Cardfight!! Vanguard Weekly Card Update #44

Welcome back to another weekly update of the new cards for Cardfight!! Vanguard. We have even more cards for G-BT07 this week and also a little something for a new set but I’ll keep that a secret for now.

G-BT07-001EN-GR_(Sample)Our first GR has been confirmed for us and he is amazing for his clan. Sunrise Ray Radiant Sword, Gurguit is the GR for Gold Paladin and he has a skill that requires Generation Break 2 and Unite. Once you have met these requirements you can Counter Blast 1 and Soul Blast 2 as an ACT for Gurguit to gain +5000 power for each of your rear-guard units, then each of your rear-guards gain +5000 power until the end of turn. The great thing is you can use this skill multiple times as long as you have enough of the resources but the skill won’t stay around for new units unlike Transcending the Heavens, Altmile’s skill. Luckily in the next set we get a few more cards that go into the soul. So far we know we are getting Knight of Blooming Sun, Jeffry; Knight of Thin Sun, Marcia; and Scarface Lion. Coel would also be a good starter to use as he goes into the soul and superior calls. All-in-all this is a great card and an amazing finisher.

We also get some Ezel love with a younger version of himself, Wind Flame Lion, Wonder Ezel. This Grade 2 Ezel’s skill is activated when he is placed on RC and you have a Grade 3 Ezel Vanguard. It then allows you to search your deck for a Grade 3 Ezel and ride it. This can help you patch up the cross ride early by riding Platina Ezel over Blond Ezel, and will let you easily get a powerful Raven Haired Ezel on the field.

G-BT07-095-C_(Sample)Square One Dragon is an interesting card as it has a cost that some people are referring to as “Mega Blast G”. His first skill is an ACT that has a Generation Break and works on either the VC or RC. When you pay its cost of Counter Blast 4 and Soul Blast 6 then you return all your opponent’s rear-guards to the bottom of their deck. To help him get the soul he needs, when he’s on VC or RC at the end of your turn with a GB1 you may Soul Charge 1. This skill will also help with the SB rear-guards that Gears have, such as Mudal, Mesh-he, and Gigi. His final skill activates when he is placed on a RC and lets you SB1 to reduce his Grade to Grade 0. This will give you the option to Time Leap him into a Grade 1. Just bear in mind that he’s only Grade 0 once he’s already on the field so you can’t call him from hand until your Vanguard is Grade 3. His cost may seem high but we do have a Cray Elemental to help us…

Snow Elemental, Hjaco is said Cray Elemental and is a Grade 1. On the RC he has an ACT with GB1 that has you bind two copies of him from the field to choose one of your Vanguards and if that Vanguard has a skill which requires you to CB 4 or more AND SB 6 or more then that skill becomes free until the end of the turn. Make sure to remember that the skill must have both the CB cost and SB cost in order for this to work. So not only does this make Square One Dragon’s cost free but it also does the same thing for the old Megablasters. People can now more easily use the Doppel Vampir and Stil Vampir combo to stop your opponent’s Vanguard from guarding from hand, though I feel Agravain gets the most out of this card, as well as helping the Amaterasu legion out.

G-BT07-003-RRR_(Sample)Black Seraph, Gavrail is a new stride for Angel Feather. As an ACT you can CB1 and G Persona Blast and she gets a skill that will give two units +2000 power when a card is put into your damage zone during the battle phase, and after she attacks, you Rescue two units. This in combination with Nurse of Broken Heart, Million Ray Pegasus, and Thousand Ray Pegasus will be especially deadly, and the Rescue has a fairly good chance of getting a trigger for extra power.

Gavrail also gets her Glimmer Breath clone with Black Dream, Zabaniya. With a GB1, CB1, SB1, and putting a card from your hand and put it into the damage zone. If you do then you can choose one face-up card from your damage zone and bring it onto the field, then Zabaniya gains +2000 power until the end of the turn. After that you Rescue one card. This is a pretty good buff to your Pegasi and Nurse of Broken Heart with putting two cards into your damage zone.

Laser Clutcher, Ke’el and Drill Motor Nurse are a Grade 2 and Grade 1 that have the same effect. When these units are put in the drop zone from the damage zone then you can call these units to RC and if they were put into the drop zone due to a Rescue effect then they also get +3000 power until the end of turn. This makes Zabaniya an extremely good card as you can potentially superior call two units with a CB1 and SB1.

G-BT07-011-RR_(Sample) (1)As for G Guardians, Angel Feather got a pretty sweet card in this set with Holy Seraph, Suriel. When she is placed on the Guardian circle you can CB1 to look at the top card of your deck and choose whether to put it on the top or bottom of your deck, then Rescue a card. The CB1 isn’t really a cost at this points as you can just Rescue that card and the check gives you a better chance of getting a trigger from the Rescue to give your Vanguard a +5000 power until the end of turn, then the damage also activates Gavrail and Nurse of Broken Heart to increase the defence further. You could also Rescue Ke’el then use her to intercept.

Kagero also have a new G Guardian. Flame Winged Steel Beast, Denial Griffin can Counter Blast 1 to retire an attacking rear-guard when it is placed on the Guardian circle. This will help you against Silent Tom clones and Sanctuary Guard Regalie columns but more importantly Kagero will be able to fight back against Pale Moon’s Magia and also be able to do something against Great Nature and Granblue as Kagero can’t really do much on their own turn against these clans. If you combine this with Lizard Soldier, Bellog then you could retire the booster too, or the other front row rear-guard if they have already attacked with it.

The last card for G-BT07 this week is Supreme Heavenly Emperor Dragon, Dragonic Blademaster “Taiten”. He has the Blaze keyword and as a once per turn skill, if you are on GB2 and you CB1 and G Blast, you can retire as many of your opponent’s rear-guards equal to the amount of Supreme Heavenly Emperor Dragon, Dragonic Blademaster “Taiten”s in the G zone. Then, if you’re Blazing he gains an extra crit. At best this card retires three and has an extra crit but at worst he is just vanilla, though the likelihood that you won’t be Blazing is slim so 9 times out of 10 you will get the crit.

Now something very exciting is the next Technical Booster: The GENIUS STRATEGY. This booster will contain support of 25 cards each for Megacolony, Murakumo, and Great Nature. We have had a few cards revealed to us already which include reprints. These reprints are Coiling Duckbill; Castanet Donkey; Stealth Fiend, Lake Diver; Stealth Beast, Cat Devil; and Machining Stag Beetle. They will all also receive new artwork!

YasuieTenmaA small amount of new cards have already been revealed including the new Yasuie card. Ambush Demon Stealth Rogue, Yasuie Tenma has a new keyword called Shadowstitch which are skills that activate when an attack of one of your units did not hit. Yasuie Tenma’s skill requires a GB2 and a G Persona Blast to activate his Shadowstitch ability. When one of your units attacks do not hit when they were attacking a Vanguard, then you can CB1 to search your deck for one copy of the card that attacked and call it to RC. We will need to see future rear-guard support before we can see this unit’s true worth but at the moment it combos pretty well with Fujino and this skill can be used to clone the Grade 3 that is your heart. This is similar to the Catherine and Alice combo that Nightmare Dolls have and would be good to use if your opponent is on five damage.

Hammsuke get some support after all this time with a new Grade 2, Hammsuke’s Schoolmate, Oil Pen Hammjiro. Hammjiro’s effect works on both VC and RC and at the end of the turn, if you have a Vanguard with Hammsuke in its name, at the end of the turn Hammjiro can retire one of your rear-guard Hammsukes and you get to Counter Charge 1. This works really well with the Hammsuke’s cloning effect which would usually cost CB1 but with this card it becomes free.

Another form of Hammsuke support comes in the form of Hammsuke’s Schoolmate, Fountain Pen Hammkichi. As an ACT you can SB1 and choose a Hammsuke from the drop zone and put it at the bottom of the deck, if you do you can give two of your rear-guards +4000 power and then you have to retire them at the end of the turn. As well as all of that he can CB1 to gain +4000 power for every rear-guard you have with Hammsuke in its name, giving him a potential of gaining +8000 power.

Lastly we have a Megacolony stride called Dazzling Mutant Deity, Waspytail. When Wasptail’s attack hits you can Soul Blast 1 and G Blast to choose one of your opponent’s rear-guards, and paralyse that rear-guard as well as all rear-guards in the same row AND column, giving you a possibility to paralyse four of your opponent’s units. If anything this will at least use up your opponent’s hand to guard and then you can sweep in with Stun Beetle.

Just a side note, we are starting to do weekly updates on our Youtube channel now. Be sure to check it out: https://www.youtube.com/watch?v=rJ3ahU2Zw30

Join me again for next week for more spoilers on the latest sets, decks, and promos.

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard

Cardfight!! Vanguard Weekly Card Update #42

Welcome back to another weekly update of the new cards for Cardfight!! Vanguard. All the G Guardians have finally been spoiled and I will go over all of the remaining cards for Fighter’s Collection. As well as that, some awesome G-BT07 cards have been revealed and I will go over those too!

G-FC03-041EN-RR_(Sample)First in the spotlight is Pale Moon’s Chainsaw Megatrick, Furnival. When this G Guardian is placed on the guardian circle  you look at the top three cards of your deck and put one of them into your soul and put the other two cards at the bottom of your deck in any order. If the card put in your soul was a Grade 1 or higher, Furnival gains his +5000 shield. This is probably one of the best G Guardians in the set as it helps with any Pale Moon deck and I doubt there will be many times when you look at the top three and they’re all Grade 0s.

Spike Brother’s get a fairly simple yet effective card with Excellent Cheer Leader, Ailie. When you have three or less rear-guards Ailie gets the +5000 shield. This is a very easy condition to meet with the new Charge keyword as your rear-guards would go to the bottom of the deck anyway.

Guardian General of Heavenly Water, Philothea gets +5000 shield when she blocks if it is on the first or second wave of your opponent’s turn. If your opponent relies on stand triggers and having their Vanguard attack last then this G Guardian will fall short but most decks these days tend to run eight to twelve critical triggers so her extra shield will probably work more times than not.

G-FC03-043EN-RR_(Sample)Granblue’s Eclipse Dragonhulk, Deep Corpse Dragon will have you drop the top two cards of your deck to gain a +5000 shield. This, like the Pale Moon G Guardian, is very helpful in any build for their deck. It is probably best not to use it too much as it can result in decking out but this can work very well in a Seven Seas deck as they are more reliant on random drops rather than more specific ones that the G decks are good at.

Lastly for the G Guardians is Dream Mutant Deity, Scarabegasus for Megacolony. His extra shield activates when your opponent has two or more rested units. If your opponent can get around this by not boosting their attacker though if you’re against Shadow Paladin, Tachikaze or Homura Raider then you may find that you can’t guard to his full might because your opponent won’t have many units of the rear-guard anyway. As with many Megacolony cards, it’s very situational depending on what deck you are up against but at least we still have the Cray Elementals if everything else goes wrong.

Overall, I think these G Guardians are a great idea seeing as the power was getting so high from strides, so this will help balance out the power as well as hopefully giving you longer and more enjoyable games.

G-BT07-042-R_(Sample)Now, onto something a bit different. As we have been given the new perfect guards with newer abilities, it’s only natural that we would also be given quintet walls with new abilities too. Blade Wing Tilith is one of these new quintet walls that works how you would imagine with a CB1 to call the top five cards of your deck but along with that skill you can also choose as many Grade 3 cards with “Blade Wing” in their name from the guarding cards and put them into your soul. This ability is mostly useful for putting Blade Wing Reijy and Wings of Reincarnation, Blade Wing Reijy into your soul but thanks to Blade Wing Sullivan, every guardian you have gains +10000 shield so the smallest possible shield you can get from a QW is 60000 because the QW itself will receive the extra shield. This will help you tremendously against Legendary Dimensional Robo, Daikaiser Leon and other cards that mess with your guardians. I would imagine you would max this at one or two in your deck as Dark Irregulars struggle with the whole decking out business. At least Tibold helps you out with that, still probably best not to run four copies of her though for the sake of your Counter Blasts too.

We’ve seen one other QW so far and that one is for Gold Paladin. Holy Mage, Irena seems to have been specifically designed around Gurguit but may help with future Gold Paladins. As well as the usual QW skill, she has a separate skill that activates when placed on the guardian circle from the deck. When that condition is met you can discard a card from your hand and put into your hand and put the top card of your deck onto the guardian circle and give it +5000 shield. Unless Gold Paladins get some seriously good counter chargers I would recommend using the original perfect guards for Gurguits skill, but what we’ve seen from Macia, good Counter Chargers are very likely.

G-BT07-004-RRR_(Sample)Gold Paladin also get a useful Grade 2 with Knight of Spring Light, Bellimor. He has a Unite skill that gives him +2000 power which can work on your turn as well as your opponent’s turn. As well as that, he has an on-call skill with a GB1 and CB1 that has you look at the top three cards of your deck to choose one and place it on a rear-guard circle in the same column as himself, and put the other two on the bottom of your deck. Only being able to call it to the same column is a pretty annoying restriction but this is what Dawngal was made for and there’s a good chance that the new Gurguit will help with this problem like giving all rear-guards a power boost when a card is placed from the deck or maybe giving all back-row units the ‘Boost’ ability.

There was one new card that we got a pretty good idea of the skill from the anime. The card is Interdimensional Dragon, Bind Time Dragon and it was a stride that the main antagonist used. From what people can gather it has a GB2 that activates when he attacks by binding one of your rear-guards (Not Time Leap) and he gains +10000 power and +1 critical. As well as that, your opponent then chooses one of their rear-guards to put at the bottom of the deck for every card in your bind zone. This seems like a very strong ability for the cost so I’m going to assume there is at least a Counter Blast involved though we won’t really know until we see it in the official spoilers.

colored wedding gowns NZOther than all of that we have two little promos. One is quite interesting as it has the same treatment as Nega-keiopojisis and Avectro Zeus where its original art designed by a fan. This card being a Grade 1 Pale Moon unit named Beginner Juggler Dracokid. He only has 5000 power but when he is called to RC you Soul Charge 1, and if that card was a Grade 3, Juggler Dracokid gains +10000 power when attacking during that turn. He’s a very niche card but even if you are not relying on him getting the power, he still turns into a nice Soul Charger.

The other promo is a Grade 2 Gold Paladin, Knight of Slanting Radiant, Ledion. When this card enters Unite you can activate his ACT ability by Counter Blasting 1 for him to gain +3000 power; making him a 12000 attacker. It’s not a very exciting or strong card but at least it’s only a promo. We have no news of whether we will be getting these in English or not but, although he is niche, I would like to see people use Juggler Dracokid in the future.

Join me again for next week for more spoilers on the latest sets, decks, and promos.

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard

Cardfight!! Vanguard Weekly Card Update #33

Welcome back to another weekly update of the new cards for Cardfight!! Vanguard. With the G-BT06 spoils out the way things have mellowed down a little and this week we have some Legend Deck cards and Fighter’s Collection 2016 cards, as well as a few promos!

G-LD02-008_(Sample)First of all let’s start off with some familiar faces, well, these not-so-familiar faces because they’ve become dragons, because Bushi. Tahr is one of these newly turned dragons with his new form being Spear of Flame Dragon, Tahr. As an ACT on the rear-guard circle you can CB1 and SB1 to give another unit +4000 power and when that unit attacks a vanguard it lets you look at the top five cards from the top of your deck to search for a Grade 3 or higher Flame Dragon from among them and puts it into your hand. Also having a GB1 means you can’t rely on this card if you get Grade Locked but does help Dragonic Overlord “The X” and Supreme Heavenly Emperor Dragon, Dragonic Overlord “the Ace” drop from hand extra Dragonic Overlords to fulfill their skills. Due to you being able to search for a Grade higher than 3 you can also use this skill to have a better chance of getting Transcendence Dragon, Dragonic Nouvelle Vague though you may not be using Nouvelle Vague in a stride-heavy deck so the GB1 may cause a problem.

Next we have another oldy with Armor of Flame Dragon, Bahr (The race of Bahr and Tahr is still ‘Demon’ so why are they dragons!?). With another GB1 unit, Bahr can intercept for 15k shield with the cost of putting a Flame Dragon from your drop zone to the bottom of you deck. This is another great card to have with the previously mentioned Overlords, allowing to recycle the cards you dropped for the skill.

G-LD02-001EN-RRR_(Sample)Nouvelle Vague gets a new form, still Grade 4 but this time as a stride! Transcendence Divine Dragon, Nouvelle Vague L’Express has a GB2, CB1, and a G Persona Unit to get the Glory skill of not allowing your opponent to guard with Grade 1s or higher, preventing your opponent from perfect guarding. The second part of the skill stops your opponent’s sixth card’s trigger from activating, eliminating all hope of getting the miracle heal. This a truly amazing card as long as you don’t value friendship.

To get L’Express to even higher power to make that Glory skill more important we have Dragon Partner, Monica who is a 7000 power Grade 1 who gains 3000 power when boosting a Flame Dragon and if you are at GB1. At first this may not seem like much but it will put L’Express to 36000 power and that will make a lot of difference when your opponent can only guard with Grade 0s.

So in this deck we have the teacher (Overlord), the bully (Nouvelle Vague), and of course we have to have the weird kid in the corner that no one talks about (Amber Dragon). Yes Amber Dragons are back and the new card, Amber Dragon, Midnight, lacks actual Amber Dragon support (Sorry guys), instead he will just be used as a supporting Grade 3. With a GB1 and CB1 when Midnight is placed on a rear-guard circle you can retire a Grade 1 or less your opponent controls. This is a little underwhelming and will most likely be replaced by one of the Overlords but it’s a nice little backup for budget decks.

G-FC03-023-RRR_(Sample)Now on to Fighter’s Collection with so Mega love… I mean Colony love… not sure which one sounds worse… Anyway! Wild Strike Mutant Deity, Struggle Dipper is a great new Megacolony stride who gives three of your units +1000 power for each of your opponent’s rested units with a CB1 and a G Blast. This is a nice first stride and will even give you the GB2 you need for Darkface‘s skill and with being able to put three units up by +6000 power turns your units into nice early beat sticks. Still not quite Regalie’s kind of power and you have to rely more on how your opponent sets things up but it may scare your opponent into using less attacks then they can actually use.

Spike Bros get an extremely useful stride with Superheavy Tank, Tiger Centurion that allows all your units to go into the Charging state with just a simple CB1! As well as putting as many as your Charge units into the Charging state as you like you can also give any units without Charge +2000 power until the end of the turn making it good in both new and old decks.

PR-0378_(Sample)Gold Paladins get a couple of new promos, a stride and a forerunner. The stride is Golden Dragon, Rising Shine Dragon (Rise ‘n’ Shine.. I see what you did there, Bushi! Get it? Because Golds have morning related names now. I’ll leave..) which gives you the option to CB1 and G Blast on-hit to look at the top three cards and put up to two of them onto the rear-guard circles. This really helps with the new Gold Paladin keyword but I’ll go into that in a minute. The G Blast makes the cost seem a bit steep for an on-hit ability like his but it will put Gurguit at his GB2 which is a really good skill so it at least helps with that.

So with Knight of Early Morning, Koel we get our first glimpse at Gold’s new keyword, Unite. So Unite takes effect when two or more of your units were called to rear-guard circle or guardian circle in the same turn. When Koel is United, as an ACT and with a GB1 he can go into the soul which allows you to look at the top three cards of the deck and you put up to one of those three onto the rear-guard circle and that unit gets +2000 power. This seems like a better option to Rising Lionet but there is a chance that the extra power Lionet gives you would benefit you a lot.

PR-0392_(Sample) (1)Lastly we have a couple more promos. The first one is Sword Master Mimic for Granblue. When Sword Master is placed on a rear-guard circle from the drop zone he gets +3000 power until the end of turn, and if he’s Hollowed then you can give another unit +3000 power. This works great with Raceruler for being able to give both side columns a nice boost all around.

The second promo is the Royal Paladin, Sonicgal. This little pup has a GB1 and Brave ability. At the end of the turn, if he is Brave, then you can retire him to Counter Charge 2 and draw a card. This works well for Hope Keeper seeing as she could get to be using up a lot of your Counter Blasts but I’m not sure how strict Brave deck’s Grade 1 line up will be so the usefulness of this card is hard to say at this point.

That’s all for this week. I’m enjoying that the Fighter’s Collection cards are a little more flexible this time around though I do think it was also good with supporting older decks so hopefully we will see a little of both. The Kagero deck is shaping up to be something truly nasty and I can imagine that a lot of the cards in it will be very popular with tournaments and hopefully new players too. I hope there was something revealed this week that interested you and be sure to check in again next week for the next weekly update.

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguar

Cardfight!! Vanguard Weekly Card Update #26

Welcome back to the weekly Vanguard update! All the Fighter’s Collection cards have finally been revealed! I will go over the last bits of the Fighter’s Collection as well as some awesome new cards for Reckless Rampage.

G-FC02-022Believe it or not, Giraffa finally got the support people have been asking for. With a Counter Blast 1 Evil Armor Mutant Deity, Goliath gives +5000 power up to six of your units with Giraffa in their names. With this it could be wise to have four of every unit in the ride chain, maybe even 3-4 of the Grade 0, if Goliath then hits the opponent’s Vanguard you paralyse one of their rear-guards. This card partners up really well with the Grade 1, Elite Mutant, Trighoul. At the beginning of the opponent’s ride phase, if they have a paralysed unit, you look at the top five cards for a Giraffa card and put it into your hand. This can ensure that you can pull the ride chain off and that you have a lot of rear-guards for Goliath’s skill. The only two downsides to this is that he doesn’t have Giraffa in his name and it can be hard to paralyse units with Giraffa units so having a couple of Sweet Cocktails may not hurt.

Another card that helps you get the cards you want is Amphibian Dragon for Aqua Force. When Amphibian Dragon attacks a Vanguard on the third turn or more then you search your deck for a card with Trans-core in it’s name and bind it. This will allow you to always ride Trans-core with Amphibian’s second ability to Counter Blast 1 at the beginning of your ride phase to ride with a Trans-core from your bind zone, allowing you to break ride easily four times in a game. You may need a bit of Counter Charging but if the break rides are going to be your main strategy then it may be good to save your face-up damage for this card.

G-FC02-004EN-GR_(Sample)Conquering Supreme Dragon, Dragonic Kaiser Warning is a stride for the old Kaisers of Narukami. With a GB2, CB1, and a G Persona Blast with a heart of “Kaiser” he attacks the whole front row and when his attack hits you give two rear-guards +5000 power. Because he’s attacking three units he has the potential to hit all three and give two units +15000 power! The power can get even higher with the Grade 1 Crown Holder Dragon. When your Vanguard with “Kaiser” in its name hits with an attack then you can give another unit +2000 power, making +6000 if your Vanguard hits all three. Having two or three of these on the back row will really stack up the power quickly and make a big difference late game.

Witch of Quill Pen, Onion is a Grade 1 version of the recent Witch of White Rabbits, Cardamon. If you have a Vanguard with “Witch” in its name and Onion is Soul Blasted then you can Counter Blast 1 to bring her onto the field with +2000 power. With all the powering up Genesis Witches do to the rear-guards it makes it extremely useful to have a consistent field.

The last card for Fighter’s Collection is the Murakumo Grade 2, Stealth Dragon, Oboro Keeper. At the end of your turn you may choose two units names Stealth Dragon, Oboro Keeper and put them on the top of your deck to search your deck for a Grade 3 to put in your hand. I’m glad that this is another Fighter’s Collection card that can work in everything but it works especially well for Shirayuki to get Persona Blast fuel.

G-TCB01-037-R_(Sample)Onto the Reckless Rampage cards Dudley get a new Grade 3 with Dudley Jessica. Jessica is a very defensive unit for Spike Brothers with the GB2 to give the front row +2000 power at all times, allowing her to have the defence of a cross ride. When a unit with “Dudley” strides over this unit you search your deck for a card with “Dudley” in its name and you call it to a rear-guard circle with +5000 power. It’s good to finally have a solid Grade 3 for Dudleys so Geronimo will hopefully see more use.

Assault Dragon, Assault Rex gets +2000 power when there is a “Rex” in the bind zone and when a unit with “Rex” in its name is put into the drop zone then you draw a card. This is hopefully a sign that there will be more Rex Grade 2 and 1 support in the Reckless Rampage to help pull off the draw ability. The ability to gain power should already be easy for Rexes and with Dark Rex you can start to pull off some powerful combos.

G-TCB01-023-R_(Sample)We have a new legion with Shura Stealth Dragon, Hokagecongo who legions with Shura Stealth Dragon, Murasamecongo. When these two units perform legion you can Counter Blast 1 to bind all of your opponent’s rear-guards face up and your opponent binds a card from their hand face-down. At the end of the turn all the cards go back into your opponent’s hand. He also has the power up ability to Soul Blast 1 to gain +2000 power. With Murasamecongo’s skill you will be able to search your deck for the Hokagecongo and put it into your hand as long as you discard a card, if you do all pay the cost your opponent is also forced to retire a card in their bind zone and Murasamecongo gets +2000 power.

A new keyword for Nubatama has been revealed, firstly shown with the new card Stealth Dragon, Hashiribi. The new keyword is Afterimage and allows you to put a unit with this keyword back into hand after the turn if your opponent has a bound card and you have six or less cards in hand. This will allow you to pull off all the low hand abilities for the turn while still being able to defend next turn. Hashiribi also drop and draw when he’s called if your opponent has a card in the bind zone.

Lastly we have the Nubatama Grade 2, Stealth Dragon, Nibikatabira. He also has Afterimage and another ability with GB1, CB1, and SB1 when he’s placed on rear-guard to give another rear-guard +3000 power and Afterimage. This only works if you have a Vanguard with Shiranui in its name but it is still an extremely useful card for Nubatama to have.

That’s all for this weekly update of Fighter’s Collection and Technical Booster cards. Be sure to check back next week for the next one!

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard