Cardfight!! Vanguard Weekly Card Update #42

Welcome back to another weekly update of the new cards for Cardfight!! Vanguard. All the G Guardians have finally been spoiled and I will go over all of the remaining cards for Fighter’s Collection. As well as that, some awesome G-BT07 cards have been revealed and I will go over those too!

G-FC03-041EN-RR_(Sample)First in the spotlight is Pale Moon’s Chainsaw Megatrick, Furnival. When this G Guardian is placed on the guardian circle  you look at the top three cards of your deck and put one of them into your soul and put the other two cards at the bottom of your deck in any order. If the card put in your soul was a Grade 1 or higher, Furnival gains his +5000 shield. This is probably one of the best G Guardians in the set as it helps with any Pale Moon deck and I doubt there will be many times when you look at the top three and they’re all Grade 0s.

Spike Brother’s get a fairly simple yet effective card with Excellent Cheer Leader, Ailie. When you have three or less rear-guards Ailie gets the +5000 shield. This is a very easy condition to meet with the new Charge keyword as your rear-guards would go to the bottom of the deck anyway.

Guardian General of Heavenly Water, Philothea gets +5000 shield when she blocks if it is on the first or second wave of your opponent’s turn. If your opponent relies on stand triggers and having their Vanguard attack last then this G Guardian will fall short but most decks these days tend to run eight to twelve critical triggers so her extra shield will probably work more times than not.

G-FC03-043EN-RR_(Sample)Granblue’s Eclipse Dragonhulk, Deep Corpse Dragon will have you drop the top two cards of your deck to gain a +5000 shield. This, like the Pale Moon G Guardian, is very helpful in any build for their deck. It is probably best not to use it too much as it can result in decking out but this can work very well in a Seven Seas deck as they are more reliant on random drops rather than more specific ones that the G decks are good at.

Lastly for the G Guardians is Dream Mutant Deity, Scarabegasus for Megacolony. His extra shield activates when your opponent has two or more rested units. If your opponent can get around this by not boosting their attacker though if you’re against Shadow Paladin, Tachikaze or Homura Raider then you may find that you can’t guard to his full might because your opponent won’t have many units of the rear-guard anyway. As with many Megacolony cards, it’s very situational depending on what deck you are up against but at least we still have the Cray Elementals if everything else goes wrong.

Overall, I think these G Guardians are a great idea seeing as the power was getting so high from strides, so this will help balance out the power as well as hopefully giving you longer and more enjoyable games.

G-BT07-042-R_(Sample)Now, onto something a bit different. As we have been given the new perfect guards with newer abilities, it’s only natural that we would also be given quintet walls with new abilities too. Blade Wing Tilith is one of these new quintet walls that works how you would imagine with a CB1 to call the top five cards of your deck but along with that skill you can also choose as many Grade 3 cards with “Blade Wing” in their name from the guarding cards and put them into your soul. This ability is mostly useful for putting Blade Wing Reijy and Wings of Reincarnation, Blade Wing Reijy into your soul but thanks to Blade Wing Sullivan, every guardian you have gains +10000 shield so the smallest possible shield you can get from a QW is 60000 because the QW itself will receive the extra shield. This will help you tremendously against Legendary Dimensional Robo, Daikaiser Leon and other cards that mess with your guardians. I would imagine you would max this at one or two in your deck as Dark Irregulars struggle with the whole decking out business. At least Tibold helps you out with that, still probably best not to run four copies of her though for the sake of your Counter Blasts too.

We’ve seen one other QW so far and that one is for Gold Paladin. Holy Mage, Irena seems to have been specifically designed around Gurguit but may help with future Gold Paladins. As well as the usual QW skill, she has a separate skill that activates when placed on the guardian circle from the deck. When that condition is met you can discard a card from your hand and put into your hand and put the top card of your deck onto the guardian circle and give it +5000 shield. Unless Gold Paladins get some seriously good counter chargers I would recommend using the original perfect guards for Gurguits skill, but what we’ve seen from Macia, good Counter Chargers are very likely.

G-BT07-004-RRR_(Sample)Gold Paladin also get a useful Grade 2 with Knight of Spring Light, Bellimor. He has a Unite skill that gives him +2000 power which can work on your turn as well as your opponent’s turn. As well as that, he has an on-call skill with a GB1 and CB1 that has you look at the top three cards of your deck to choose one and place it on a rear-guard circle in the same column as himself, and put the other two on the bottom of your deck. Only being able to call it to the same column is a pretty annoying restriction but this is what Dawngal was made for and there’s a good chance that the new Gurguit will help with this problem like giving all rear-guards a power boost when a card is placed from the deck or maybe giving all back-row units the ‘Boost’ ability.

There was one new card that we got a pretty good idea of the skill from the anime. The card is Interdimensional Dragon, Bind Time Dragon and it was a stride that the main antagonist used. From what people can gather it has a GB2 that activates when he attacks by binding one of your rear-guards (Not Time Leap) and he gains +10000 power and +1 critical. As well as that, your opponent then chooses one of their rear-guards to put at the bottom of the deck for every card in your bind zone. This seems like a very strong ability for the cost so I’m going to assume there is at least a Counter Blast involved though we won’t really know until we see it in the official spoilers.

colored wedding gowns NZOther than all of that we have two little promos. One is quite interesting as it has the same treatment as Nega-keiopojisis and Avectro Zeus where its original art designed by a fan. This card being a Grade 1 Pale Moon unit named Beginner Juggler Dracokid. He only has 5000 power but when he is called to RC you Soul Charge 1, and if that card was a Grade 3, Juggler Dracokid gains +10000 power when attacking during that turn. He’s a very niche card but even if you are not relying on him getting the power, he still turns into a nice Soul Charger.

The other promo is a Grade 2 Gold Paladin, Knight of Slanting Radiant, Ledion. When this card enters Unite you can activate his ACT ability by Counter Blasting 1 for him to gain +3000 power; making him a 12000 attacker. It’s not a very exciting or strong card but at least it’s only a promo. We have no news of whether we will be getting these in English or not but, although he is niche, I would like to see people use Juggler Dracokid in the future.

Join me again for next week for more spoilers on the latest sets, decks, and promos.

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard

Cardfight!! Vanguard Weekly Card Update #33

Welcome back to another weekly update of the new cards for Cardfight!! Vanguard. With the G-BT06 spoils out the way things have mellowed down a little and this week we have some Legend Deck cards and Fighter’s Collection 2016 cards, as well as a few promos!

G-LD02-008_(Sample)First of all let’s start off with some familiar faces, well, these not-so-familiar faces because they’ve become dragons, because Bushi. Tahr is one of these newly turned dragons with his new form being Spear of Flame Dragon, Tahr. As an ACT on the rear-guard circle you can CB1 and SB1 to give another unit +4000 power and when that unit attacks a vanguard it lets you look at the top five cards from the top of your deck to search for a Grade 3 or higher Flame Dragon from among them and puts it into your hand. Also having a GB1 means you can’t rely on this card if you get Grade Locked but does help Dragonic Overlord “The X” and Supreme Heavenly Emperor Dragon, Dragonic Overlord “the Ace” drop from hand extra Dragonic Overlords to fulfill their skills. Due to you being able to search for a Grade higher than 3 you can also use this skill to have a better chance of getting Transcendence Dragon, Dragonic Nouvelle Vague though you may not be using Nouvelle Vague in a stride-heavy deck so the GB1 may cause a problem.

Next we have another oldy with Armor of Flame Dragon, Bahr (The race of Bahr and Tahr is still ‘Demon’ so why are they dragons!?). With another GB1 unit, Bahr can intercept for 15k shield with the cost of putting a Flame Dragon from your drop zone to the bottom of you deck. This is another great card to have with the previously mentioned Overlords, allowing to recycle the cards you dropped for the skill.

G-LD02-001EN-RRR_(Sample)Nouvelle Vague gets a new form, still Grade 4 but this time as a stride! Transcendence Divine Dragon, Nouvelle Vague L’Express has a GB2, CB1, and a G Persona Unit to get the Glory skill of not allowing your opponent to guard with Grade 1s or higher, preventing your opponent from perfect guarding. The second part of the skill stops your opponent’s sixth card’s trigger from activating, eliminating all hope of getting the miracle heal. This a truly amazing card as long as you don’t value friendship.

To get L’Express to even higher power to make that Glory skill more important we have Dragon Partner, Monica who is a 7000 power Grade 1 who gains 3000 power when boosting a Flame Dragon and if you are at GB1. At first this may not seem like much but it will put L’Express to 36000 power and that will make a lot of difference when your opponent can only guard with Grade 0s.

So in this deck we have the teacher (Overlord), the bully (Nouvelle Vague), and of course we have to have the weird kid in the corner that no one talks about (Amber Dragon). Yes Amber Dragons are back and the new card, Amber Dragon, Midnight, lacks actual Amber Dragon support (Sorry guys), instead he will just be used as a supporting Grade 3. With a GB1 and CB1 when Midnight is placed on a rear-guard circle you can retire a Grade 1 or less your opponent controls. This is a little underwhelming and will most likely be replaced by one of the Overlords but it’s a nice little backup for budget decks.

G-FC03-023-RRR_(Sample)Now on to Fighter’s Collection with so Mega love… I mean Colony love… not sure which one sounds worse… Anyway! Wild Strike Mutant Deity, Struggle Dipper is a great new Megacolony stride who gives three of your units +1000 power for each of your opponent’s rested units with a CB1 and a G Blast. This is a nice first stride and will even give you the GB2 you need for Darkface‘s skill and with being able to put three units up by +6000 power turns your units into nice early beat sticks. Still not quite Regalie’s kind of power and you have to rely more on how your opponent sets things up but it may scare your opponent into using less attacks then they can actually use.

Spike Bros get an extremely useful stride with Superheavy Tank, Tiger Centurion that allows all your units to go into the Charging state with just a simple CB1! As well as putting as many as your Charge units into the Charging state as you like you can also give any units without Charge +2000 power until the end of the turn making it good in both new and old decks.

PR-0378_(Sample)Gold Paladins get a couple of new promos, a stride and a forerunner. The stride is Golden Dragon, Rising Shine Dragon (Rise ‘n’ Shine.. I see what you did there, Bushi! Get it? Because Golds have morning related names now. I’ll leave..) which gives you the option to CB1 and G Blast on-hit to look at the top three cards and put up to two of them onto the rear-guard circles. This really helps with the new Gold Paladin keyword but I’ll go into that in a minute. The G Blast makes the cost seem a bit steep for an on-hit ability like his but it will put Gurguit at his GB2 which is a really good skill so it at least helps with that.

So with Knight of Early Morning, Koel we get our first glimpse at Gold’s new keyword, Unite. So Unite takes effect when two or more of your units were called to rear-guard circle or guardian circle in the same turn. When Koel is United, as an ACT and with a GB1 he can go into the soul which allows you to look at the top three cards of the deck and you put up to one of those three onto the rear-guard circle and that unit gets +2000 power. This seems like a better option to Rising Lionet but there is a chance that the extra power Lionet gives you would benefit you a lot.

PR-0392_(Sample) (1)Lastly we have a couple more promos. The first one is Sword Master Mimic for Granblue. When Sword Master is placed on a rear-guard circle from the drop zone he gets +3000 power until the end of turn, and if he’s Hollowed then you can give another unit +3000 power. This works great with Raceruler for being able to give both side columns a nice boost all around.

The second promo is the Royal Paladin, Sonicgal. This little pup has a GB1 and Brave ability. At the end of the turn, if he is Brave, then you can retire him to Counter Charge 2 and draw a card. This works well for Hope Keeper seeing as she could get to be using up a lot of your Counter Blasts but I’m not sure how strict Brave deck’s Grade 1 line up will be so the usefulness of this card is hard to say at this point.

That’s all for this week. I’m enjoying that the Fighter’s Collection cards are a little more flexible this time around though I do think it was also good with supporting older decks so hopefully we will see a little of both. The Kagero deck is shaping up to be something truly nasty and I can imagine that a lot of the cards in it will be very popular with tournaments and hopefully new players too. I hope there was something revealed this week that interested you and be sure to check in again next week for the next weekly update.

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguar

Cardfight!! Vanguard Weekly Card Update #29

Welcome again to the weekly Vanguard update. The last of the Technical Booster cards have been revealed as well as some cards for G-BT05 with a nice show of the new Granblue units. Let’s finish this Technical Booster off then, shall we!

G-TCB01-068If you were worried that to get power boosts in the new Spike Brothers you’d have to be charging then you would be wrong. Spike Brothers get the generic (but useful) 12k Grade 2 on their side and all you need is a Generation Break 1. With Moodmaker Nyanrook boosting this card you can get the column up to 23k that turn. Having Nyanrook go to the bottom of the deck can also make a non-boosted Genie a 16k attacker!

Hive Maker is a new Grade 3 for Spike Brothers with a charge ability that allows you to CB1 when he goes back into the deck to choose a card from your hand and bring it onto the field, thus activating that new card’s Charge. However, when Hive Maker is placed onto the Vanguard circle you can CB1 and SB1 to look at the top five cards of your deck and put one card with Charge into your hand. The first ability is where this card truly shines, allowing for additional attacks and additional Charges. I feel this will see a lot of play as a backup Grade 3 in SB decks.

G-TCB01-075If you needed some Counter Charging and Soul Charging then this little trigger has you covered. Devil Watch is a Stand Trigger with Charge that gives him +3000 power when boosting OR attacking and allows you to Counter Charge and Soul Charge 1. This will really help with keeping up your resources with the kinda big downside of it being a Stand Trigger. Although the fact the Bushiroad are trying to give Stands some love is good, Stands aren’t the best with Spike Brothers due to things going back into the deck after attacking. Still, I’m sure a fair few people will give this card a try and hopefully it works out for them. We also are getting two more vanilla triggers, Magical Manager the Heal Trigger and Mecha Advisor the Draw Trigger.

Lastly for Spike Brothers there are two forerunners. The first one is Psychic Mel with the generic ability to CB1 and search the top five cards for a Grade 3 and put it into your hand. This will work well for Bad End Dragger to ensure that you can Break Ride and maybe to have more Bad Ends in your hand so you can keep on Break Riding turn after turn. Mecha Analyzer is the second forerunner that helps out a bit more with the G decks. With a GB1 and when a rear-guard is put into the deck you can put Mecha Analyzer into your soul, if you do then you can put one of your rear-guards into the bind zone and then put it onto a rear-guard circle and it gets +3000 power. This is great, allowing to essentially stand your rear-guard back up, rearrange it on the field, and put it into charge with an additional 3k on top. I’m sure this card will see heavy play in Rising decks.

G-TCB01-029Raging Strength Equipment, Hammer Gewalt is a new G unit for Tachikaze. When Hammer Gewalt is Engorged he gains +3000 power and if you Engorged on two units then you can retire a card in your opponent’s front row. This may seem like a big cost but if you stride over Gaiaemperor then you can get those two units back with just a CB1.

Ancient Dragons get more support in this set. The first one I’ll talk about is the Grade 2 Ancient Dragon, Hypnohang that can stand up after attacking and giving +3000 power if you have a Vanguard with Spino in its name and you retire a rear-guard at the end of the battle that Hypnohang attacked. There are currently only two Grade 3s with Spino in their name and they are Ancient Dragon, Spinodriver and Ancient Dragon, Spinocommando. With Spinocommando bringing back the Spinos in this set hopefully we will see them in competative play. Unfortunately you can’t keep on using Hypnohang’s ability to stand up though due to it being a once per turn effect.

Ancient Dragon, Nodtank will help you get more of that sweet, sweet Counter Blasting. When Nodtank is put into the drop zone from a rear-guard circle you may Soul Blast 1 card with Ancient Dragon in its name to Counter Charge 1 and give another unit +4000 power. This helps so much with Tachikaze and I’m sure will be a staple in any Ancient Dragon deck. I’m sure people have been wanting something like this for a very long time but better late than never!

G-TCB01-061Lastly for Ancient Dragons there is a new forerunner Tiffany clone. Ancient Dragon, Babybird gives +3000 power to two of your Ancient Dragons when he is put into the drop zone. Whether people will be using this or Babyrex will all depend on how badly you need the face-up damage for later game but Babyrex definitely gives you better early game.

Tank Mammoth only has 8k attack but if he’s retired and you CB1 and SB1 you can bring him back onto the field and give him +3000 power. Having to CB1 and SB1 may seem like a bit of a heavy cost and may have people struggling to find room in their deck for him but he’s great for consistency with the high retiring abilities and could be great with Gluttony Dogma.

Tachikaze also get a 12k Grade 2. Accel Tiger Will help in some decks and may be chosen over Tank Mammoth just for the more consistant skill but with a GB1 you will only be getting it late game where as Tank Mammoth has the potential to give some early game pressure.

Sheer Magnum is a new Stand Trigger that can go back into the deck when it’s retired and gives +5000 power to a unit as well as letting you draw a card. I have to say this is probably one of the most useful Stand Triggers yet, for Tachikaze to have this as retire fodder and getting additional power from it helps them so much. Yet again, Stands aren’t the best for this clan but with the ability it really shows that it has potential and will hopefully lead people to use it in their decks.

Closing off on the Tachis we have the last two Savages. We have a very hungry lady named Savage Heroine who has the Engorge ability and for every unit she retires she then gets +3000 power when she attacks. She’s a 6k Grade 1 so chances are you won’t be using her very often but she could be good for a final attack. Plus it’s fun to think of her eating four cyborg dinosaurs in a matter of seconds. The last Savage is Savage Healer, just a vanilla Heal Trigger with a cute girl looking non-savage.

G-TCB01-043Now for the last lot of the Technical Booster gang, the Nubatama ninjas. Starting off with a Grade 3 named Stealth Beast, Hagurejishi. Hagurjishi is a good backup Grade 3 with Afterimage allowing you to attack and then putting him back into the hand if you want to stride next turn. He also gains +4000 power for each unit placed on rear-guard circle that turn. This skill works but as a Vanguard and rear-guard allowing to rack up some serious power turn after turn.

Stealth Dragon, Kegareshinmyo is another Grade 3 for Nubas who also has Afterimage. When he’s placed on a rear-guard you can give another unit +3000 power. Kegareshinmyo also has a similar ability to Hive Maker for when he’s placed on the Vanguard you can CB1 and SB1 to look at the top five cards of your deck and put one card with Afterimage from them into your hand.

Like the other two, Nubatama also get their 12k attacker. Stealth Beast, Kibamaru unfortunately is one of the weakest out of the three due to the clan he’s a part of. He may still find play just for the consistent power.

G-TCB01-011Stealth Rogue of Night Fog, Miyabi is the Amber clone of the Nubas. As Amber clones go, with a GB1 and when she’s boosted you can CB1 to give her +3000 power and if you have less cards in your hand than your opponent then you bind an opponent’s card from their hand and it’s put back into their hand at the end of the turn. Letting you bind a random card from their hand is very risky but has the chance to deny them a 10k shield or maybe even a perfect guard, giving you a great offensive advantage.

Stealth Beast, Karasudoji is a new forerunner with the same skill as Psychic Mel to allow you to put it into the soul, Counter Blast 1, and look at the top five cards for a Grade 3 and put it into your hand.

Nubatama also get three vanilla Triggers. Living Method Stealth Rogue, Shigure the Heal Trigger, Stealth Fiend, Warashibehime the Draw Trigger, and Stealth Rogue of Piercing Death, Samidare the Critical Trigger.

G-TD08-006EN_(Sample)Onto the non-Technical Booster cards I will go through the new Granblue units which are very exciting. With another Amber clone we have Pirate Swordsman, Colombard who is extremely useful for the clan. When Colombard attacks and is boosted, with a GB1 and CB1, you can superior call any card from drop zone. With cards like Ruin Shade you can fill your drop zone with a great amount of different cards.

Granblue’s new Grade 3 also shows the effects of the new Hollow keyword. When a card is placed on a rear-guard circle you can choose for it to become Hollowed, if you do you retire it at the end of the turn, becoming Hallowed allows you to activate all sorts of special abilities. The Grade 3 Mighty Rogue, Nightstorm has the Hollow keyword and at the end of the turn that he attacks when he is Hollowed you can CB1 to choose a card from your drop zone with a different name to him and call it to a separate rear-guard circle. He also has the Hive Maker skill for when he’s placed on the Vanguard circle to CB1 and SB1 and look at the top five cards of your deck and put a Hollow from among them into your hand. I’m sure Nightstorm will make a great backup Grade 3 for a lot of Granblue decks with being able to use the drop zone so well.

G-BT06-089-C_(Sample)For a consistent booster we have Seven Seas Helmsman, Nightcrow. You may retire a rear-guard from your field if you have a Vanguard with Seven Seas in its name to replace the retired card with this 7k Grade 1. Combining this with Hades Steersman will allow you to bring out the Steersman when you hit Grade 3 and quickly replace it with Nightcrow for a much bigger boost. I think this card is great, whenever they had something like this before they’ve always had really low power but this having the usual power of a Grade 1 really helps.

Beast Deity, Horned Hulk is there to support the Beast Deities of G-BT05. You can SB1 a card with Beast Deity in its name and rest Horned Hulk to give another Beast Deity +5000 power. This helps a tremendous amount with Deadliest Beast Deity, Ethics Buster Reverse by allowing you to rest and give power then lock those rested units so you’re not missing out as much on the rear-guard power.

Revenger, Dark Breath Angel is bringing back the on-retire abilities for Shadow Paladin. When she is retired due to an effect of one of your cards and you have a Grade 3 or greater Vanguard with Revenger in its name then you can CB1 to superior call a Grade 1 from the deck and put it onto the field. This is similar to Darkpride Dragon but Revenger specific which really helps with Revenger, Phantom Blaster “Abyss” and would allow you to stand him up twice in one turn.

For Neo Nectar we have the new Bloom effect shown. A card goes into Bloom if another card with the same name is placed on a rear-guard circle. Green Shot Elf has the Bloom effect and when she goes into Bloom with a GB1 you can choose up to five units named Green Shot Elf  and they get +2000 power and the ability to boost. This should be a great power up over the field with each of the already placed Green Shot Elves giving power and having cards that can gain its name.

Lastly we have a Spike Brothers promo, Devildam Chemist. He’s an early Grade 2 12k with not needing a GB1 but only has 6k power with the ability to SB1 and double his power. This is a nice early aggression but using up the soul like that can be a bit of a double-edged sword.

That’s all for this week. We’ve gone through a lot of cards in such a short amount but the Technical Booster is finally completely revealed. I’m sure next week we’ll be seeing a load of new G-BT05 and G-LD02 cards so make sure to come back for next week’s article!

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard

Cardfight!! Vanguard Weekly Card Update #28

Welcome once again to the weekly Vanguard update. Once again more Technical Booster cards have been spoiled along with an announcement for the next Legend deck. The clan who’s had the most love this week is Nubatama.

G-TCB01-027-R_(Sample)Like Spike Brothers, Nubatama also get two perfect guards, Stealth Rogue of Veils, Kurenai who is the standard Counter Charger and Stealth Beast, Aramatatabi who doesn’t get to Counter Charge but gets additional skills. Aramatatabi has the Afterimage keyword so she can go back into your hand at the end of turn if your opponent puts a bound card into their hand and you have six or less cards in your hand. As well as that she can also allow you to Soul Blast 1 with a GB1, when you have another copy of her in the drop zone, and when she boosts to force your opponent to retire a card in their bind zone. People may struggle to decide which PG to use but I think it all depends how badly you need those Counter Blasts, if you have a heavy Counter Blast deck then it may be best to go with Kurenai but Aramatatabi is definitely a strong unit that you’ll want to use if you have the chance.

There is also a new forerunner named Stealth Rogue of Cold Wintry Wind, Kamojigusa though full details of this card are unknown. All we know so far is that it has afterimage and the chance to retire a card in your opponent’s bind zone.

G-TCB01-004-RRR_(Sample)Lastly we have the RRR stride for Nubas, Rikudo Stealth Rogue, Atagolord. When Atagolord attacks, with a GB2, CB1, and G Persona Blast your opponent binds a card from their hand and if the number of cards in their hand is three or less he gains a crit. This is a pretty simple skill compared to a lot of the other Nubas but it is useful, the pressure will definitely help for late when you bring out Rikudo Stealth Dragon, Tsukumorakan.

Tachikaze also got their special PG with Barrier Dragon, Styracolord. Unfortunately the whole skill hasn’t been revealed though it seems to have the engorge keyword and when it becomes engorged it gains +5000 power it goes back into your hand, making it a highly defensive and offensive unit. I think Styracolord is the best one out of the three with the sheer power it brings and retiring your own units isn’t a big deal for Tachis because there’s a good chance you’ll just get that unit back onto the field anyway.

G-TCB01-003EN-GR_(Sample)The GR for Spike Brothers is the very deadly Great Villain, Dirty Picaro. Picaro can be very strong though it’s probably best not to rely completely on him. When he attacks you can CB2, flip any face-down G unit face-up,  and put a card from your hand into your soul to search your deck for card(s) up to the same amount of face-up cards in your G-zone and call them to the field. Giving you the possibility to refresh your whole field mid-battle phase with any cards in your deck is an astonishing ability. It would also allow you to have a whole field of charging rear-guards, though that would leave you with an empty field at the end of it. The biggest problem Picaro has is that he can only be used effectively late game and a CB2 with Spike Brothers is going to be harder to pull off with their heavy Counter Blasting. He is still a solid unit though and a great back-up if everything goes wrong. I would suggest every Spike Brothers deck should have at least one of this if you can get a hold of one.

Frog Raider is a new Grade 1 to help “Rising“. He has a GB1 and when a unit with the charge ability is placed in the same column as him allowing him to really help with the new Spike Brothers by standing up several times throughout the game to give constant boosts. A great card for Frog Raider is Heave Wheeze. When Heave Wheeze is charging he gains +10000 power. These two together can easily get to 26k and with Dirty Picaro you can easily bring out Coe Ho to both side columns allowing for some extremely strong attacks towards you opponent.

PR-0380_(Sample)A few promos have been shown and Maiden of Sweet Berry for Neo Nectar is one of them. This little 6k Grade 1 has a GB1 ACT that allows you to choose one of your rear-guards and clone it with no Counter Blasts or Soul Blasts. Once you have cloned the rear-guard you have to put Sweet Berry into your deck and shuffle. This is a useful backup but not necessary, two of this card may be enough in most Neo Nectar decks.

Chrono Dran will be getting a reprint as a promo with a golden hot stamp. Another hot-stamped promo is Knight of Early Morning, Koel the Gold Paladin Grade 0. His skill has yet to be revealed but I feel he will be a forerunner who works well alongside Gurguit due to the title of Koel.

Well… the second Legend Deck has finally been revealed. Last time we had Ren Suzugamori’s Shadow Paladins… but this time… it’s Kagero’s time to shine!

GLD02-1Ol’ Dragonic Overlord is back as Dragonic Overlord “The Legend”. His and many other’s skills have yet to be revealed but we were also shown a few more familiar faces in their new forms of Lizard Hero, Undeux; Berserk Lord Dragon; Dragon Partner, Monica; and Armor of Flame Dragon, Bahr as well as the art of what looks like a new form of Nouvelle Vague as a stride.

There is one card that has had his skill revealed though and that’s Emperor Dragon Knight, Nehalem. If you have a Vanguard with “Overlord” in the name then Nehalem gets +2000 power making him an 11k Grade 2, but when your Grade 4 Vanguard attacks then he gains another +5000 power. Using this with Dragonic Overlord “the Ace” can give Nehalem a boost of +12000 in total making him 21k on his own.

We will hopefully be seeing more of this new Legend Deck in the near future, named G Legend Deck 2: The Overlord blaze “Toshiki Kai” in the Japanese version. If you miss your old Kagero buds you may want to pick one of these up and I’m sure it will be just as good, if not better, than the first Legend Deck.

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard

Cardfight!! Vanguard Weekly Card Update #27

Welcome once again to the weekly Vanguard update. This week we get to see some Technical Booster fun along with a bunch of promos so be prepared for a lot of Technical goodness.

G-TCB01-022-R_(Sample)I’ll start off with the newly shown R stride for Nubatama. Rikudo Stealth Dragon, Zaramerakan seems to be a rather more complex version of Rikudo Stealth Dragon, Gedatsurakan that works more with the new Afterimage keyword. When Zaramerakan’s attack hits you choose one card from your opponent’s hand and bind it and if you have three or more rear-guards with the Afterimage keyword then your opponent chooses a card from their bind zone and retires it. Not being able to choose which card to retire is a bummer but it at least allows you to put a card in the bind zone beforehand which Gedatsurakan didn’t let you do. Gedatsurakan would still be best for older Nuba builds though Zaramerkan works great in the new G decks.

Speaking of units with Afterimage, Stealth Rogue of the Mirror Moon, Tsubakuro is a new unit that specialises in defending though thanks to the Afterimage skill you can attack with him and then defend next turn. His skill is simple and with a GB1 that gives him +5000 shield making him a 10k guarder. The downside is that he’s a 6k Grade 1 so even when on the offence he won’t be doing much damage.

Another Afterimage unit is Stealth Dragon, Onibidoushi, a stand trigger that can either go back into your deck or into your hand. When he is placed on a rear-guard circle with a GB1 you can draw a card and put him back onto the top of your deck and give another unit +3000 power until the end of turn. It’s nice for the extra card though getting rid of a 10k shield like that can be risky. This card id yet another way for people to screw over my SP Witches…

With some Shiranui support we have the Heart Thump Worker clone, Stealth Dragon, Noroi. So as you may know with the Heart Thump Worker clones, when your G boss (In this case Shiranui) attacks you may put Noroi into your soul to draw a card and give Shiranui +5000 power. Along with this clone we also get the LB Enabler Stealth Beast, Kurosakazuki who can really help with the old bosses from BT13, Shura Stealth Dragon, Kujikiricongo and  Shura Stealth Dragon, Kabukicongo.

G-TCB01-015-RR_(Sample)On to Tachikaze we have the Amber clone Blade Dragon, Jigsawsaurus. There is a slight difference compared to most Amber clones and that is as well as the GB1 and CB1 you also have to retire one of your own units, if you do you can also retire one of your opponent’s and this unit gets +5000 power, as well as that he also allows you to draw a card if his attack hits a Vanguard. Thanks to the new Grade 3 Emperor Dragon, Gaiaemperor you can easily get that retired card back onto the field, reactivating on-call abilities and allowing you to rearrange your field.

You could combine Jigsawsaurus with the new Freeze Dragon, Freezernics who makes the best use of being retired. When he is retired, if you have a Gaia Vanguard, you can Counter Charge 1 and Soul Charge 1 and give another unit +2000 power.

When Beam Dragon, Apatomaser  is placed on rear-guard circle you may CB1 and SB1 if you have a Vanguard with Gaia in the name and Apatomaser gets +2000 and when he attacks, if he is engorged, he gets +5000 power and you draw an extra card. There seems to be a lot of drawing considering you can easily get these units back as soon as they’re put in the drop zone. This may eliminate any need for Draw triggers in G Tachikaze.

Savage Guardian is the new G Perfect Guard. It’s nice to see the Savages again and the Counter Charge will really help Tachikaze. Along with the new Perfect Guard we also get the Heart Thump Worker clone Cannon Fire Dragon, Parasalauncher who works with Gaia.

G-TCB01-041-R_(Sample)Spike Brothers have been shown to have two Perfect Guards, the standard G Perfect Guard, Kissmark, Alma and one without the Counter Charge but with additional skills, Untouchable, Milly. Milly has the charge ability to put into the hand from your rear-guard circle if her attack hits a Vanguard. This works great alongside the new Grade 3, Exceptional Expertise, Rising Nova, who will allow you to bring her out from the deck and give her +5000 power for an 11k attack without boost.

When Axe Diver is placed on rear-guard you may CB1 and SB1 and when you have a Vanguard with Rising in the name you bind one of your own rear-guards and then call it back onto a rear-guard circle. This is great for getting your units to charge and if your unit is then charging it gets +5000 power until the end of turn. This can be superior called by units like Rising Nova in the middle of the battle phase to then essentially stand another unit back up and allow it to charge.

The Heart Thump Worker clone for Spike Brothers is Liar Lip who helps out with your Rising Vanguard and the Limit Break Enabler is Cheer Girl, Elza which is a lot of help for Bad End Dragger.

For promos there’s a big mix of things including a few much needed reprints. Whether these cards are going to be released in English or not is not yet known.

PR-0367_(Sample)The first new promo is Tickaway Dragon for Gear Chronicle. This is a very interesting Grade 1 that puts a card from your drop zone on the bottom of your deck when one of your other rear-guards in placed on the rear-guard circle due to a Time Leap effect. This will prevent you from decking out and allows you to put those all-important triggers and Perfect Guards back into your deck.

Tachikaze get a very simple booster with Savage Foxy. When she boosts if you have less rear-guards than your opponent, she boosts for an extra 2000 power, making her a 9k booster. Along with this Nubatama also get a booster that is a 6k Grade 1 that gets +4000 power when boosting a Vanguard with a GB1.

The last new promo is Chocolatier Ronne, a Bermuda Triangle Grade 1 who has a very Bermuda-y effect. When she is bounced back into the hand you can CB1 and SB1 to draw a card.

For reprints we have many but they are all very wanted cards. For Pale Moon we have Purple Trapezist, for Dark Irregulars Flying Librarian, Link Joker get Dark Metal Chameleon, Libergal for Royal Paladin, Dandelion Musketeer, Mirkka will get her non-chibi form for Neo Nectar, and finally King Serpent for Granblue.

That’s all for this weekly update of the Technical Booster and promo cards. Be sure to check back next week for the next one!

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard

Cardfight!! Vanguard Weekly Card Update #26

Welcome back to the weekly Vanguard update! All the Fighter’s Collection cards have finally been revealed! I will go over the last bits of the Fighter’s Collection as well as some awesome new cards for Reckless Rampage.

G-FC02-022Believe it or not, Giraffa finally got the support people have been asking for. With a Counter Blast 1 Evil Armor Mutant Deity, Goliath gives +5000 power up to six of your units with Giraffa in their names. With this it could be wise to have four of every unit in the ride chain, maybe even 3-4 of the Grade 0, if Goliath then hits the opponent’s Vanguard you paralyse one of their rear-guards. This card partners up really well with the Grade 1, Elite Mutant, Trighoul. At the beginning of the opponent’s ride phase, if they have a paralysed unit, you look at the top five cards for a Giraffa card and put it into your hand. This can ensure that you can pull the ride chain off and that you have a lot of rear-guards for Goliath’s skill. The only two downsides to this is that he doesn’t have Giraffa in his name and it can be hard to paralyse units with Giraffa units so having a couple of Sweet Cocktails may not hurt.

Another card that helps you get the cards you want is Amphibian Dragon for Aqua Force. When Amphibian Dragon attacks a Vanguard on the third turn or more then you search your deck for a card with Trans-core in it’s name and bind it. This will allow you to always ride Trans-core with Amphibian’s second ability to Counter Blast 1 at the beginning of your ride phase to ride with a Trans-core from your bind zone, allowing you to break ride easily four times in a game. You may need a bit of Counter Charging but if the break rides are going to be your main strategy then it may be good to save your face-up damage for this card.

G-FC02-004EN-GR_(Sample)Conquering Supreme Dragon, Dragonic Kaiser Warning is a stride for the old Kaisers of Narukami. With a GB2, CB1, and a G Persona Blast with a heart of “Kaiser” he attacks the whole front row and when his attack hits you give two rear-guards +5000 power. Because he’s attacking three units he has the potential to hit all three and give two units +15000 power! The power can get even higher with the Grade 1 Crown Holder Dragon. When your Vanguard with “Kaiser” in its name hits with an attack then you can give another unit +2000 power, making +6000 if your Vanguard hits all three. Having two or three of these on the back row will really stack up the power quickly and make a big difference late game.

Witch of Quill Pen, Onion is a Grade 1 version of the recent Witch of White Rabbits, Cardamon. If you have a Vanguard with “Witch” in its name and Onion is Soul Blasted then you can Counter Blast 1 to bring her onto the field with +2000 power. With all the powering up Genesis Witches do to the rear-guards it makes it extremely useful to have a consistent field.

The last card for Fighter’s Collection is the Murakumo Grade 2, Stealth Dragon, Oboro Keeper. At the end of your turn you may choose two units names Stealth Dragon, Oboro Keeper and put them on the top of your deck to search your deck for a Grade 3 to put in your hand. I’m glad that this is another Fighter’s Collection card that can work in everything but it works especially well for Shirayuki to get Persona Blast fuel.

G-TCB01-037-R_(Sample)Onto the Reckless Rampage cards Dudley get a new Grade 3 with Dudley Jessica. Jessica is a very defensive unit for Spike Brothers with the GB2 to give the front row +2000 power at all times, allowing her to have the defence of a cross ride. When a unit with “Dudley” strides over this unit you search your deck for a card with “Dudley” in its name and you call it to a rear-guard circle with +5000 power. It’s good to finally have a solid Grade 3 for Dudleys so Geronimo will hopefully see more use.

Assault Dragon, Assault Rex gets +2000 power when there is a “Rex” in the bind zone and when a unit with “Rex” in its name is put into the drop zone then you draw a card. This is hopefully a sign that there will be more Rex Grade 2 and 1 support in the Reckless Rampage to help pull off the draw ability. The ability to gain power should already be easy for Rexes and with Dark Rex you can start to pull off some powerful combos.

G-TCB01-023-R_(Sample)We have a new legion with Shura Stealth Dragon, Hokagecongo who legions with Shura Stealth Dragon, Murasamecongo. When these two units perform legion you can Counter Blast 1 to bind all of your opponent’s rear-guards face up and your opponent binds a card from their hand face-down. At the end of the turn all the cards go back into your opponent’s hand. He also has the power up ability to Soul Blast 1 to gain +2000 power. With Murasamecongo’s skill you will be able to search your deck for the Hokagecongo and put it into your hand as long as you discard a card, if you do all pay the cost your opponent is also forced to retire a card in their bind zone and Murasamecongo gets +2000 power.

A new keyword for Nubatama has been revealed, firstly shown with the new card Stealth Dragon, Hashiribi. The new keyword is Afterimage and allows you to put a unit with this keyword back into hand after the turn if your opponent has a bound card and you have six or less cards in hand. This will allow you to pull off all the low hand abilities for the turn while still being able to defend next turn. Hashiribi also drop and draw when he’s called if your opponent has a card in the bind zone.

Lastly we have the Nubatama Grade 2, Stealth Dragon, Nibikatabira. He also has Afterimage and another ability with GB1, CB1, and SB1 when he’s placed on rear-guard to give another rear-guard +3000 power and Afterimage. This only works if you have a Vanguard with Shiranui in its name but it is still an extremely useful card for Nubatama to have.

That’s all for this weekly update of Fighter’s Collection and Technical Booster cards. Be sure to check back next week for the next one!

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard

Cardfight!! Vanguard Weekly Card Update #25

Welcome back to the weekly Vanguard update! All the Fighter’s Collection cards are almost completely spoiled. We received some great spoils this week including some support I’m especially looking forward to!

G-FC02-024-RRR_(Sample)First we have the Neo Nectar stride for the “Maiden of” support. Yggdrasil Protection Maiden of Lotus is almost like a quicker version of Dream-spinning Ranunculus, Ahsha. If you have a heart with “Maiden of” in it’s name and with a Counter Blast and Soul Blast of 1 you can give up to three units with “Maiden of” in their name in the front row +5000 power. If their attacks hit a Vanguard then you search the top five cards of the deck for a card with the same name as a card on your Vanguard circle or rear-guard circle and call it to rear-guard. This works great for Maiden of Trailing Rose and Maiden of Rambling Rose with their goal of cloning themselves on the rear-guard circles, allowing for the easy power boost. It may be useful if you only have one Hollyhock Knight on the field to get a good chance of cloning him for your turns when you can’t stride.

Next we have Omniscience Dragon, Cath Palug, the Great Nature stride supporting “Honorary Professor” (AKA Chatnoir). Whenever a rear-guard attacks and you have a heart with “Honorary Professor” in the name, you may CB1 to give one unit +4000 power. At the end of that turn draw a card and retire that unit. This stacks really nicely if you keep giving the power to one unit and being able to stand that unit back up to allow you to draw multiple cards for one retire. This is where Crayon Tiger will help you to stand other units and let you draw even more! The downside to this is that those Counter Blasts are going to rack up quickly, though luckily Great Nature are quite good at Counter Charging.

G-FC02-001EN-GR_(Sample)Okay, it’s time for the cards I’m really looking forward to… Jewel Knight support! Climax Jewel Knight Lord, Evangeline does wonders for Jewel Knights by letting you turn any G unit face up if you have a Jewel Knight heart and giving every card with Jewel Knight in its name +3000 power for every face up Climax Jewel Knight Lord, Evangeline in the G zone. If you’re using a pure Jewel Knight deck like my own then you can easily see how the power of this will rack up. Many Jewel Knight cards allow you to superior call other units granting you the chance to easily have a powerful full field. With a drawn out game against a defensive deck you will be able to use this lady up to three times, first giving everything +3000, next +6000, and after that +9000 to all of your units! Making +18000 power columns!

A Grade 1 for Jewel Knights was also revealed. Bringing Calling Jewel Knight, Christine onto the field when there are three or more other rear-guards with “Jewel Knight” in their name allows you to Counter Blast 1 and reveal a Grade 3 from your hand to search your deck for a Grade 3 Jewel Knight and call it to a rear-guard circle. At the end of the turn that you use this skill you put the newly called Grade 3 into your hand and then discard a card. You can use this to ensure you can continue to break ride with Pure Heart Jewel Knight, Ashlei or you may want to do it just to have something to use to stride next turn. With no Generation Break you can use this before you’ve even hit Grade 3 to guarantee you ride the card you want.

G-FC02-021-RRR_(Sample)With the new Aqua Force Clan Booster you may have been worried because Trans-core didn’t get a new card. Luckily the Fighter’s Collection come bearing merciful gifts. Blue Flight Marshal Dragon, Mithril-core Dragon works only if you have a “Trans-core” heart (Currently only Blue Flight Dragon, Trans-core Dragon). When any of your unit’s attacks hit a Vanguard on the third wave or more your opponent must choose between discarding a card or having you draw a card. This can get pretty intense with the amount of times Aqua Force can stand up and have enough power to land a hit.

Stealth Rogue of Night Fog, Agitomaru is a Grade 2 for Nubatama with no specific support (Probably because the support for Nubatama in general is very slim) but his skill can prove to be very useful. When Agitomaru’s attack hits a Vanguard, retire a card in your opponent’s bind zone. Sweet and simple. This will work well in many Nubatama builds but what they really need now is a way to power up this guy to make sure that attack hits. This is the second rear-guard ability that allows you to retire from the bind zone but I feel Nubas deserve more so here’s hoping to more bind zone retiring in the Technical Booster!

G-FC02-012-RRR_(Sample)In this set there has been OTT Witch support, Shadow Witch support, and now we have Genesis Witch support. Sacred Water Witch Queen, Clove is just what you’d expect from a Genesis Witch, by Soul Blasting 6 you can give all units with “Witch” in their name +5000 power, and if you have two or more hearts she gains an extra crit. Like Evangeline, you can get some seriously strong columns with this. Not as big as Evangeline’s potential but with Clove you get the higher power quicker, you can use her four times in total, and she gets the extra critical.

For the “Bad End” Spike Brothers rear-guard support we get the Grade 1 Death Flag Dragger.  If he is placed on a rear-guard circle during your battle step then you may reveal a Grade 3 from your hand, and then search your deck for a “Bad End” card (Bad End Dragger) and put it into your hand. This will be good for getting the initial Bad End Dragger but with Hand of Deity, Good End Dragger you won’t be using Death Flag Dragger’s skill much late game.

Love Sniper, Nociel is the Grade 3 that the “Nociel”s deserve. You may CB1 when a card with “Nociel” in its name is put into the damage zone, if the card that was put in the damage zone is still face up then you can put it into you hand and put the top card of your deck into your damage zone. She also has a second ability that allows you to put a card from the damage zone into the hand when she’s placed on Vanguard circle if you put a card from your hand into the damage zone. This is really the kind of thing you would expect from a Nociel card and now that she’s got a form in every Grade you can finally make a proper deck around her.

G-FC02-043-RRLastly for Fighter’s Collection we have the Granblue Grade 3 for “Seven Seas”. Seven Seas Sage, Purgeton has your classic Granblue skill of Riding from the drop zone. At the beginning of the ride phase, if you have a Grade 2 or greater Vanguard with “Seven Seas” in its name you can CB2 to bring this guy from the drop zone onto the Vanguard circle. Also, when he is placed on the Vanguard circle you can bring another card from your drop zone and put it on the rear-guard circle. This may be good to bring out King Serpent to essentially make the Ride and call a CB1 but using things like Sea Strolling Banshee for hand advantage may also be a good idea.

That is all for Fighter’s Collection for this week however there are a few more cards to go over.

Cheer Girl, Lucy is a new promo for Spike Brothers. We’re not sure how it will be distributed in the west yet but it has a neat ability to give a boosted unit with the “Charge” keyword +5000 power on top of the boosted power already given by her and then at the end of the battle that the boosted unit attacks you put them on the bottom of your deck.

Lastly we have been shown the three stride fodders for the Technical Booster. Prism Bird (Tachikaze), Acrobat Verdi (Spike Brothers), and Stealth Beast, Katarigitsune (Nubatama). The only one that we know the Grade 3s name for is Katarigitsune who helps you find a card with “Shiranui” in its name.

That’s all for this weekly update of Fighter’s Collection, promo, and Technical Booster cards. Be sure to check back next week for the next one!

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard

Cardfight!! Vanguard Weekly Card Update #24

Welcome once again to the weekly Vanguard update! Fighter’s Collection 2015 Winter and G Booster Set 6 both get some love this week with a mix of clans in both sets. Robots of justice, dragonic ninjas, steam-punk time-travelling eagles, we’ve get ’em all today!

G-FC02-006EN-GR_(Sample)Legendary Dimensional Robo, Daikaiser Leon comes onto the battlefield to destroy your opponent’s guardians to follow the Kaiser tradition. With a GB2, CB1, and G Persona Blast, if you have a “Kaiser” heart then when this card’s drive check reveals a Grade 3 you retire one of your opponent’s guardians, including getting rid of those pesky perfect guards.

Of course justice doesn’t fight alone though! Daikaiser Leon has his trusty subordinates such as the Grade 2 Dimensional Robo, Daibazooka. When you have a “Kaiser” Vanguard Daibazooka gets +2000 power, but there’s more to him than just a simple power buff! Yet again if you have a “Kaiser” Vanguard, if you trigger check Daibazooka he gets an extra Grade making him Grade 3! So much Kaiser love for screwing up your opponent’s guard.. it’s so wrong.. but feels so right.

Have a lovely Nightmare Doll Master, Brenda for a great addition to the Workroids of Pale Moon. You may put Brenda into the soul as an ACT to bring a Workroid unit and then you can give that new unit the effect of when it’s placed into the soul you can bring Brenda back out. Nightmare Dolls have a lot of flipping and flopping out of the soul these days, I’m hoping for an Upright Lion clone for the Nightmare Dolls to give them a nice boost in power.

G-FC02-015-RRR_(Sample)The ninjas are back in town for both Murakumo and Nubatama. Our Murakumo unit shows some support for the Hyakki cards (Well, when I say cards, I mean Hyakki Vogue “Яeverse”). Ambush Demon Stealth Dragon, Hyakki Vogue Nayuta’s skill allows you to put a Hyakki rear-guard to the bottom of your deck and if you have a Hyakki heart you can clone one of your rear-guards and give the clone +10000 power and then put the clone into your hand at the end of the turn. You could even use this to have a 16k perfect guard guard that goes into you hand at the end of your turn, then rinse and repeat.

The Nubatama is in support of Shura Stealth Dragon, Steel Blade Shura Stealth Dragon, Hayakujirakan. If you have a Shura Stealth Dragon heart and you CB1, you choose a card at random from your opponent’s hand and bind it face down. Then if the number of cards in you opponent’s hand is three or less your opponent binds all of their rear-guards face-up. This can disrupt your opponent’s plans of intercepting and with Stealth Beast, Kuroko you can kick your opponent when they’re down by retiring two cards from the bind zone if the attack hits.

G-FC02-017-RRR_(Sample)There’s something very exciting regarding Spike Brothers in this Fighter’s Collection. Hand of Deity, Good End Dragger allows for some great support towards what many would say to be the best card in Spike Brothers. You may CB1 and put a card from your hand into your soul, if you do then at the end of the battle that this unit attacked and you have a heart with “Bad End” in it’s name (Currently only Bad End Dragger) you can search your deck for two Grade 3s and call one to rear-guard and ride the other as rest. This compliments Bad End Dragger’s skill to give your rear guards huge buffs and allows you to use Bad End Dragger’s skill several times in a game with ease.

For Gear Chronicle we have a new Grade 3 that works wonders on the rear-guard and supports Chronoscommand (A nice break from all the Chronojet support). When Calling For Revolution Gear Eagle’s attack hits a Vanguard and you have a Vanguard with “Chronoscommand” in it’s name then you can Time Leap one of your rear-guards. Also, when you would stride with a Chronoscommand card you may put a rear-guard to the bottom of your deck and look at the top ten cards of your deck to put two cards with Time Leap from among them and put them into your hand. There is some seriously heavy support for the new Time Leap keyword so let’s hope that the other clans keywords get just as much of a good treatment.

G-FC02-048EN-RR_(Sample)Now let’s quickly head to the Zoo nation for the last of the Fighter’s Collection cards for this week. Starting off we have Maiden of Waterpot who is a Grade 1. She can put herself into the soul and put a normal unit from your drop zone onto the top of your deck when a card with “Maiden of” in it’s name is placed on the rear-guard. If you do and your Vanguard has “Maiden of” in the name you may shuffle your deck, draw one and Counter Charge. This has a very broad use compared to the other cards in this set and without a GB1 or 2 this card can be used very early in the game.

Finally for Fighter’s Collection we have the Great Nature Grade 1, Honorary Assistant, Mikesaburo. When this little kitty is placed on the rear-guard circle you can choose one of your other rear-guards. It gives that unit the skill to search your deck for a Grade 3 when it is sent to the drop zone from the rear-guard circle. This is believed to be support for a Chatnoir stride but we will still have to wait for the reveal of the Great Nature stride.

GBT06-2Now it’s time for some sneaky G-BT06 reveals. The first one I will talk about is a new Granblue Grade 2 unit. Seven Seas Master Swordsman, Slash Shade gives Granblue a bit more of an aggressive angle by working from the drop zone to retire one of your Grade 1 or greater rear-guards if you have a Vanguard with “Seven Seas” in its name to then call himself to rear-guard. This has no Generation Break so if he’s in the drop zone you can call him if you have another copy of him on the Vanguard circle.

Some more exciting Granblue news comes in the form of a simple reprint. Every Granblue player’s beloved Ruin Shade will be partaking in the new G-BT06 set with all new artwork. She has always been an amazing Grade 2 for Granblue and highly sought after for years and now that she’s being reprinted as an R, everyone’s dreams have come true. Allowing you to put the top three cards in the drop zone and gaining power on top of that to make her an 11k Grade 2 will let you beat your opponent with no mercy.

GBT06-5 Who would have thought that they would see the EB01 Pale Moon stand trigger, Hoop Magician, all grown up. Meet Hoop Master, an interesting new perfect guard for Pale Moon who’s first skill works like the old perfect guards with not being able to Counter Charge but she does have one trick up her sleeve. Her second skill has GB1 and when she is placed on the guardian circle you may CB1 to Soul Charge 1 and choose a card from the soul and place it on a rear-guard circle in the front row. This is Magia so the card has to go back into the soul at the end of turn but the new unit is given +5000 shield and the ability to intercept so you could bring out a Grade 0 and be intercepting for 15000 for a future attack on that turn.

The Royal Paladin keyword has been revealed through Knight of Backwind, Selim. If you have a Vanguard with Altmile in its name he gains +3000 power so long as the conditions of GB1 and “Brave” are met. This new Brave keyword takes effect when you have three or less cards in your hand. This is an odd choice of skill to have for Royal Paladins and will make draw triggers a lot less used and can be a big hindrance, hopefully their skills will be worth it though. Selim’s second skill is very useful though, when he is in the deck he gets +1 Grade making him a Grade 2 allowing him to be easily searched by lots of G era cards.

GBT06-6Ranunculus gets a new Forerunner with yet another little Neo Nectar cutie. You may put Peach Orchard Maiden, Erumi into the soul if you have a Vanguard with Ranunculus as your Vanguard and if you do you choose one of your Grade 2 or greater rear-guards and clone it. At the end of the turn you put the new clone into your hand. This is Counter Blast free which makes her cheaper to use than Spring-Heralding Maiden, Ozu though with Ozu you had a wider range of cards to choose from with her letting you clone a Grade 2 or less but also not letting you put it back into your hand afterwards.

Beast Deity, Jackal Lord is a new Grade 2 and great support for the Beast Deities of Nova Grappler. When he is placed on a rear-guard circle you may CB1 and until the end of turn Jackal Lord allows you to stand another unit when he attacks and gives it +3000. You can perform nice combos with this and Beast Deity, Dragotwist providing you can spare the Counter Blasts.

Last of all we have a Grade 2 Shadow Paladin, Darksaga Painter, who supports the Abyss build. With a GB1, when this unit is placed on the rear-guard, if you have an Abyss Vanguard you may draw a card and then discard a card. Also, when he is in the deck he gets a similar effect to Selim but in reverse, he loses 1 Grade allowing him to be easily called out with the new Shadow Paladin builds.

That’s all for this weekly update of Fighter’s Collection and G-BT06 cards. Be sure to check back next week for the next one!

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard

Cardfight!! Vanguard Weekly Card Update #20

Welcome once again to the weekly Vanguard update! We have a huge amount of cards to get through this week from the Monthly Bushiroad reveals cards from all the different clans and even showing cards from the new G Technical Booster: The RECKLESS RAMPAGE, which gives support to the very unsupported Tachikaze, Spike Brothers, and Nubatama!

G-BT05-104-C_(Sample)To start off we have a card that every deck can use. Remember Miss Mist? That one card that was essentially a perfect guard against Legions with Grade 2 mates? Well thanks to this new little Cray Elemental everyone can have that power within their hands! If you use this little guy to guard and your opponent has a Grade 2 Vanguard then he completely nullifies the attack. Unlike Miss Mist, Heat Elemental, Juju can’t use this card to perfect guard anything below Grade 2 but being able to perfect guard most Legions is what will really draw people to the card.

History-maker Dragon, who has been shown a lot in the anime, has been revealed to come in Trial Deck 6. With a Generation Break 1 when he attacks a Vanguard you can Counter Blast 1 to Time Leap one of your other rear-guards (Place it in the Bind Zone and search your deck for a card with one Grade higher then that card and place it on a rear-guard circle. Then at the end of the turn put the newly called unit at the bottom of your deck and call the bound unit back to a rear-guard circle.). This is a great card for a Trial Deck and doesn’t need to be boosted unlike Amber. Another Trial Deck card is an 11k Grade 3, Classic Gun Dragon. When he is placed on Vanguard or rear-guard circle you can give a rear-guard the Time Leap ability when that unit hits a Vanguard to then choose another of your rear-guards and Time Leap it. It seems that even with just the Trial Deck cards you’ll be able to flop all your cards around the field and reap the benefits of on-call abilities and on-bind abilities.

Techical.4Now for the clans that everyone has forgotten about! For the Technical Booster I’ll start with Tachikaze’s Destruction Tyrant, Twin Tempest. With a Generation Break 2, Counter Blast 2, Soul Blast 2, AND retiring three of your rear-guards, this Stride unit retires all rear-guards on the field. Luckily this effect happens when he attacks, giving your rear-guards a chance to attack first. Make sure not to forgot Tachikaze’s abilities of coming back after being retired, allowing for even more attacks and an easy fill of your field. It’s a very heavy cost but I’m expecting a Grade 3 with an on-stride skill of Counter Blast 1 to call two units you retired back to rear-guard, as well as perhaps some units that are free to call back but have a Generation Break 1.

An odd but cool Grade 3 that Tachikaze gets is Ancient Dragon, Spinocommando. He has a good ol’ Limit Break 4 which allows him to retire one of his “Ancient Dragon” rear-guards at the end of the turn to choose a Grade 3 from your Soul, Ride it, then put Spinocommando from your Soul into your hand and then draw an extra card. On the turn that he is placed on the Vanguard Circle he can also call an “Ancient Dragon” that was put into the Drop Zone to a open rear-guard circle with a Counter Blast 1 with “Ancient Dragon” in it’s name. Getting Spinocommando back in your hand can either be used to Stride, help to activate his second skill every turn, or even just for for extra rear-guard power, the draw is always nice too. A great card to use this with would be the Break Ride, Ancient Dragon, Spinodriver, to give you +10000 power and +1 Crit every turn!

Techical.3The strider for Nubatama is Stealth Dragon, Shiranui, and as always with Nubatama this guy will be messing with your opponent completely. With a Counter Blast 1 when you Stride over this guy you choose one of your opponent’s rear-guards and bind it, then your opponent has to discard a card from their hand. With a hit from Rikudo Stealth Dragon, Gedatsurakan you will be able to discard two cards from your opponent’s hand which can easily make a big difference for what your opponent can do on their turn. If your opponent manages to get their hand size up again then that can still work in your favour. With Shiranui’s GB2, if the number of cards in your hand is less than your opponent’s, then he gets +5000 power and +1 Crit! From this card I have a lot of hope for the future of these demon-dragon-ninjas.

The Spike Brothers card that has been shown, Bulldozer Daub, has also shown off Spike Brothers’s new keyword, “Charge”. A unit goes into the Charge state when they are placed onto a rear-guard circle due to an effect, then at the end of the turn it goes to the bottom of the deck. In exchange for them going back to the deck they are gifted with powerful abilities which Bulldozer Daub will be showing off. He’s a Grade 3 with a GB1 that, when he’s in Charge state, gains +10000 power until the end of the turn. This is an amazing back-up Grade 3 and may finally be the one to replace Juggernaut Maximum. I’m sorry, Juggernaut Maximum, though I’m sure many players would thank you for helping them since the very beginning.

The new Susanoo Stride, Destroyer Dragon Battle Deity, Kamususanoo, has caused a fair bit of disappointment to the fans of Oracle Think Tanks. With a G Persona Blast he gains the ability that, when his attack hits, look at the top two cards of your deck and choose one to put in your hand and then put the other at the bottom of your deck. He also gains a GB3 which gives all the rear-guards +2000 power. The main issue people have is that the first part of his skill needs his attack to hit and you have to pay the cost before he’s hit. Only drawing one extra card is a bit small for a RRR Oracle Think Tank  Stride but I feel the second part really helps OTT. Giving +2000 power to all rear-guards will make Silent Tom that much better and with a boost from the new Imperial Shrine Guard, Sumiyoshi you can get Silent Tom to 21k power! More support for Susanoo comes in the form of Imperial Shrine Guard, Akagi which is the Glimmer Breath clone. When he’s placed on rear-guard circle with a GB1, CB1, and SB1, with a Susanoo Vanguard, you can look at the top two cards of your deck, choose one to put in your hand, and then he gains 2k power. Some people may still want to use Diviner, Kuroikazuchi instead but this guy can by nice for the extra power and getting a choice between two instead of just drawing one from the top of your deck.

G-BT05-004-RRR_(Sample)People may be disappointed with Susanoo but when it comes to the Magus’s it’s completely the opposite! One Who Sees the Stars, Globe Magus is the Stride unit for the Magus sub-clan and does what they do best on a much larger scale than ever before. If you have a heart with “Magus” in it’s name Globe Magus gains a Continuous ability that allows it to look at the top card of your deck at any time as many times as you like while she’s the Vanguard. This will be great for Stellar Magus to easily be able to draw extra cards when she attacks, and it’s always nice to see if you’ll be getting triggers. You can use this effect just before she goes back to the G Zone to see what card you would be getting if you were to take damage on your opponent’s turn.

Flip Crooney is a nice little generic Grade 3 back-up for Oracle Think Tank. With a GB1 and Oracle (Having five or more cards in hand) if his attack hits you may look at the top two cards of your deck and put one into you hand. With no cost this a sweet ability and having Susanoo’s power boost you can make a pretty easy 21k column with him. Beam Shower Turtle Allows for the strong power to be accompanied with strong defence. When he is placed on the guardian circle you may Soul Blast 2 to give him an extra 10k shield, making him a 15k defender. It is likely that there will be a few cards in your Soul that you don’t need so the cost of this card doesn’t seem too bad. The last of the Oracle Think Tank is Magical Calico. He is a new Forerunner with GB1 and Oracle and the ability to go into the Soul and drop one card to search for three cards in your deck, reveal them to your opponent, your opponent then chooses two of the three cards to put into the drop zone and the last one goes to your hand. This may be useful for Legion decks but the GB1 kinda makes it a little harder to use.

G-BT05-005-RRR_(Sample)Like Susanoo, Dragonic Vanquisher has had his Stride Fusion revealed. Conquering Supreme Dragon, Dragonic Vanquisher “VOLTAGE” can be a great alternative for Conquest Dragon depending on how your deck works. With a G Persona Blast he gains two abilities, the first one being an on-hit ability where your opponent must retire one of their rear-guards and then you choose two of their units in the drop zone and bind them. The second one is a GB3 that gives your front row +3000 power for each card in your opponent’s bind zone. This can add up for some ridiculously strong units in the front row but does require some good preparation first.

As well as having Rockclimb Dragoon and Voltage Horn Dragon, there is also a forerunner that binds. Wildrun Dragoon has a GB1 that allows him to go into the soul to let your opponent choose a card from their drop zone to bind and then if you have a Thunder Break 2 you can give a rear-guard +5000 power. Dragon Dancer, Bernadette is a 6k Grade 1 with a Thunder Strike 2 that allows for a  Soul Blast 1 to give the boosted unit +3000 power and if the attack hits you can Counter Blast 1 to have your opponent retire one of their units and then binds it. All this power and binding will rack up to help for a final push with “VOLTAGE”.

G-BT05-006-RRR_(Sample)The new Eradicator Stride seems like a powered up version of Gauntlet Buster Dragon which is most likely why they work together. True Eradicator, Finish Blow Dragon gets the fairly cheap cost of Counter Blast 1 and G Persona Blast to gain the ability where he gains +5000 power and +1 Crit for everyone of your opponent’s rear-guards that are retired on that turn. As a bonus, if you have Gauntlet Buster as a heart, he gets to retire a unit when you pay for this skill. This can be used with so many different cards to maximise the effectiveness such as Cho-Ou, Voltage HornKoenshak, Cho-Jun, Saucer Cannon Wyvern, and more.

Eradicator, Angercharge Dragon can also help give a power boost to Finish Blow. When Angercharge is placed on a rear-guard circle you may Counter Blast 1 with “Eradicator” in its name to take the top card of your deck and put it into your damage zone. If that card have “Eradicator” in it’s name then your opponent must retire one of their cards. At the end of the turn you heal a card in the damage zone, meaning you can heal the card you Counter Blasted. This is a good back up but risky and if you’re at five damage he becomes useless unless you want to lose.

Clown Demonic Dragon, Lunatech Dragon allows for a strong first Stride for Pale Moon. You may G Persona Blast when he is placed to give him the effect where every card that comes out from your Soul onto a rear-guard circle gains +2000 power. Considering your units will be coming in and out of the Soul like nobody’s business this extra power will really help, especially when you can only bring a couple out so your front row will be able to hit without needing a boost. If you then have a GB3 he gains an extra critical just like that! This is a pretty solid card but we’ll have to see what the new Harri Stride can do before we can really judge Lunatech.

Darkside Princess is a Grade 2 Pale Moon unit allows you to give it +5000 power and if you do then she is sent to the Soul after the battle. This card works really well with Moonlight Melody Tamer, Betty, allowing you to call a new unit with Magia where Darkside Princess once stood. Through Betty you can then call Flying Peryton who has Magia and GB1 for when he is placed on a rear-guard circle you have Soul Charge 1 and then you are able to choose a card from your Soul to call to the rear-guard space in the same column as this card. It would retire Betty used in this way but it will give you a fresh new stood column to attack with.

Another way to get Flying Peryton could be through Burst Rough Dragon. with a GB1 you may SB1 at the beginning of your main phase to call a card from your Soul to a rear-guard circle and then put it back at the end of the turn. Also when he is placed on the Vanguard circle you may CB1 and SB1 to choose a Grade 2 from your Soul and place it on a rear-guard circle. The second ability isn’t Magia so it stays there and you are able to Stride the same turn.

GBT05042Accomplished Pen and Sword Gear Hound Continues with Gear Chronicle’s Time Leap abilities. When your drive check reveals a Grade 3 and you are at GB1 you may Time Leap this unit. Making this a Grade 3 will allow for a continuous attack force on your side and if you have two of these then your opponent will be using up a lot of their hand to defend your front row. There is also a Grade 1 version of this called Becoming Cornerstone Gear Turtle.

Steam Battler, Ku-bau is a Grade 3 that takes advantage of being Time Leapt (Time Leap-ed? I dunno..). When he is placed on rear-guard circle from the Bind Zone you may Counter Charge 1. He also has a Vanguard ability for when he is placed on the Vanguard circle you may CB1 and SB1 to give another unit the Time Leap ability so at the end of the battle that that unit attacked, you may Time Leap it. Just to make sure every Grade gets Time Leap Tick Tock Worker was shown to be able to Time Leap another rear-guard by going into the Soul. Hopefully they’ll make more cards that take effect in the Bind Zone so all this Time Leaping will be even more effective.

Messiah has gained even more forms! Her new forms are Sacrifice Messiah who locks herself when another of your rear-guards are locked. If you do you may Counter Charge 1 and you can choose a rear-guard to give +3000 power. Being able to lock itself when something else has been locked is great for Amnesty Messiah and Excelics Messiah to gain those power boosts. Blink Messiah is the second new Messiah who is a Heart Thump Worker clone. When your Vanguard with “Messiah” in its name attacks, you may put this into your Soul and your Vanguard gains +5000 power and you draw a card.

Well, this concludes this rather large update. I have to say the thing I find the most exciting out of all of this is the new Technical Booster which is released on February 19th. I just really enjoy seeing not very supported clans getting a big boost. It’s also nice to see all these Keywords being used in the cards, it makes every clan just that little bit more different. Thank you for joining us this week and don’t forget to join us again next week for the cards revealed in the next seven days.

Cardfight Vanguard singles are available to purchase at Big Orbit Cards: Cardfight Vanguard