Cardfight!! Vanguard Weekly Card Update #42

Welcome back to another weekly update of the new cards for Cardfight!! Vanguard. All the G Guardians have finally been spoiled and I will go over all of the remaining cards for Fighter’s Collection. As well as that, some awesome G-BT07 cards have been revealed and I will go over those too!

G-FC03-041EN-RR_(Sample)First in the spotlight is Pale Moon’s Chainsaw Megatrick, Furnival. When this G Guardian is placed on the guardian circle  you look at the top three cards of your deck and put one of them into your soul and put the other two cards at the bottom of your deck in any order. If the card put in your soul was a Grade 1 or higher, Furnival gains his +5000 shield. This is probably one of the best G Guardians in the set as it helps with any Pale Moon deck and I doubt there will be many times when you look at the top three and they’re all Grade 0s.

Spike Brother’s get a fairly simple yet effective card with Excellent Cheer Leader, Ailie. When you have three or less rear-guards Ailie gets the +5000 shield. This is a very easy condition to meet with the new Charge keyword as your rear-guards would go to the bottom of the deck anyway.

Guardian General of Heavenly Water, Philothea gets +5000 shield when she blocks if it is on the first or second wave of your opponent’s turn. If your opponent relies on stand triggers and having their Vanguard attack last then this G Guardian will fall short but most decks these days tend to run eight to twelve critical triggers so her extra shield will probably work more times than not.

G-FC03-043EN-RR_(Sample)Granblue’s Eclipse Dragonhulk, Deep Corpse Dragon will have you drop the top two cards of your deck to gain a +5000 shield. This, like the Pale Moon G Guardian, is very helpful in any build for their deck. It is probably best not to use it too much as it can result in decking out but this can work very well in a Seven Seas deck as they are more reliant on random drops rather than more specific ones that the G decks are good at.

Lastly for the G Guardians is Dream Mutant Deity, Scarabegasus for Megacolony. His extra shield activates when your opponent has two or more rested units. If your opponent can get around this by not boosting their attacker though if you’re against Shadow Paladin, Tachikaze or Homura Raider then you may find that you can’t guard to his full might because your opponent won’t have many units of the rear-guard anyway. As with many Megacolony cards, it’s very situational depending on what deck you are up against but at least we still have the Cray Elementals if everything else goes wrong.

Overall, I think these G Guardians are a great idea seeing as the power was getting so high from strides, so this will help balance out the power as well as hopefully giving you longer and more enjoyable games.

G-BT07-042-R_(Sample)Now, onto something a bit different. As we have been given the new perfect guards with newer abilities, it’s only natural that we would also be given quintet walls with new abilities too. Blade Wing Tilith is one of these new quintet walls that works how you would imagine with a CB1 to call the top five cards of your deck but along with that skill you can also choose as many Grade 3 cards with “Blade Wing” in their name from the guarding cards and put them into your soul. This ability is mostly useful for putting Blade Wing Reijy and Wings of Reincarnation, Blade Wing Reijy into your soul but thanks to Blade Wing Sullivan, every guardian you have gains +10000 shield so the smallest possible shield you can get from a QW is 60000 because the QW itself will receive the extra shield. This will help you tremendously against Legendary Dimensional Robo, Daikaiser Leon and other cards that mess with your guardians. I would imagine you would max this at one or two in your deck as Dark Irregulars struggle with the whole decking out business. At least Tibold helps you out with that, still probably best not to run four copies of her though for the sake of your Counter Blasts too.

We’ve seen one other QW so far and that one is for Gold Paladin. Holy Mage, Irena seems to have been specifically designed around Gurguit but may help with future Gold Paladins. As well as the usual QW skill, she has a separate skill that activates when placed on the guardian circle from the deck. When that condition is met you can discard a card from your hand and put into your hand and put the top card of your deck onto the guardian circle and give it +5000 shield. Unless Gold Paladins get some seriously good counter chargers I would recommend using the original perfect guards for Gurguits skill, but what we’ve seen from Macia, good Counter Chargers are very likely.

G-BT07-004-RRR_(Sample)Gold Paladin also get a useful Grade 2 with Knight of Spring Light, Bellimor. He has a Unite skill that gives him +2000 power which can work on your turn as well as your opponent’s turn. As well as that, he has an on-call skill with a GB1 and CB1 that has you look at the top three cards of your deck to choose one and place it on a rear-guard circle in the same column as himself, and put the other two on the bottom of your deck. Only being able to call it to the same column is a pretty annoying restriction but this is what Dawngal was made for and there’s a good chance that the new Gurguit will help with this problem like giving all rear-guards a power boost when a card is placed from the deck or maybe giving all back-row units the ‘Boost’ ability.

There was one new card that we got a pretty good idea of the skill from the anime. The card is Interdimensional Dragon, Bind Time Dragon and it was a stride that the main antagonist used. From what people can gather it has a GB2 that activates when he attacks by binding one of your rear-guards (Not Time Leap) and he gains +10000 power and +1 critical. As well as that, your opponent then chooses one of their rear-guards to put at the bottom of the deck for every card in your bind zone. This seems like a very strong ability for the cost so I’m going to assume there is at least a Counter Blast involved though we won’t really know until we see it in the official spoilers.

colored wedding gowns NZOther than all of that we have two little promos. One is quite interesting as it has the same treatment as Nega-keiopojisis and Avectro Zeus where its original art designed by a fan. This card being a Grade 1 Pale Moon unit named Beginner Juggler Dracokid. He only has 5000 power but when he is called to RC you Soul Charge 1, and if that card was a Grade 3, Juggler Dracokid gains +10000 power when attacking during that turn. He’s a very niche card but even if you are not relying on him getting the power, he still turns into a nice Soul Charger.

The other promo is a Grade 2 Gold Paladin, Knight of Slanting Radiant, Ledion. When this card enters Unite you can activate his ACT ability by Counter Blasting 1 for him to gain +3000 power; making him a 12000 attacker. It’s not a very exciting or strong card but at least it’s only a promo. We have no news of whether we will be getting these in English or not but, although he is niche, I would like to see people use Juggler Dracokid in the future.

Join me again for next week for more spoilers on the latest sets, decks, and promos.

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard

Cardfight!! Vanguard Weekly Card Update #35

Welcome back to another weekly update of the new cards for Cardfight!! Vanguard. We have quite the variation this week with Legend Deck 2 cards, Start Deck 2 cards, G-BT07, and promo cards!

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The first thing we were shown for G-BT07 is the new forms of Gurguit, Gavrail, and Gallop. This makes the new Start Deck even more desirable knowing that Gurguit will be getting a new form. It will most likely be the GR of the set but luckily instead of four GRs per case, as of G-BT07 we will be getting ten GRs per case! I’m sure this is a change that many people have been waiting for and are excited about.

Doreen_the_ThrusterMore exciting news about this set is that a highly sought after card is finally getting the reprint she deserves. If you don’t know about Doreen the Thruster she is a card from the original BT03 and proved to be a powerful asset in any Dark Irregulars deck. With her skill of getting +3000 power until the end of turn every time something goes into the soul combined with her being a Grade 1 has allowed her to remain powerful even in new G decks. Most people who use Gilles de Rais want this card because of Gille de Rais’ skill of preventing your opponent from using a Grade 1 or higher to guard, it’s already hard enough guard a G unit in the first place.

To accompany Doreen in this set we have Wings of Reincarnation, Blade Wing Reijy, another familiar face. This new form of Reijy is still a Grade 3 with two skills, his first one works from the soul and gives you the option to Counter Blast 1 and drop three cards from your hand, if you do when your Grade 3 Blade Wing Vanguard’s attack didn’t hit then you can ride Wings of Reincarnation, Blade Wing Reijy stood. His second skill would have you Soul Blast 15 when he is on the Vanguard circle if you have the original Blade Wing Reijy in the soul to give you +15000 power and +2 critical! Though it is a lot of power, it can be easily nullified with a perfect guard so it’s more of a final push, all or nothing. On the bright side, if everything does go wrong then your attack then you can at least use the new Blade Wing Tibold stride to put all those Soul Blast’d cards back into your deck, preventing you from decking out and getting all those triggers back into your deck.

steam-knights.fwGear Chronicle get a new useful Time Leaper Grade 2, Steam Knight, Mudal. When Mudal’s attack hits a Vanguard, if you are at GB1,  you can bind Mudal to Soul Blast 1 and Time Leap another unit. He doesn’t come back at the end of the turn but as an ACT you can Soul Blast 1 to bring him onto a rear-guard circle with +2000 power. Being able to pick and choose when to bring him back out with him safe in the bind zone against most clans makes him a nice little unit to bring into your deck. You may even want to use his Soul Charge to fuel something other than himself like Steam Fighter, Mesh-he to replenish your Counter Blasts.

Kimnara is back with his new form, Mighty Dragon Mage, Kimnara. First off he has the Blaze keyword that will make your Vanguard “Blazing” if at the beginning of your first attack you have more rear-guards than your opponent. Next, if your Vanguard is Blazing then at the end of the battle that Kimnara attacked you can Counter Blast 1 and put him into the soul to retire one of your opponent’s rear-guards. He can be useful thanks to the lack of Generation Break but he’s a Grade 2 with only 8k power so unfortunately he probably won’t be seen in many Kagero decks.

angel.fwWe get a nice little Grade 1 for Angel Feathers in the next Booster. Nurse of Smash Heart only has 5000 power but each time a unit is put from the damage zone into the drop zone you may Soul Blast 1 to draw a card. With the benefit of it not having a Generation Break means even the early heal triggers can give you more benefits. In the late game, using things like Holy Seraph, Raphael and Dreamlight Unicorn will help to pull off her effect and you’ll suddenly have hardly any damage and a load of cards in your hand to defend with.

Dimension Police also get some love with Cosmic Hero, Grandrifter. He is one of the Glimmer Breath clones but I feel he is one of the more useful ones of the lot. When Grandrifter is placed on a rear-guard circle, you have a Gallop Vanguard, and you are at GB1 then you may Counter Blast and Soul Blast 1 to give Grandrifter +4000 power and to give your Vanguard +4000 power with the added skill that if your Vanguard attacks with 40000 or more power then you draw a card.

marciaFinally for G-BT07 is the Gold Paladin, Knight of Thin Sun, Marcia. She is another 8k Grade 2 lacking in any Generation Break but she does get the Resist skill to make the 8k more worth it as well as one other ability. She has the Unite keyword that means when two or more units are placed on the rear-guard circle or guardian circle in one turn then her Unite conditions have been met and if she is United, at the end of the turn you can put her into the soul to Counter Charge 1, essentially making you get rid of her for a Soul Charge and Counter Charge. This is a nice little trick to be able to Unite your other units every turn without losing too much and she could also work well in some of the older Gold Paladin decks with her not needing to rely on Generation Break.

Continuing with the Gold Paladins it’s time to go through the Start Deck 2 cards. First of all is Knight of New Sun, Catillus, another Unite card. When he is United he gains +3000 power. This may seem like your usual 12k Grade 2 at first but thanks to Unite working for the guardian circle too then he can become a 12k on your opponent’s turn too, hopefully stopping your opponent from trying to kill your rear-guards.

There is also a Grade 3 version of Catillus coming in this deck, Divinity Lancer Dragon, with it becoming a 14k Grade 3 on either your’s or your opponent’s turn. He will make a nice backup Grade 3 for Gurguit and even if you don’t stride you can still get some power in thanks to Lancer Dragon.

Holy Mage, Elio will be the one to superior call the units from the top of the deck. When this Grade 2’s attack hits you can Counter Blast 1 and put him into the soul to look at the top three cards of your deck and put one of them onto the rear-guard circle. He is another card that can be used in early game which makes him seem a lot better and easy to use in all Gold Paladin decks.

G-LD02-004_(Sample)Onto the Legend Deck and we finally have the boss card shown, Dragonic Overlord “The Legend”! When this unit is placed on the Vanguard circle you can Soul Blast 1 and Counter Blast 1 to look at the top five cards and search for a Flame Dragon race Grade 3 to put in your hand. Then with a GB2, CB1, and dropping a Flame Dragon Grade 3 from your hand, Dragonic Overlord “The Legend” gains +15000 power and an extra Drive check AND once per turn, if he attacked a rear-guard, you can drop three cards from your hand and re-stand Dragonic Overlord and he keeps his new triple drive. This is a extremely strong Grade 3 and getting four of these in the Legend Deck as well as four L’Express just continues to add to the immense power of this deck.

For the perfect guard of the deck we have Aermo back as clone of the PGG Nemain. When Flame of Peace, Aermo is used to guard then you may nullify the attack if you drop another card from your hand. If you have another Flame of Peace, Aermo in the drop zone then you can draw a card and drop a card. Chances are most people will still be using Protect Orb Dragon but Aermo will help you get the Flame Dragons in your hand for “The Legend”‘s skill.

People have been waiting for Conroe, and yes, his new form is just as good as his old one. Lizard General, Conroe at first seems pretty standard, when he is placed on a rear-guard circle you can reveal a Grade 3 from your hand and search your deck for a card with “Overlord” in the name and put it into your hand, then drop any card from your hand. A lot of clans have had this kind of card but it works great for Overlord decks because of things like Dragonic Overlord “The X”, The End, and “The Ace” which involve dropping Dragonic Overlords from your hand and the new “The Legend” for dropping Flame Dragons. His second ability is an ACT which would have him retire himself to give your Overlord Vanguard the ability that lets you Counter Charge 2 everytime it attacks. Considering Dragonic Overlord cards tend to attack 2 – 3 times a turn this second skill basically resets your damage zone for Counter Blasts which means you can activate all your crazy abilities all over again.

All that’s left of the Legend Deck are the triggers, which are all vanilla. The crit, Tenpou Master, Hakkai. A second crit, Seiten Master, Goku (That’s quite the down-grade… it’s a little embarrassing.). Kenren Master, Gojo the draw trigger. Finally Sanzou Master, Genjo the heal trigger.

G-FC03-005-GR_(Sample)For Fighter’s Collection Pale Moon will have a GR stride, Dreamy Axel, Milward. With a GB2 you can Soul Blast 1 and G Blast to Magia out two units with an added 4000 power. Then choose as many of your rear-guards equal to the amount of Dreamy Axel, Milwards face-up in your G zone, and when those units’ attacks hit a Vanguard you can choose a card from your soul and call it over another card. Using Darkside Princess will add to this power boost putting her at 17000 power on her own and with her going into the soul anyway you may as well bring something out on top of her.

Kagero get a RRR stride, Flame Emperor Dragon King, Iresist Dragon, who is useful as the first and potential back-up if things go wrong. When this unit’s attack hits you can Soul Blast 1 to retire one of your opponent’s rear-guards and also retire the other rear-guard sharing the column. The second part of this effect gets past resist and will give you a better chance to put your Vanguard in the Blazing state next turn.

Now onto some promos, starting off with the Gear Chronicle promo, Crunching Worker. When Crunching Worker is placed on a rear-guard circle you can either have him lose one grade or gain one grade which will allow you to Time Leap him to anything from Grade 1 to Grade 3, making him an extremely flexible unit. I hear that the space for Grade 1s in Gear Chronicle is a little tight so this poor guy might struggle to see some play but I think he’s a very useful and interesting card.

PR-0398_(Sample)Next we have a couple of promos that were originally only shown in the manga. The first one is Raven Hair Ezel. He is the first of his kind with having a Break Ride-like ability but needing an Ultimate Break (Limit Break 5) to activate it, leading people to dub it Ultimate Ride or Ultimate Break Ride. When he is placed over a Grade 3 Ezel Vanguard and you have five damage then this unit gains +10000 power and your opponent cannot use Grade 1s or higher to guard. This is really a final push card but him being a Grade 3 himself will at least allow you to ride over him again and pull off the effect once more. If Ezel gets a bit more support in G-BT07 then this card may see a good place in current decks.

Secondly we have Excite Battle Sister, Gelato. When she is placed on the Vanguard circle you can Soul Blast 1 if you have a Battle Sister heart to look at the top cards of your deck equal to the amount of Battle Sisters you have on the field and choose one of the cards to put into your hand. Unfortunately Battle Sisters need a little bit more power before they can match the rest of Oracle Think Tank but that’s not to say that this card is bad, they just need something else to help them, maybe a big Battle Sister finisher.

That’s everything for this week. Join me again for next week for more spoilers on the latest sets, decks, and promos.

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard

Cardfight!! Vanguard Weekly Card Update #30

Welcome again to the weekly Vanguard update. We finished off all the Technical Booster cards last week so now it’s time to look deeper into the future with the next booster set, G Booster 6 Transcension of Blade and Blossom.

G-BT06-010-RRR_(Sample)Neo Nectar are the first up with their new Grade 3, Centaurea Flower Maiden, Ihnes. This lady shows us once again the power of Bloom with her ability allowing you to get some extra shield in preparation for your opponent’s next turn. When Inhes’ Bloom is triggered (By having another copy of her landing on a rear-guard circle) it gives all the other copies of her the ability to go to the bottom of the deck then look at the top five cards for one with Bloom and put it into your hand. Now if  you want the Bloom cards in your hand a little earlier then you also get a chance to get one when you ride her; When she hits the Vanguard circle you can CB1 and SB1 to look at the top five again and search for a Bloom to put in your hand. Ihnes is a really good support Grade 3 for Ahsha and even has potential to be the main boss in a lower budget Neo Nectar deck. Though maybe people will just want her for her beautiful artwork.

Neos also get a nice perfect guard. Remember all the Technical bros getting the G perfect guard and the special G perfect guard with the extra abilities? Well it seems that’s going to be a thing with all clans now. Neo Nectar get Cherry Blossom Blizzard Maiden, Lilga who has the Bloom keyword, making her a great target for Ihnes to put to the hand. Lilga’s Bloom costs a CB1 but with that it allows you to put all of the cards with the same name into the hand. This gives you a nice opportunity to use Lilga offensively until something better comes along and then pop her back in the hand for a quick defend. This works so well with Ihnes that you could easily of had all your perfect guards in your hand at some point. If you quickly swap your Vanguard to Ahsha and are using Early-flowering Maiden, Pia that will allow you to put the perfect guards back into your deck, allowing for more perfect guard searching!

G-BT06-011-RR_(Sample)We have a similar card to Ihnes for Royal Paladin with Model Knight, Orhan. Similar to Ihnes, when he is placed on the Vanguard circle you can CB1 and SB1 to search your top five cards for a card with Brave and put it into your hand. His other ability is very different to Ihnes’s though. With a GB1 and if his Brave is active (Meaning you need to have three or less cards in your hand for it to be active) he gives the whole front row +3000 power which may not seem like much but that is even in your opponent’s turn so the more he’s attacked the harder it will be to hit him. This will work great against Aqua Force with their continuous yet weak attacks. As well as Ihnes I feel you can make a budget deck with Orhan as your boss if you were looking for a more defensive Royal Paladin deck.

If you are going for the Altmile build though then you might want Counterattack Knight, Slayman. This trusty Grade 2 has a GB1 skill that allows you to CB1 and drop a card from hand when attacking to search your deck for a Grade 2 and bring it onto the field with an extra +2000 power. He doesn’t eat up the soul like Benizel and doesn’t need to be boosted like Knight of Twin Sword but he does need Altmile as the Vanguard and dropping a card for it may seem questionable, but wait! His skills don’t end there. He also has the GB1 Brave ability that gives him an extra +3000 power as long as Altmile is your Vanguard and like Orhan’s skill it even works on your opponent’s turn, which will annoy your opponent when they thought the only unit they would be able to hit is your 9k rear-guard. They’ll be dreading Slayman by the end of the game.

G-BT06-049-C_(Sample)“But Brave is such an awkward condition to meet” I hear you screaming, well luckily there is a solution for this, meet your new favourite G Royal Paladin! Knight of Power Charge! His 6000 power may put a few people off but you can retire him through an ACT to choose any amount of cards in your hand and put them into the bind zone face down. Retiring him and not being able to easily superior call him is a bit of a bother but if you have ten cards in your hand and you want to activate your Brave skills then he’ll be your best friend.

Rush is a new keyword given to the Nova Grapplers, a clan we haven’t seen for a while. Rush activates once the unit restands due to an effect of a different card. The first card to show off this keyword is the Grade 1, Kumah the Destroyer. When Kumah’s Rush is active he gains +5000 power so he doesn’t have a super-mega-ultra crazy skill but with the other G Novas already giving around 5000 power then he can get extremely strong with standing him up a lot in battle.

To accompany him is the Grade 2, Master Kungfu. Master Kungfu has an on-hit Rush skill which gives you the option to CB1 when his attack hits to stand up another unit and give it +5000 power. You might want to target another Master Kungfu with this to keep an onslaught of attacks coming your opponent’s way or give it to Kumah for a +10000 boost of power.

G-BT06-016-RR_(Sample)Pale Moon are getting a new stride by the name of One Who Tells the Demise, Mephisto. If you flip faceup another G unit (Editor’s Note – G-Blast!) then all your units gain +1000 power for each faceup card in your G zone called One Who Tells the Demise, Mephisto. Then for every two faceup cards in your G zone you can call one unit onto a rear-guard circle and give it +5000 power and at the end of the turn it goes back into the soul. Mephisto is an extremely strong finisher with bringing out new units with the potential of having an extra +8000 power as well as Intensely Spicy Clown getting more more power for each unit brought out plus Intensely Sweet Clown who gains another +5000 when brought out from the soul.

Acrobat Bear will help you with getting the cards you need into the soul. With a vaguely Gold Paladin-y skill, this little Grade 1 has you search the top three cards of your deck when placed on the rear-guard circle. The search is to put any one of the three cards into your soul and put the rest to the bottom of your deck. He does need a GB1 so he won’t be used in every deck but he is good at what he does.

Crescent Moon Juggler is a Glimmer Breath clone that allows you to Magia one card and give that unit and Moon Juggler +2000 power until the end of turn. Like all Glimmer Breath clones it costs a CB1 and SB1 with a GB1. Luckily you can use him multiple times if you were to use other cards to Magia him out of the soul.

Lastly for G-BT04 we have the Granblue card Disappear-running Zombie. When he’s placed on a read-guard circle, with a GB1 and if he’s Hollow, then you can search your deck for a card and put it into the drop zone. If he is not Hollow then you just take the top card of your deck and put it in the drop zone. This is such a good ability for Granblue, being able to be so precise with what you are putting into the drop zone.

That isn’t the end of Granblue as a whole for this week though. A couple of trial deck cards appeared, Witch Doctor of the Corrosion Sea, Negrorook and Underling Pirate Skeleton, who are a Grade 2 and 1 with the same ability. These two get +2000 power when there is a GB1 and if they are Hollowed they gain another +5000 power, making them much stronger than the average clan’s version of them.

As an additional note, Daigo will be getting a new set giving more support to the Sanctuary Guard archetype. Sanctuary Guard Dragon and Sanctuary Guard Regalie will be getting reprints as well as Sanctuary Guard Arc finally becoming a card (Previously only shown in the anime). There will also be a new arrival with Sanctuary Guard Imperial who is a new stride for the archetype.

That’s all for this week. Be sure to check in next week for more G-BT05 cards and hopefully some Legend Deck cards!

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard

Cardfight!! Vanguard Weekly Card Update #27

Welcome once again to the weekly Vanguard update. This week we get to see some Technical Booster fun along with a bunch of promos so be prepared for a lot of Technical goodness.

G-TCB01-022-R_(Sample)I’ll start off with the newly shown R stride for Nubatama. Rikudo Stealth Dragon, Zaramerakan seems to be a rather more complex version of Rikudo Stealth Dragon, Gedatsurakan that works more with the new Afterimage keyword. When Zaramerakan’s attack hits you choose one card from your opponent’s hand and bind it and if you have three or more rear-guards with the Afterimage keyword then your opponent chooses a card from their bind zone and retires it. Not being able to choose which card to retire is a bummer but it at least allows you to put a card in the bind zone beforehand which Gedatsurakan didn’t let you do. Gedatsurakan would still be best for older Nuba builds though Zaramerkan works great in the new G decks.

Speaking of units with Afterimage, Stealth Rogue of the Mirror Moon, Tsubakuro is a new unit that specialises in defending though thanks to the Afterimage skill you can attack with him and then defend next turn. His skill is simple and with a GB1 that gives him +5000 shield making him a 10k guarder. The downside is that he’s a 6k Grade 1 so even when on the offence he won’t be doing much damage.

Another Afterimage unit is Stealth Dragon, Onibidoushi, a stand trigger that can either go back into your deck or into your hand. When he is placed on a rear-guard circle with a GB1 you can draw a card and put him back onto the top of your deck and give another unit +3000 power until the end of turn. It’s nice for the extra card though getting rid of a 10k shield like that can be risky. This card id yet another way for people to screw over my SP Witches…

With some Shiranui support we have the Heart Thump Worker clone, Stealth Dragon, Noroi. So as you may know with the Heart Thump Worker clones, when your G boss (In this case Shiranui) attacks you may put Noroi into your soul to draw a card and give Shiranui +5000 power. Along with this clone we also get the LB Enabler Stealth Beast, Kurosakazuki who can really help with the old bosses from BT13, Shura Stealth Dragon, Kujikiricongo and  Shura Stealth Dragon, Kabukicongo.

G-TCB01-015-RR_(Sample)On to Tachikaze we have the Amber clone Blade Dragon, Jigsawsaurus. There is a slight difference compared to most Amber clones and that is as well as the GB1 and CB1 you also have to retire one of your own units, if you do you can also retire one of your opponent’s and this unit gets +5000 power, as well as that he also allows you to draw a card if his attack hits a Vanguard. Thanks to the new Grade 3 Emperor Dragon, Gaiaemperor you can easily get that retired card back onto the field, reactivating on-call abilities and allowing you to rearrange your field.

You could combine Jigsawsaurus with the new Freeze Dragon, Freezernics who makes the best use of being retired. When he is retired, if you have a Gaia Vanguard, you can Counter Charge 1 and Soul Charge 1 and give another unit +2000 power.

When Beam Dragon, Apatomaser  is placed on rear-guard circle you may CB1 and SB1 if you have a Vanguard with Gaia in the name and Apatomaser gets +2000 and when he attacks, if he is engorged, he gets +5000 power and you draw an extra card. There seems to be a lot of drawing considering you can easily get these units back as soon as they’re put in the drop zone. This may eliminate any need for Draw triggers in G Tachikaze.

Savage Guardian is the new G Perfect Guard. It’s nice to see the Savages again and the Counter Charge will really help Tachikaze. Along with the new Perfect Guard we also get the Heart Thump Worker clone Cannon Fire Dragon, Parasalauncher who works with Gaia.

G-TCB01-041-R_(Sample)Spike Brothers have been shown to have two Perfect Guards, the standard G Perfect Guard, Kissmark, Alma and one without the Counter Charge but with additional skills, Untouchable, Milly. Milly has the charge ability to put into the hand from your rear-guard circle if her attack hits a Vanguard. This works great alongside the new Grade 3, Exceptional Expertise, Rising Nova, who will allow you to bring her out from the deck and give her +5000 power for an 11k attack without boost.

When Axe Diver is placed on rear-guard you may CB1 and SB1 and when you have a Vanguard with Rising in the name you bind one of your own rear-guards and then call it back onto a rear-guard circle. This is great for getting your units to charge and if your unit is then charging it gets +5000 power until the end of turn. This can be superior called by units like Rising Nova in the middle of the battle phase to then essentially stand another unit back up and allow it to charge.

The Heart Thump Worker clone for Spike Brothers is Liar Lip who helps out with your Rising Vanguard and the Limit Break Enabler is Cheer Girl, Elza which is a lot of help for Bad End Dragger.

For promos there’s a big mix of things including a few much needed reprints. Whether these cards are going to be released in English or not is not yet known.

PR-0367_(Sample)The first new promo is Tickaway Dragon for Gear Chronicle. This is a very interesting Grade 1 that puts a card from your drop zone on the bottom of your deck when one of your other rear-guards in placed on the rear-guard circle due to a Time Leap effect. This will prevent you from decking out and allows you to put those all-important triggers and Perfect Guards back into your deck.

Tachikaze get a very simple booster with Savage Foxy. When she boosts if you have less rear-guards than your opponent, she boosts for an extra 2000 power, making her a 9k booster. Along with this Nubatama also get a booster that is a 6k Grade 1 that gets +4000 power when boosting a Vanguard with a GB1.

The last new promo is Chocolatier Ronne, a Bermuda Triangle Grade 1 who has a very Bermuda-y effect. When she is bounced back into the hand you can CB1 and SB1 to draw a card.

For reprints we have many but they are all very wanted cards. For Pale Moon we have Purple Trapezist, for Dark Irregulars Flying Librarian, Link Joker get Dark Metal Chameleon, Libergal for Royal Paladin, Dandelion Musketeer, Mirkka will get her non-chibi form for Neo Nectar, and finally King Serpent for Granblue.

That’s all for this weekly update of the Technical Booster and promo cards. Be sure to check back next week for the next one!

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard

Cardfight!! Vanguard Weekly Card Update #24

Welcome once again to the weekly Vanguard update! Fighter’s Collection 2015 Winter and G Booster Set 6 both get some love this week with a mix of clans in both sets. Robots of justice, dragonic ninjas, steam-punk time-travelling eagles, we’ve get ’em all today!

G-FC02-006EN-GR_(Sample)Legendary Dimensional Robo, Daikaiser Leon comes onto the battlefield to destroy your opponent’s guardians to follow the Kaiser tradition. With a GB2, CB1, and G Persona Blast, if you have a “Kaiser” heart then when this card’s drive check reveals a Grade 3 you retire one of your opponent’s guardians, including getting rid of those pesky perfect guards.

Of course justice doesn’t fight alone though! Daikaiser Leon has his trusty subordinates such as the Grade 2 Dimensional Robo, Daibazooka. When you have a “Kaiser” Vanguard Daibazooka gets +2000 power, but there’s more to him than just a simple power buff! Yet again if you have a “Kaiser” Vanguard, if you trigger check Daibazooka he gets an extra Grade making him Grade 3! So much Kaiser love for screwing up your opponent’s guard.. it’s so wrong.. but feels so right.

Have a lovely Nightmare Doll Master, Brenda for a great addition to the Workroids of Pale Moon. You may put Brenda into the soul as an ACT to bring a Workroid unit and then you can give that new unit the effect of when it’s placed into the soul you can bring Brenda back out. Nightmare Dolls have a lot of flipping and flopping out of the soul these days, I’m hoping for an Upright Lion clone for the Nightmare Dolls to give them a nice boost in power.

G-FC02-015-RRR_(Sample)The ninjas are back in town for both Murakumo and Nubatama. Our Murakumo unit shows some support for the Hyakki cards (Well, when I say cards, I mean Hyakki Vogue “Яeverse”). Ambush Demon Stealth Dragon, Hyakki Vogue Nayuta’s skill allows you to put a Hyakki rear-guard to the bottom of your deck and if you have a Hyakki heart you can clone one of your rear-guards and give the clone +10000 power and then put the clone into your hand at the end of the turn. You could even use this to have a 16k perfect guard guard that goes into you hand at the end of your turn, then rinse and repeat.

The Nubatama is in support of Shura Stealth Dragon, Steel Blade Shura Stealth Dragon, Hayakujirakan. If you have a Shura Stealth Dragon heart and you CB1, you choose a card at random from your opponent’s hand and bind it face down. Then if the number of cards in you opponent’s hand is three or less your opponent binds all of their rear-guards face-up. This can disrupt your opponent’s plans of intercepting and with Stealth Beast, Kuroko you can kick your opponent when they’re down by retiring two cards from the bind zone if the attack hits.

G-FC02-017-RRR_(Sample)There’s something very exciting regarding Spike Brothers in this Fighter’s Collection. Hand of Deity, Good End Dragger allows for some great support towards what many would say to be the best card in Spike Brothers. You may CB1 and put a card from your hand into your soul, if you do then at the end of the battle that this unit attacked and you have a heart with “Bad End” in it’s name (Currently only Bad End Dragger) you can search your deck for two Grade 3s and call one to rear-guard and ride the other as rest. This compliments Bad End Dragger’s skill to give your rear guards huge buffs and allows you to use Bad End Dragger’s skill several times in a game with ease.

For Gear Chronicle we have a new Grade 3 that works wonders on the rear-guard and supports Chronoscommand (A nice break from all the Chronojet support). When Calling For Revolution Gear Eagle’s attack hits a Vanguard and you have a Vanguard with “Chronoscommand” in it’s name then you can Time Leap one of your rear-guards. Also, when you would stride with a Chronoscommand card you may put a rear-guard to the bottom of your deck and look at the top ten cards of your deck to put two cards with Time Leap from among them and put them into your hand. There is some seriously heavy support for the new Time Leap keyword so let’s hope that the other clans keywords get just as much of a good treatment.

G-FC02-048EN-RR_(Sample)Now let’s quickly head to the Zoo nation for the last of the Fighter’s Collection cards for this week. Starting off we have Maiden of Waterpot who is a Grade 1. She can put herself into the soul and put a normal unit from your drop zone onto the top of your deck when a card with “Maiden of” in it’s name is placed on the rear-guard. If you do and your Vanguard has “Maiden of” in the name you may shuffle your deck, draw one and Counter Charge. This has a very broad use compared to the other cards in this set and without a GB1 or 2 this card can be used very early in the game.

Finally for Fighter’s Collection we have the Great Nature Grade 1, Honorary Assistant, Mikesaburo. When this little kitty is placed on the rear-guard circle you can choose one of your other rear-guards. It gives that unit the skill to search your deck for a Grade 3 when it is sent to the drop zone from the rear-guard circle. This is believed to be support for a Chatnoir stride but we will still have to wait for the reveal of the Great Nature stride.

GBT06-2Now it’s time for some sneaky G-BT06 reveals. The first one I will talk about is a new Granblue Grade 2 unit. Seven Seas Master Swordsman, Slash Shade gives Granblue a bit more of an aggressive angle by working from the drop zone to retire one of your Grade 1 or greater rear-guards if you have a Vanguard with “Seven Seas” in its name to then call himself to rear-guard. This has no Generation Break so if he’s in the drop zone you can call him if you have another copy of him on the Vanguard circle.

Some more exciting Granblue news comes in the form of a simple reprint. Every Granblue player’s beloved Ruin Shade will be partaking in the new G-BT06 set with all new artwork. She has always been an amazing Grade 2 for Granblue and highly sought after for years and now that she’s being reprinted as an R, everyone’s dreams have come true. Allowing you to put the top three cards in the drop zone and gaining power on top of that to make her an 11k Grade 2 will let you beat your opponent with no mercy.

GBT06-5 Who would have thought that they would see the EB01 Pale Moon stand trigger, Hoop Magician, all grown up. Meet Hoop Master, an interesting new perfect guard for Pale Moon who’s first skill works like the old perfect guards with not being able to Counter Charge but she does have one trick up her sleeve. Her second skill has GB1 and when she is placed on the guardian circle you may CB1 to Soul Charge 1 and choose a card from the soul and place it on a rear-guard circle in the front row. This is Magia so the card has to go back into the soul at the end of turn but the new unit is given +5000 shield and the ability to intercept so you could bring out a Grade 0 and be intercepting for 15000 for a future attack on that turn.

The Royal Paladin keyword has been revealed through Knight of Backwind, Selim. If you have a Vanguard with Altmile in its name he gains +3000 power so long as the conditions of GB1 and “Brave” are met. This new Brave keyword takes effect when you have three or less cards in your hand. This is an odd choice of skill to have for Royal Paladins and will make draw triggers a lot less used and can be a big hindrance, hopefully their skills will be worth it though. Selim’s second skill is very useful though, when he is in the deck he gets +1 Grade making him a Grade 2 allowing him to be easily searched by lots of G era cards.

GBT06-6Ranunculus gets a new Forerunner with yet another little Neo Nectar cutie. You may put Peach Orchard Maiden, Erumi into the soul if you have a Vanguard with Ranunculus as your Vanguard and if you do you choose one of your Grade 2 or greater rear-guards and clone it. At the end of the turn you put the new clone into your hand. This is Counter Blast free which makes her cheaper to use than Spring-Heralding Maiden, Ozu though with Ozu you had a wider range of cards to choose from with her letting you clone a Grade 2 or less but also not letting you put it back into your hand afterwards.

Beast Deity, Jackal Lord is a new Grade 2 and great support for the Beast Deities of Nova Grappler. When he is placed on a rear-guard circle you may CB1 and until the end of turn Jackal Lord allows you to stand another unit when he attacks and gives it +3000. You can perform nice combos with this and Beast Deity, Dragotwist providing you can spare the Counter Blasts.

Last of all we have a Grade 2 Shadow Paladin, Darksaga Painter, who supports the Abyss build. With a GB1, when this unit is placed on the rear-guard, if you have an Abyss Vanguard you may draw a card and then discard a card. Also, when he is in the deck he gets a similar effect to Selim but in reverse, he loses 1 Grade allowing him to be easily called out with the new Shadow Paladin builds.

That’s all for this weekly update of Fighter’s Collection and G-BT06 cards. Be sure to check back next week for the next one!

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard

Cardfight!! Vanguard Weekly Card Update #22

Welcome once again to the weekly Vanguard update! We have got some exciting new Fighter’s Collection cards shown this week. Luckily this week’s update will be a lot shorter than last week’s four-parter but the reveals are just as good, if not better.

G-FC02-009-RRR_(Sample)Seeing as Oracle Think Tank have had such bad luck with a lot of people finding the Susanoo support somewhat underwhelming it’s only right that they get some buff units to balance it out, and the best buff unit to get the job done is this young lady, Floral Witch Master, MiMi. Yes, the Oracle Think Tank Witches are back and better than ever! MiMi is a stride that comes in the next Fighter’s Collection and when she is placed on the Vanguard circle you may discard a card with “Witch” in it’s card name from your hand and if you have a “Witch” heart your opponent has to make the decision to either discard two cards from their hand or take one point of damage with all trigger effects of that check nullified. Due to this not needing a flip you can use her four times in a game and there are no restrictions on how much damage your opponent must be on so this skill can be the finishing blow. Your opponent will most likely have two or more cards in their hand at the time you use this but they may feel they can prevent more damage by keeping the cards in their hand so it’s a nice way to whittle them down. To ensure you have Witches in your hand while still keeping a stable field it may be wise to use Emerald Witch, Lala who can recycle your hand and Little Witch, LuLu for the extra draw.

G-FC02-026-RR_(Sample)In case you’re struggling to claw your way towards a Scarlet Witch, CoCo this set has you covered for another Grade 3 OTT Witch. Rose Red Witch, CuCu is an 11k Grade 3 who can work both on the Vanguard circle and rear-guard circle. When she is placed on either of the before mentioned circles, if you have a Witch Vanguard, and you have one or less cards in your soul you may Counter Blast 1 to draw two cards and discard one card from your hand. This allows for a bigger chance of having Witches in your hand for MiMi’s skill. This will also give more defensive options in the long run to have an 11k Grade 3 which OTT Witches did not have before, though luckily we do now have Light Elemental, Peaker so you can get CoCo to the same defensive power as CuCu. What they really need now is some more Grade 1 and 2 Witches, though with such support people might call out “Overpowered!” but I personally think these Witches are really cool and deserve more support after all this time.

Pacifica gets more support in this set with Friend of the Sun, Malucca. Malucca’s ability is extremely useful for the new Pacifica stride, Twinkle Happiness☆Pacifica. When Malucca is returned to the hand from the rear-guard circle and you have a Pacifica Vanguard you may search your deck for a Pacifica card and put it into your hand. You may then reveal three Pacifica cards from your hand with different names to Counter Charge 1, Soul Charge 1, and give another unit +5000 power. Combining this with Twinkle Happiness☆Pacifica makes it extremely easy for Pacifica to gain the extra critical by making it a lot more consistent to have those three Pacificas in hand.

G-FC02-003EN-GR_(Sample)From cute mermaid idols to giant flame dragons of death, we have some Seal Dragon support for Kagero with Helldeity Seal Dragon, Crossorigin. Crossorigin has the ACT ability with the cost of Counter Blast 1 and turn any G unit face-up and for every face-up Crossorigin choose one of your opponent’s rear-guards and retire it, then for each rear-guard retired your opponent reveals the top four cards of their deck and chooses a Grade 2 from among them and calls it to an open rear-guard circle and then if your opponent has two or more Grade 2s Crossorigin gains +1 critical. This is a great, consistent unit for Seal Dragons and making it so your opponent has to call the units to open rear-guard circles is a nice touch. As we can see from the clans who had their two cards shown, the two cards a clan gets will work well together and are helping a certain build so we can expect another Seal Dragon unit.

Sword Physical Liberator, Magnus is a nice Grade 2 for Gold Paladin’s Bluish Flame Liberators. When Magnus is placed on a rear-guard circle from the deck and you have two or more cards with “Liberator” in their name on the Vanguard circle (Meaning you could have a Liberator legion, strode over a Liberator legion with a non-Liberator, or even strode over a single Liberator with a Liberator stride.) then you can look at the top three cards of your deck and search for one card with “Liberator” in it’s name to call to a rear-guard circle and put the rest at the bottom of your deck. If you called a Bluish Flame unit you may then put it into your hand. This allows you to have a better chance of using Prominence Glare‘s ability to drop a Bluish Flame to gain +1 critical and prevent your opponent from perfect guarding, and using Holy Flame‘s skill will give you a bigger chance of bringing Magnus out.

G-FC02-028EN-RR_(Sample)A new Shadow Paladin Witch has been shown, Witch of Intelligence, Dehtail. When Dehtail is placed on rear-guard and you have two or more cards with Witch in their original name on the Vanguard circle (This works the same as Magnus’s condition) then you can choose an opponent’s rear-guard circle that is occupied by a rear-guard and your opponent reveals the top five cards of their deck and searches for a Grade 0 from among them to call to that circle. As an SP Witch player I can say from experience how amazing this card really is going to be. The biggest worry with the new stride, Witch Queen of Transfiguration, Sinclair, was that your opponent wouldn’t have enough Grade 0s to activate her skill but this helps to pull it off and it’s a nice addition to have a rear-guard Witch who has a wider range of your opponent’s cards to work with to get those Grade 0s on the field. I will definitely be running this card but the Grade 2 slots in Witch decks are already very tight so watch out for what you take out for this card.

 

 

VG-G-TD08

We have now had official announcements for G Trial Deck 8: Vampire Princess of the Hades Hour and G Booster Set 6: Transcension of Blade and Blossom. We have two cards officially confirmed for the Trial Deck and those are the Grade 3 Night Mist Vampire Princess, Nightrose (who can Rough_Seas_Bansheebe seen to the left of the Trial Deck’s poster) and a reprint of a beloved critical trigger for Granblue, Rough Seas Banshee, with alternate art. This is a very exciting time for Granblue and I’m enjoying all this support for previously highly unsupported clans.

For the next Booster Set (Transcension of Blade and Blossom ) Royal Paladin, Shadow Paladin, Nova Grappler, Pale Moon, Granblue, and Neo Nectar are all getting additional support as well as some Cray Elemental cards. So far not much has been revealed about this new set. What we do know however is it will contain Secret Packs (Booster packs containing five Secret Rares) which will include reprints of Blaster Dark Revenger “Abyss”; Revenger, Phantom Blaster Dragon “Abyss”; Blue Sky Knight, Altmile; Ranunculus Flower Maiden, Ahsha; and lastly Exxtreme Battler, Victor. There are two new units for G-BT06 that have had their names and pictures revealed, these are the new versions of Altmile and Ahsha, Transcending the Heavens, Altmile and Ranunculus in Glorious Bloom, Ahsha.

alty-and-ahshyWe also have the name revealed for a new Granblue stride, Mist Phantasm Pirate King, Nightrose and the pictures (but no names) for a Shadow Paladin dragon and a Nova Grappler Raizer Legion.

A robot and dragon

Lastly we just have a couple of promos. The first one is a Grade 1 Royal Paladin, Transition Sage, Lyron. When he is placed on a rear-guard circle you may Soul Blast 2 to draw a card. This is the second card that has this ability for Royal Paladin (The first one being Knight of Reform, Ladinas) though the previous one was also a promo so this may have just been PR-0374_(Sample)made to give people another chance of getting this kind of card. A big hand size is always nice but with a Soul Blast 2 in modern Royal Paladin decks it may seem like a very big cost to pay unless you have a lot of cards to fill the soul back up.

The second promo is for Link Joker. When Star-vader, Mulepton is placed on the rear-guard circle and your opponent has at least one locked card you may Counter Blast 2 to choose an opponent’s rear-guard circle and they must choose a card from their hand to place on that circle and locked. This will mostly be helping for Chaos Breaker decks and now that there is an efficient Counter Charger in the form of Confusion Star-vader, Zinc this card may see some play despite it’s high Counter Blast cost.

Well, this concludes this week’s update. The reveals this week have been very exciting a contain a lot of really cool and useful cards (But maybe I’m just saying this because of SP Witch support) and I hope the reveals stay just as exciting for next week well we’ll most likely see more Fighter’s Collection and hopefully some Granblue cards for the upcoming G-TD08 and G-BT06. Thank you for joining us this week and don’t forget to join us again next week for the cards revealed in the next seven days.

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard

Cardfight!! Vanguard Weekly Card Update #21 Part 4

Welcome back to this multi-part weekly card update for this week. In this part we will be talking about the new cards shown for G-TD06 Rallying Call of the Interdimensional Dragon and G-TD07 Illusionist of the Crescent Moon.

G-TD06-004Steam Knight, Irkuh is a new Grade 3 and shows that we get no 10k Grade 3s in this deck with himself, Chronojet, and Classic Gun all being 11k. Irkuh’s skill is one we’ve seen many times by getting +3000 power with a Counter Blast 1, though this one is at GB1 for a good reason because when being boosted by a 7k Grade 1 you can easily hit 21k power. This makes it so your opponent has to guard a little bit extra every turn which really makes a difference to the game. With cards like Steam Scara, Merkal and Steam Worker, Etana you can get this guy to a nice 26k power.

In this Trial deck you also get the vanilla Grade 1 and 2, Steam Battler, Ur-giru (Grade 1) and Steam Fighter, Jimmdal (Grade 2).

Twilight-impulsing Gear Pony is a 6k Grade 1 that can boost for 9k with a GB1. This may have potential for future units in Gear Chronicle but for now it doesn’t serve much of a purpose other than the chance that you’re using 12k Grade 2s to get them up to 21k power.

G-TD06-012We get the usual perfect guard with Steam Maiden, Sanira who many people seem to want to replace Gear Raven with for the only reason being that she is cuter. That’s a good enough reason if you ask me. Another defensive unit in the Trial Deck is Ruin Lingering Gear Goat who gains +10 shield when intercepting.

Engaging Gear Cat is the Trigger with a skill in this deck and it’s a Stand Trigger that goes into the soul to give a unit +3000 power. People may still think Lucky Pot Dracokid is a lot better due to him being a Draw but it’s nice to have the flexibility.

The last four cards in the set are the four vanilla Triggers. Steam Scara, Ka-lanma (Critical Trigger); Steam Scara, Udul (Draw Trigger); One-two Punch Dracokid (Stand Trigger); and Twinkle Worker (Heal Trigger).

Pale Moon get a Steam Knight, Irkuh clone to gain +3000 power with a Counter Blast in the form of Breathing Couatl. Just like with Irkuh it’s a breeze to get that 21k and add a Intensely Sweet Clown to get up to 26k nice and easy.

G-TD07-004The second Grade 3, Mirage Sword, Judy, unlike Gear Chronicle’s Trial Deck, only has 10k power but becomes 16k when attacking. She also has the ability to Counter Blast 2 when she is placed on the Vanguard circle to Soul Charge 1 and call a Grade 2 or less from your soul to the field.

Card Dealer, Jacqueline would be a good card to bring out with Judy. Jacqueline is an Amber clone so when she is boosted you may Counter Blast 1, if you do you Soul Charge 1 to then bring another Grade 2 or less from the soul. Using this multiple times can really strengthen your field. Using this when Lunatec Dragon is Stride on your Vanguard can also give flexible boosts.

Just like the other Trial Deck there is a vanilla Grade 1 and 2. The Grade 1 is Miracle Tumbler, Lance and the Grade 2 is Star Magician, Elen. As well as those Trial Deck staples we also get the perfect guard, Water Juggler.

G-TD07-006The other cards are mostly things we’ve seen before. We have the 12k Grade 2, Sinhalite Beast Tamer, the 15k interceptor, Gluttony Clown, the 10k Grade 1, Obsidian Beast Tamer, and the Triggers, Kitten Juggler (Draw), Surprising Clown (Stand), Poison Juggler (Crit), Tender Breeder (Heal), and Amethyst Beast Tamer (Stand). Both Poison Juggler and Amethyst Beast Tamer go into the soul to give a unit +3000 power which is a bit more handy these days with Pale Moon doing more Soul Blasting than they used to.

Well that ends it for all the parts of this week’s updates. That was far more than I expected it would be but at least we managed to get through them all! Next week we will most likely be seeing some Fighter’s Collection cards and as I’ve said many times I love Fighter’s Collections so I’m excited for that.

Don’t forget to join us again next week for the cards revealed in the next seven days!

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard

Cardfight!! Vanguard Weekly Card Update #21 Part 2

Welcome back to this multi-part weekly card update for this week. In this part we will be talking about the Oracle Think Tank and Pale Moon units shown for G-BT05 as well as a special Fighter’s Collection card.

G-BT05-056Battle Sister, Muffin is a new Critical Trigger that can be put back on top of the deck. If you do put her on the top of the deck and you have a Vanguard with “Battle Sister” in it’s name you can give another rear-guard +3000 and if you have five or more cards in your hand when the attack hits you can Counter Charge 2 which is really handy for Battle Sisters and their excessive Counter Blasting. Seeing as you only need a Battle Sister Vanguard you can give this ability to cards like Silent Tom to give you a better chance of hitting.

Susanoo has been given a little bit of support with the Critical Trigger, Divine Sword, Kusanagi. Kusanagi is a Heart Thump Worker clone where if your Vanguard with “Susanoo” in it’s name attacks you can put him into the soul to draw a card and give your Vanguard +5000 power. The power helps but the one draw isn’t amazing for OTT seeing as they draw a lot with their other skills anyway. Tankman Mode Interrupt  is another card that allows you to draw two cards when he is placed on a rear-guard circle by Counter Blasting 1. If you do you can either discard two cards from your hand or discard one card with the Oracle keyword. With only having 7k power and being a Grade 2 he doesn’t seem very good but he doesn’t have a Generation Break either so at least you can use him early on.

G-BT05-046On to the Magus cards we have a new Grade 3, Ring Magus. When Ring Magus attacks a Vanguard you may Counter Blast 1 and predict a card, reveal the top card of your deck and if the card has the same name as you predicted then you put that card into your hand and Ring Magus gains +3000 power. Another Magus that helps with draws is the new forerunner, Semilunar Magus. You may predict the top card of your deck, if your prediction was correct you put her into the soul and draw two. As you may be able to tell the new Globe Magus stride works fantastically with these cards by being able to look at the top card whenever you wish.

Rhombus Magus with a simple 7k Grade 1 can make for some very strong columns. When she attacks and you have a Magus Vanguard you can do your usual Magus predictions and if you predicted correctly she gains +5000 power becoming a 14k Grade 2.

In the event that you run out of Counter Blasts, Cone Magus has you covered. When she is placed on rear-guard you can make a prediction and if it’s correct you can Counter Charge 2. This will help for the Counter Blasts that Ring Magus and Stellar Magus will be constantly using so it may be wise to run 3-4 of Cone Magus.

G-BT05-050Magus also have defensive options with the help of Octagon Magus and the new vanilla draw trigger Triangle Magus. When Octagon Magus is placed on the guardian circle you can predict a card and if it was correct she gains +10000 shield. It’s nice to see a strong guard still with 7k power to make her more flexible with either attack or defence.

As far as Magus go I think they are really cool. When they first came out they didn’t have much to go by and they used up their Counter Blasts very quickly but with the help of these units and Globe Magus I think they will be used a lot more and will prove to be a very good sub clan.

Some more Legion hate comes in the form of the Cray Elemental, Earth Elemental, Dogats. He has a CONT on the rear-guard where it changes the cost of Legion-ing to make it so if you want to Legion you can only put Grade 2s or higher back into your deck, preventing you or you opponent from putting Triggers and Perfect Guards back into the deck. You’ll obviously be wanting to use this in a non-Legion deck and hope that you can screw up your opponent’s plans with it, plus he has 9000 power so he can still do some decent damage if your opponent isn’t using Legion.

G-BT05-002EN-GR_(Sample)The new Harri stride for Pale Moon has made it’s grand entrance and is the second GR in this set. Dragon Masquerade, Harri has a GB3 though his skill is definitely worth it. When he attacks a Vanguard you may Counter Blast 2 and put one of your rear-guards into your soul, if you do you can choose three units in your soul to put onto the field and if you have five or more rear-guards then your opponent has to put two of their rear-guards into their soul, then at the end of the turn you must put the newly called units back into your soul. Putting two rear-guards into your opponents soul may give them some Soul Blast fuel (or if they’re Dark Irregulars, some extra power) but I think it’s well worth it in order to thin out their field. Darkside Princess would be a great card to bring out due to her power and she’s going to go back into the soul anyway so you may as well make it worth it. Flying Peryton would also be a good option to bring out if you still have an empty circle so you can use Harri to his full extent.

Masquerade Bunny is the stride fodder for Harri so when she’s placed on the rear-guard circle you may reveal a Grade 3 to search your deck for a Grade 3 Harri to put into you hand and then drop a card. Her other ability is when you discard her for stride she counts as a Grade 3. It’s a shame she’ll be used to be thrown away all the time, especially as she indicates that she will die if she feels lonely…

G-BT05-020Harri also gets a very beautiful Perfect Guard G, Darkside Mirror Master, to unflip some of those Counter Blasts and a Heart Thump Worker clone, Darkside Sword Master, to go into the soul to give some extra power and a draw.

A nice little back-up Grade 3 for Harri is Beauteous Beast Tamer, Alexis. When Alexis’s attack hits a Vanguard you may Counter Blast 1 to Soul Charge 1 and choose a Grade 2 or less from your soul and call it to rear-guard. This does need a GB1 but the unit called doesn’t go back into the soul. This is also good as a last resort from trying to fill up your field for Dragon Masquerade, Harri but you would also be risking a lot relying on this card for that purpose.

Speaking of good back-up Grade 3s we also have Foolsmile Wyvern, a Grade 3 that works both on the Vanguard circle and rear-guard circle and doesn’t have a Generation Break. As an ACT you may Counter Blast 1 to use the Magia effect of bringing a card from the soul onto the field and then putting it back afterwards. This is a far more reliable option than Alexis but Foolsmile’s new unit will only be around for one turn.

G-BT05-079The clowns are back  with Spicy Clown and Intensely Sweet Clown but with GB1 abilities. When a unit is called from the soul onto a rear-guard circle Spicy Clown gives +2000 power to the Vanguard and himself. This is very similar to the ability shown by Nurse of Broken Heart from the previous set and can boost up your front row really well, especially if you have two Spicy Clowns. Intensely Sweet Clown gains +5000 power when placed on a rear-guard circle from the soul. I’m sure you can see how well these two units work together and how devastating each column could seem to your opponent.

A great Stand Trigger has been shown for Pale Moon. Mischievous Girl of the Mirrorland can be put on top of the deck when she would be put into the soul. If you do put her into the deck then you can search your deck for a card not named Mischievous Girl of the Mirrorland and put it into the soul. This can be good for a load of cards, especially  Darkside Princess, Upright Lion, and even Nightmare Doll, Alice.

Dreaming Bicorn is the new Forerunner for Pale Moon. When a unit is put into the soul you may also put this into the soul to give +3000 power to three rear-guards. Some people may decide to run this as their starter instead of Happiness Collector but I think they have their own place in different decks. For Dreaming Bicorn it may suit a Nightmare Doll deck better than a Harri deck to give those Alices a nice boost in power.

G-BT05-081Speaking of Nightmare Dolls, they get a couple more direct support cards in this set to help out Catherine and Alice. The first one is Nightmare Doll, Ginny that, when she is placed on a rear-guard circle you may put her into the soul, if you do, you can call a Nightmare Doll, Alice from your soul onto the rear-guard circle and give her +5000 power until the end of the turn. This is why Michievous Girl of the Mirrorland is so good to give you a much better chance of getting Alice into the soul.

The second card for Alice and Catherine is Nightmare Doll, Leslie. When a Nightmare Doll, Alice is put onto the rear-guard circle from the soul you can stand up Leslie. This constant onslaught of Alice attacks will really pressure your opponent with the only downside being it takes up a lot Counter Blasts. Luckily Leslie and Ginny don’t take up any Counter Blasts but you will still have to be wise as to when you want to use the precious face-up damage.

G-FC02-019-RRR_(Sample)But wait! The Nightmare Doll support doesn’t end there. They have recently revealed a new stride unit for Nightmare Dolls to come out in the next Fighter’s Collection. Nightmare Doll of the Abyss, Beatrix allows you to choose three “Workeroid” (race) units to put into the soul after she’s attacked to then put Beatrix back into the G-Zone and call two Workeroid units from your soul to rear-guard. This only works if you have a Nightmare Doll heart but the flexibility of being able to call Workeroids means you won’t only be able to call out Nightmare Dolls but also cards like Jumping Jill, Nitro Juggler, Peek-a-boo, etc. This card is mostly useful for bringing out Alice and because Beatrix goes back to the G-Zone, if you have Catherine as your heart you can give Alice the +1000 power and skill that Catherine gives. A truly great stride for helping out the Nightmare Dolls.

Lastly we have a couple of Silver Thorns. Silver Thorn Magician, Colette Soul Charges one when they are placed on a rear-guard circle if you have a “Luquier” Vanguard, and if the Soul Charged unit was a “Silver Thorn” Colette also gains +3000 power for the turn. And the last unit is Silver Thorn Puppet Master, Euphemia who eliminates the Limit Break 4 restriction, which is a good way to get Silver Thorn Dragon Queen, Luquier “Яeverse” and Silver Thorn Dragon Empress, Venus Luquier using their skills a little earlier on. I would say Silver Thorn Dragon Tamer, Luquier as well but seeing as her skill costs a Counter Blast 3 it’s not going to make an overly big difference.

Well that’s it for the Oracle Think Tank and Pale Moon for G-BT05. Be sure to check part 3 where I will be talking about the all the Narukami units in the same set as well as a sweet Beast Deity stride that comes in Fighter’s Collection 2015 Winter.

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard

Cardfight!! Vanguard Weekly Card Update #20

Welcome once again to the weekly Vanguard update! We have a huge amount of cards to get through this week from the Monthly Bushiroad reveals cards from all the different clans and even showing cards from the new G Technical Booster: The RECKLESS RAMPAGE, which gives support to the very unsupported Tachikaze, Spike Brothers, and Nubatama!

G-BT05-104-C_(Sample)To start off we have a card that every deck can use. Remember Miss Mist? That one card that was essentially a perfect guard against Legions with Grade 2 mates? Well thanks to this new little Cray Elemental everyone can have that power within their hands! If you use this little guy to guard and your opponent has a Grade 2 Vanguard then he completely nullifies the attack. Unlike Miss Mist, Heat Elemental, Juju can’t use this card to perfect guard anything below Grade 2 but being able to perfect guard most Legions is what will really draw people to the card.

History-maker Dragon, who has been shown a lot in the anime, has been revealed to come in Trial Deck 6. With a Generation Break 1 when he attacks a Vanguard you can Counter Blast 1 to Time Leap one of your other rear-guards (Place it in the Bind Zone and search your deck for a card with one Grade higher then that card and place it on a rear-guard circle. Then at the end of the turn put the newly called unit at the bottom of your deck and call the bound unit back to a rear-guard circle.). This is a great card for a Trial Deck and doesn’t need to be boosted unlike Amber. Another Trial Deck card is an 11k Grade 3, Classic Gun Dragon. When he is placed on Vanguard or rear-guard circle you can give a rear-guard the Time Leap ability when that unit hits a Vanguard to then choose another of your rear-guards and Time Leap it. It seems that even with just the Trial Deck cards you’ll be able to flop all your cards around the field and reap the benefits of on-call abilities and on-bind abilities.

Techical.4Now for the clans that everyone has forgotten about! For the Technical Booster I’ll start with Tachikaze’s Destruction Tyrant, Twin Tempest. With a Generation Break 2, Counter Blast 2, Soul Blast 2, AND retiring three of your rear-guards, this Stride unit retires all rear-guards on the field. Luckily this effect happens when he attacks, giving your rear-guards a chance to attack first. Make sure not to forgot Tachikaze’s abilities of coming back after being retired, allowing for even more attacks and an easy fill of your field. It’s a very heavy cost but I’m expecting a Grade 3 with an on-stride skill of Counter Blast 1 to call two units you retired back to rear-guard, as well as perhaps some units that are free to call back but have a Generation Break 1.

An odd but cool Grade 3 that Tachikaze gets is Ancient Dragon, Spinocommando. He has a good ol’ Limit Break 4 which allows him to retire one of his “Ancient Dragon” rear-guards at the end of the turn to choose a Grade 3 from your Soul, Ride it, then put Spinocommando from your Soul into your hand and then draw an extra card. On the turn that he is placed on the Vanguard Circle he can also call an “Ancient Dragon” that was put into the Drop Zone to a open rear-guard circle with a Counter Blast 1 with “Ancient Dragon” in it’s name. Getting Spinocommando back in your hand can either be used to Stride, help to activate his second skill every turn, or even just for for extra rear-guard power, the draw is always nice too. A great card to use this with would be the Break Ride, Ancient Dragon, Spinodriver, to give you +10000 power and +1 Crit every turn!

Techical.3The strider for Nubatama is Stealth Dragon, Shiranui, and as always with Nubatama this guy will be messing with your opponent completely. With a Counter Blast 1 when you Stride over this guy you choose one of your opponent’s rear-guards and bind it, then your opponent has to discard a card from their hand. With a hit from Rikudo Stealth Dragon, Gedatsurakan you will be able to discard two cards from your opponent’s hand which can easily make a big difference for what your opponent can do on their turn. If your opponent manages to get their hand size up again then that can still work in your favour. With Shiranui’s GB2, if the number of cards in your hand is less than your opponent’s, then he gets +5000 power and +1 Crit! From this card I have a lot of hope for the future of these demon-dragon-ninjas.

The Spike Brothers card that has been shown, Bulldozer Daub, has also shown off Spike Brothers’s new keyword, “Charge”. A unit goes into the Charge state when they are placed onto a rear-guard circle due to an effect, then at the end of the turn it goes to the bottom of the deck. In exchange for them going back to the deck they are gifted with powerful abilities which Bulldozer Daub will be showing off. He’s a Grade 3 with a GB1 that, when he’s in Charge state, gains +10000 power until the end of the turn. This is an amazing back-up Grade 3 and may finally be the one to replace Juggernaut Maximum. I’m sorry, Juggernaut Maximum, though I’m sure many players would thank you for helping them since the very beginning.

The new Susanoo Stride, Destroyer Dragon Battle Deity, Kamususanoo, has caused a fair bit of disappointment to the fans of Oracle Think Tanks. With a G Persona Blast he gains the ability that, when his attack hits, look at the top two cards of your deck and choose one to put in your hand and then put the other at the bottom of your deck. He also gains a GB3 which gives all the rear-guards +2000 power. The main issue people have is that the first part of his skill needs his attack to hit and you have to pay the cost before he’s hit. Only drawing one extra card is a bit small for a RRR Oracle Think Tank  Stride but I feel the second part really helps OTT. Giving +2000 power to all rear-guards will make Silent Tom that much better and with a boost from the new Imperial Shrine Guard, Sumiyoshi you can get Silent Tom to 21k power! More support for Susanoo comes in the form of Imperial Shrine Guard, Akagi which is the Glimmer Breath clone. When he’s placed on rear-guard circle with a GB1, CB1, and SB1, with a Susanoo Vanguard, you can look at the top two cards of your deck, choose one to put in your hand, and then he gains 2k power. Some people may still want to use Diviner, Kuroikazuchi instead but this guy can by nice for the extra power and getting a choice between two instead of just drawing one from the top of your deck.

G-BT05-004-RRR_(Sample)People may be disappointed with Susanoo but when it comes to the Magus’s it’s completely the opposite! One Who Sees the Stars, Globe Magus is the Stride unit for the Magus sub-clan and does what they do best on a much larger scale than ever before. If you have a heart with “Magus” in it’s name Globe Magus gains a Continuous ability that allows it to look at the top card of your deck at any time as many times as you like while she’s the Vanguard. This will be great for Stellar Magus to easily be able to draw extra cards when she attacks, and it’s always nice to see if you’ll be getting triggers. You can use this effect just before she goes back to the G Zone to see what card you would be getting if you were to take damage on your opponent’s turn.

Flip Crooney is a nice little generic Grade 3 back-up for Oracle Think Tank. With a GB1 and Oracle (Having five or more cards in hand) if his attack hits you may look at the top two cards of your deck and put one into you hand. With no cost this a sweet ability and having Susanoo’s power boost you can make a pretty easy 21k column with him. Beam Shower Turtle Allows for the strong power to be accompanied with strong defence. When he is placed on the guardian circle you may Soul Blast 2 to give him an extra 10k shield, making him a 15k defender. It is likely that there will be a few cards in your Soul that you don’t need so the cost of this card doesn’t seem too bad. The last of the Oracle Think Tank is Magical Calico. He is a new Forerunner with GB1 and Oracle and the ability to go into the Soul and drop one card to search for three cards in your deck, reveal them to your opponent, your opponent then chooses two of the three cards to put into the drop zone and the last one goes to your hand. This may be useful for Legion decks but the GB1 kinda makes it a little harder to use.

G-BT05-005-RRR_(Sample)Like Susanoo, Dragonic Vanquisher has had his Stride Fusion revealed. Conquering Supreme Dragon, Dragonic Vanquisher “VOLTAGE” can be a great alternative for Conquest Dragon depending on how your deck works. With a G Persona Blast he gains two abilities, the first one being an on-hit ability where your opponent must retire one of their rear-guards and then you choose two of their units in the drop zone and bind them. The second one is a GB3 that gives your front row +3000 power for each card in your opponent’s bind zone. This can add up for some ridiculously strong units in the front row but does require some good preparation first.

As well as having Rockclimb Dragoon and Voltage Horn Dragon, there is also a forerunner that binds. Wildrun Dragoon has a GB1 that allows him to go into the soul to let your opponent choose a card from their drop zone to bind and then if you have a Thunder Break 2 you can give a rear-guard +5000 power. Dragon Dancer, Bernadette is a 6k Grade 1 with a Thunder Strike 2 that allows for a  Soul Blast 1 to give the boosted unit +3000 power and if the attack hits you can Counter Blast 1 to have your opponent retire one of their units and then binds it. All this power and binding will rack up to help for a final push with “VOLTAGE”.

G-BT05-006-RRR_(Sample)The new Eradicator Stride seems like a powered up version of Gauntlet Buster Dragon which is most likely why they work together. True Eradicator, Finish Blow Dragon gets the fairly cheap cost of Counter Blast 1 and G Persona Blast to gain the ability where he gains +5000 power and +1 Crit for everyone of your opponent’s rear-guards that are retired on that turn. As a bonus, if you have Gauntlet Buster as a heart, he gets to retire a unit when you pay for this skill. This can be used with so many different cards to maximise the effectiveness such as Cho-Ou, Voltage HornKoenshak, Cho-Jun, Saucer Cannon Wyvern, and more.

Eradicator, Angercharge Dragon can also help give a power boost to Finish Blow. When Angercharge is placed on a rear-guard circle you may Counter Blast 1 with “Eradicator” in its name to take the top card of your deck and put it into your damage zone. If that card have “Eradicator” in it’s name then your opponent must retire one of their cards. At the end of the turn you heal a card in the damage zone, meaning you can heal the card you Counter Blasted. This is a good back up but risky and if you’re at five damage he becomes useless unless you want to lose.

Clown Demonic Dragon, Lunatech Dragon allows for a strong first Stride for Pale Moon. You may G Persona Blast when he is placed to give him the effect where every card that comes out from your Soul onto a rear-guard circle gains +2000 power. Considering your units will be coming in and out of the Soul like nobody’s business this extra power will really help, especially when you can only bring a couple out so your front row will be able to hit without needing a boost. If you then have a GB3 he gains an extra critical just like that! This is a pretty solid card but we’ll have to see what the new Harri Stride can do before we can really judge Lunatech.

Darkside Princess is a Grade 2 Pale Moon unit allows you to give it +5000 power and if you do then she is sent to the Soul after the battle. This card works really well with Moonlight Melody Tamer, Betty, allowing you to call a new unit with Magia where Darkside Princess once stood. Through Betty you can then call Flying Peryton who has Magia and GB1 for when he is placed on a rear-guard circle you have Soul Charge 1 and then you are able to choose a card from your Soul to call to the rear-guard space in the same column as this card. It would retire Betty used in this way but it will give you a fresh new stood column to attack with.

Another way to get Flying Peryton could be through Burst Rough Dragon. with a GB1 you may SB1 at the beginning of your main phase to call a card from your Soul to a rear-guard circle and then put it back at the end of the turn. Also when he is placed on the Vanguard circle you may CB1 and SB1 to choose a Grade 2 from your Soul and place it on a rear-guard circle. The second ability isn’t Magia so it stays there and you are able to Stride the same turn.

GBT05042Accomplished Pen and Sword Gear Hound Continues with Gear Chronicle’s Time Leap abilities. When your drive check reveals a Grade 3 and you are at GB1 you may Time Leap this unit. Making this a Grade 3 will allow for a continuous attack force on your side and if you have two of these then your opponent will be using up a lot of their hand to defend your front row. There is also a Grade 1 version of this called Becoming Cornerstone Gear Turtle.

Steam Battler, Ku-bau is a Grade 3 that takes advantage of being Time Leapt (Time Leap-ed? I dunno..). When he is placed on rear-guard circle from the Bind Zone you may Counter Charge 1. He also has a Vanguard ability for when he is placed on the Vanguard circle you may CB1 and SB1 to give another unit the Time Leap ability so at the end of the battle that that unit attacked, you may Time Leap it. Just to make sure every Grade gets Time Leap Tick Tock Worker was shown to be able to Time Leap another rear-guard by going into the Soul. Hopefully they’ll make more cards that take effect in the Bind Zone so all this Time Leaping will be even more effective.

Messiah has gained even more forms! Her new forms are Sacrifice Messiah who locks herself when another of your rear-guards are locked. If you do you may Counter Charge 1 and you can choose a rear-guard to give +3000 power. Being able to lock itself when something else has been locked is great for Amnesty Messiah and Excelics Messiah to gain those power boosts. Blink Messiah is the second new Messiah who is a Heart Thump Worker clone. When your Vanguard with “Messiah” in its name attacks, you may put this into your Soul and your Vanguard gains +5000 power and you draw a card.

Well, this concludes this rather large update. I have to say the thing I find the most exciting out of all of this is the new Technical Booster which is released on February 19th. I just really enjoy seeing not very supported clans getting a big boost. It’s also nice to see all these Keywords being used in the cards, it makes every clan just that little bit more different. Thank you for joining us this week and don’t forget to join us again next week for the cards revealed in the next seven days.

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard

Cardfight!! Vanguard Weekly Card Update #19

Welcome once again to the weekly Vanguard update! We can all now take a break from the relentless spoils for Aqua Force and finally focus on the upcoming booster and trial decks. Multiple cards have been shown for Gear Chronicle, Link Joker, Narukami, and Pale Moon.

G-TD06-014_(Sample)You may remember this little fella from an older update. Chrono Dran has been revealed to be in the next trial deck and not only had his skill shown but also the fact that he has two races (Gear Dragon and Zodiac Time Beast), though it is not yet clear if having two races will have any significance to the actual game. With a Generation Break 1, when Chrono Dran is put into the bind zone from a rear-guard circle you may instead put him into your soul to superior call a Grade 3 with “Chronojet” in it’s name from your deck. Then at the end of your turn you put the newly called unit into your hand. This allows for a strong column and something to ride or stride with next turn.

You may be wondering “If I’m not against Nubatama then how am I going to get Chrono Dran into the bind zone from rear-guard?” Well there’s no need to worry about that! Introducing the new Time Leap ability! We were first graced with the knowledge of this ability through the new stride unit from the next trial deck, Interdimensional Beast, Metallica Phoenix. By having a “Chronojet” heart and a G Persona Blast, the Time Leap comes into action. You may choose one of your rear-guards and put it into the bind zone. If you do, search your deck for a unit with a Grade that is greater than the unit you bound by one and call it to a rear-guard circle. At the end of the turn you must put the new unit to the bottom of your deck and call the bound unit back onto a rear-guard circle. This will work great for all sorts of on-call abilities and will allow for more cards to have on-bind abilities like Chrono Dran’s.

G-BT05-010-RRR_(Sample)Speaking of on-call abilities, today Clock Fencer Dragon was revealed for G-BT05. He is the first Grade 2 RRR we’ve had in a main booster for quite some time and shares the Time Leap ability that Metallica Phoenix has. He has no cost for his ability but it will only take effect if you have Generation Break 1.  He is called from hand, so you can’t make uber Time Leap combos for now. Unlike Metallica Phoenix, Clock Fencer isn’t “Chronojet” specific, so if you’re someone who uses Gear Chronicle but not Chronojet, you can still pull off Time Leap.

There is also a Grade 1 version of Clock Fencer Dragon that comes in the new trial deck called Timebreak Dragon. These two cards also help with Steam Maiden, Melian-Na who also comes in the trial deck. She’s a 9k Grade 2 that, with a Generation Break 1 and when placed on the field, gains 4k power. With a 8k Grade 1 behind her, she can get up to 21k power which is nothing to sniff at. With the help of Time Leap you will be able to easily bring her out many times in a game and have her gain the extra power.

Another unit that benefits from Time Leap is the promo Steam Maiden, Lacina-Ber. When she is put into the bind zone from a rear-guard circle, you can put one of your opponent’s units at the bottom of their deck. This is great seeing as the ability itself costs nothing! Hopefully we can see this promo come in English very soon.

I’m glad to see Gear Chronicle getting Time Leap – to me it finally makes them unique. Before now I saw them as being very similar to Kagero, but I feel like they have now made their own place in the game, and I’m always happy to see more use of the bind zone.

G-BT05-016-RR_(Sample)Excelics isn’t the only new Messiah on the block! We also get a new Grade 2 Messiah, Arrestor Messiah. When Arrestor is placed on a rear-guard circle, while you have a Generation Break 1, she gains +2k power and the ability to lock herself when she attacks to then lock a back-row unit on either yours or your opponent’s side of the field. This can really help Excelics to power up your whole field or retiring your opponents units by unlocking them. Another good choice would be to just leave your opponent’s rear-guards locked to limit their actions in the next turn, though if they have a small amount of cards in hand then retiring them can be equally as bad for them.

Lady Battler of the White Dwarf is getting a reprint in G-BT05 and will be able to unlock Arrestor for even more attacks. This card helps the new Messiah build a lot and can be used well with units like Neon Messiah and Awaking Messiah. If she unlocks a unit she becomes an 11k booster, so she could also boost Arrestor for an easy 22k column.

G-BT05-014-RR_(Sample)Dragonic Vanquisher has received some more support in this next set in the form of a Grade 1 and 2, both with a Generation Break 1. The first one I will talk about is the Grade 2, Rock Climb Dragoon. Rock Climb is a Glimmer Breath clone – when he’s placed on a rear-guard circle and you have a Vanguard with “Vanquisher” in its name, you may Counter Blast and Soul Blast 1 to have your opponent choose one of their rear-guards then retire and then bind that unit, after which Rock Climb will gain 2000 power. This card will definitely help with the Thunder Strike keyword to fill up the bind zone and if you’re using Rising Phoenix then this card will make up for lost power, though they may be fighting over who gets the soul.

The Grade 1 Vanquisher support, Chain Bolt Dragoon,  works really well with Rock Climb. Chain Bolt’s ability takes effect when one of your opponent’s rear-guards is retired due to the effect of one of your cards and if you have a “Vanquisher” Vanguard, once that’s happened your opponent must bind a card from their drop zone and you can choose one of your other rear-guards and give them +2k power. This only takes effect once per turn, but still, poor Granblue… Hopefully we will see Granblue get some bind zone abilities to make up for this abuse they have been given.

G-BT05-082-C_(Sample)Lastly we get some more Pale Moon units from G-BT05. Hell’s Gate Magician is Pale Moon’s Starlight Violinist clone. When he is placed on Vanguard circle or rear-guard circle you can Counter Blast and Soul Blast 1 to choose a Grade 2 or less from your soul, move it to a rear-guard circle and give it +5k power. This is Magia so at the end of the turn you must put that unit back into your soul. This unit is a Grade 2 with only 8000 power but due to the lack of Generation Break, you can use him early on in the game and use him on the Vanguard circle. Being a Magia, you can get him on the rear-guard circle using cards like Moonlight Melody Tamer, Betty.

To bolster Hell’s Gate Magician’s power Fire Ring Wyvern is an 6k Grade 1 that can boost a Magia unit for 11k power, putting Hell’s Gate at 19000 power! This can also get Harri to 22k power and if they make a Magia 11k attacker or 12k attacker then you’re still going in for over 20k. Fire Ring Wyvern can easily allow for Pale Moon to gain some very strong columns. Fire Ring Wyvern also doesn’t have Generation Break, allowing you to hit your opponents hard and fast.

This concludes this weeks update! Although I do enjoy Clan Boosters I do prefer to see a nice mix of clans, and look! No United Sanctuary! You’ve changed, Bushiroad. Joking aside I do actually hope we see some United Sanctuary next week so we can get a good glimpse of the Magus cards. We should see some in this weeks episode so the chances are good that we’ll get some good skills spoiled. Thank you for joining us this week and don’t forget to join us again next week for the cards revealed in the next seven days.

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard