they’ve waited a long enough time. The first new card from the trial deck is their new Grade 3 boss, Vampire Princess of Night Fog, Nightrose. Many people have been waiting a long time to see this card’s ability and it shows that it was worth the wait. When a card would stride over Nightrose you may Counter Blast 1 to bring a card from the drop zone onto the field and give it +2000 power. This works very nicely with Sea Strolling Banshee to get some extra hand advantage. She also has a GB2 ability to bring back a rear-guard that was just retired by putting the top three cards of your deck into your drop zone. The GB2 ability will work great against clans like Kagero and Narukami but as most Granblue players may know you can’t use this kind of skill too often otherwise you will easily deck-out. Cocytus players will know the struggle… All-in-all though this card is really good to get and maintain field advantage. A keyword named “Hollow” has been talked about too though Nightrose herself doesn’t have it so rumour has it that it will be a rear-guard ability that takes effect once a card is put into or taken out of the drop zone.

Of course Nightrose isn’t alone, she also has her faithful stride fodder that even show in Nightrose’s artwork. Tommy the Ghostie Brothers are the standard “When placed on (RC), search for X” and “While you are paying the cost for Stride, this card gets grade+2.”. This has been shown to be a promo but the Ghostie Brothers may still appear in G-BT06 like how the original stride fodders were also promos.

The other promo is a Grade 2 Narukami unit, Eradicator, Unruly Dragon. When this unit intercepts you can Counter Blast 1 Eradicator, as long as you have an “Eradicator” Vanguard, to choose an opponent’s unit that isn’t attacking or boosting and retire it. We have seen this kind of thing before with the Kagero unit Lizard Soldier, Bellog and it’s nice to see them make more skills related to guarding.

G-FC02-031-RR_(Sample)Last week we saw Helldeity Seal Dragon, Crossorigin and this week we get his Grade 2 support in the form of Hellfire Seal Dragon Knight. With a Counter Blast 1 and Soul Blast 1 you can prevent your opponent from intercepting until the end of turn and this unit gets +2000 power for every Grade 2 on your opponent’s side of the field. This card gets power even for your opponent’s Grade 2 legion mate which is always a nice way to even the battlefield. He will be especially powerful against G era Royal Paladins due to their heavy Grade 2 support with stuff like Techgal, so RP players will really have to change up their strategy when against Seal Dragons, not that they have much choice when it comes to Crossorigin though.

Beast Deity also get some more support with Beast Deity, Dragotwist, their new Grade 2 unit for Fighter’s Collection. He follows a pattern that has come about in the G series with Nova Grappler retiring. When he is stood back up during your battle phase you can Counter Blast 1 to choose one of your opponent’s rear-guards with power less than or equal to this card and retire it. You can use Brainy Papio and Cool Hank to get this guy stood back up and having Tribrut as your Vanguard will allow you to power up and retire two units instead, though with the downside of using up a lot of Counter Blasts.

G-FC02-018EN-RRR_(Sample)A while back Blade Wind, Sullivan was revealed as a new Blade Wing Grade 3 which planted a nice amount of hope for some more Blade Wing support and it turns out the hope grew into a card named Wings of Annihilation, Blade Wing Tibold. When Tibold is placed on the Vanguard circle and you have a heart with “Blade Wing” in its name, you put all the cards in your drop zone into your deck and then shuffle your deck. If you have fifteen or more cards in your soul then until the end of the turn all rear-guards in your front row get +10000 power, if you don’t have fifteen or more in your soul then you Soul Charge 5. Putting cards from your drop zone into your soul is what Dark Irregulars have needed for a long time and with the addition of Sullivan it was getting a bit desperate so with this card and Sullivan coming out in the next set it becomes a great little archetype to work with within the Dark Irregulars.

The first ever GR, Chronoscommand Dragon, gets his very own cross stride with Interdimensional Dragon, Chronoscommand Revolution. Unlike other cross strides he unflips a version of himself but Chronoscommand Dragon determines what will happen towards the end of the effect. When Revolution is placed on the Vanguard circle you may Counter Blast 1 and G Persona Blast to put all your opponent’s rear-guards on the bottom of their deck, then if you have a Chronoscommand Dragon face up in your G zone choose two of your rear-guards and put all other rear-guards to the bottom of your deck, however if you don’t have Chronoscommand Dragon in your G zone you put all your rear-guards to the bottom of your deck. The original Chronoscommand needed to hit and was a Counter Blast 2 so this is a great step up from that to wipe your opponent’s field, even with the cost of putting your own units into your deck.

People’s predictions were correct about the identity of the Angel Feather stride, it is indeed a new Nociel card. Holy Seraph, Nociel allows you to choose two rear-guards to put into the damage zone at the end of that battle that Nociel attacked and if you have a Nociel heart, then you may choose two cards from your damage zone and call them to rear-guard and if they have “Nociel” in their name they get +5000 power. This allows for some strong extra attacks with the bonus that if you put Love Machine Gun, Nociel on the field then you can exchange your hand for some cards in the damage zone. Then you can also create some strong columns with Thousand Ray Pegasus.

G-FC02-014-RRR_(Sample)The last thing we have on our plate for Fighter’s Collection this week is the two new Tachikaze unit which gives support the Rex archetype. Our stride for Rex is Destruction Tyrant, Hellrex Maxima which has the ACT to let you retire one of your own units to then search your deck for a card with “Rex” in its name and put it into the bind zone, then you choose up to three units in your front row to give +4000 power. This card is especially good for Destruction Dragon, Dark Rex who can be superior called onto the Vanguard circle if your Vanguard’s attack didn’t hit, definitely an amazing boost that the Rexs needed.

Our second Rex is the Grade 3 Destruction Dragon, Squall Rex. When Squall Rex is in your hand you can put him into the bind zone to give a unit +3000 power. His second ability then works from the bind zone where you can retire a rear-guard and Counter Blase 1 when a card with “Rex” in it’s name attacks a Vanguard and call Squall Rex from your bind zone to the rear-guard circle. Providing you have Ravenous Dragon, Megarex on the field you could bring Squall Rex into the game while your Vanguard is still Grade 2 and get an extra attack in to give early pressure.

That’s all of the cards for this week. There was a lot of good support for all sorts this week. There aren’t many cards left to reveal for Fighter’s Collection and I will continue to hope for a Jewel Knight stride for the Royal Paladin spot. Thank you for joining us this week and don’t forget to join us again next week for the cards revealed in the next seven days.

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard