CFV Weekly Update 8th December, 2017

The third ZR, 'Zeroth Dragon of Death Garden, Zoa', has been shown to us. It has “[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, draw a card, choose a card from your hand, call it to (RC), until end of turn, it gets "[CONT](RC):This unit cannot be chosen by card effects, and its [Power] will always be 99999." and "[AUTO](RC):When this unit deals damage to your opponent's vanguard, your opponent loses the game.".” This makes the rear-guard chosen extremely scary, but luckily it can not be Stood up through effects and Triggers. If you don't have a Perfect Guard to defend yourself, you're going to struggle against this ZR, but if you do have one, you'll still have the Vanguard attack to worry about.

Speaking of Perfect Guards, Megacolony get 'Ink Defense Mutant, Black Weevil', who will protect a 'Darkface' Unit, and also has “[ACT](Drop Zone):[Choose two "Ink Defense Mutant, Black Weevil" from your drop zone, and bind them face up] Draw a card, and Counter Charge (1) or Soul Charge (1).” Having more control on when you Counter Charge is very nice compared to being forced to do it through 'Starshield', even if you don't have any face-down cards, and if you are in more need of Soul, then this card is flexible enough to let you do that.

'Fencing Master Mutant Deity, Anguish Sword' is a Stride Unit with “[ACT](VC)[1/Turn] Dark Device:[Counter Blast (1)] Choose up to the same of your units as the number of your opponent's units in [Rest], and they get [Power]+4000 until end of turn. If three or more units were chosen, draw a card, and Counter Charge (1).” This is pretty much a better version of 'Staggle Dipper' and can be a big help for your first Stride if your opponent is trying to rush you. 'Paraspear' may still have a place due to the mass Rest, but I think this card will more useful a lot of the time.

'Coma Mutant, Silk Sleeper' is a new Grade 3 with “[CONT](VC/RC) Generation Break 1:When the units in the same column as this unit would [Stand] during your opponent's stand phase, only one unit from among them may [Stand].”

Similar to this, we also have the Grade 2, 'Vulgar Blister'. He's a 7k Grade 2 with “[CONT](RC):If this unit is in the front row, all of your opponent's rear-guards in the same column as this unit cannot [Stand] during your opponent's stand phase.” Basically Paralyzing a column for free, but you can bet he'll be a target to kill. He also has “[CONT](RC):You may pay "Choose a "Vulgar Blister" from your (RC), and retire it" as the cost of a G unit with the dark device ability for Stride.” There are a good choice of Dark Device Strides now, so this will be very useful when you no longer need his other skill, or if you don't have the cost otherwise.

'Excelling Mutant, Promularva' is a Forerunner, and also has “[AUTO](RC):[Counter Blast (1) & Put this unit into your soul] At the beginning of your ride phase, you may pay the cost. If you do, draw a card, and [Rest] all of your opponent's units.” There are already a few cards that can Rest the whole field, though this is non-Generation Break. I think the Forerunner spot will be an interesting decision between this and 'Rosenberg'.

'Megacolony Battler G' is a great Stand Trigger with the ability of “[ACT](RC):[Put this unit into your soul] Counter Charge (1).” Something that Megacolony needed since the game started. 'Makeup Widow' is generally better version, but has Generation Break and Dark Device. Running both is always a good idea.

For 'Machining', we have the Perfect Guard, 'Machining Tardigrade' who can defend a 'Machining' Unit, and when he has finished Guarding, allows you to Soul Charge. Filling up your Soul is great, especially with the Soul Blast costs as a way to stop Soul Blasting the cards you want to bring out through your skills.

The new Forerunner for 'Machining' is 'Machining Bagworm'. He has “[CONT](RC):If you have a vanguard with "Machining" in its card name, this unit gets "[ACT](RC)[1/Turn]:[[Rest] this unit] If the number of your opponent's units in [Stand] is zero, Soul Charge (1), and if not, choose one of your opponent's rear-guards, and [Rest] it.".” Self Resting is still really good for 'Despot' to have a better chance at Paralyzing your opponent's entire field. He also has “[ACT](RC):[Put this unit into your soul] Choose one of your rear-guards with "Machining" in its card name, and [Stand] it.” This won't be needed too much, unless you've run out of 'Despot' or it's before you can Stride, though I feel waiting it out for the self Resting is a better idea.

And lastly for Megacolony this week, we have the Critical Trigger, 'Machining Treehopper'. Its skill is “[ACT](RC) Generation Break 1:[Return this unit to your deck] Choose one of your opponent's rear-guards, and that unit cannot [Stand] during your opponent's next stand phase. Shuffle your deck.” Its skill isn't that amazing, but it puts more Triggers into the deck which in turn also helps deck out a little bit, and is always better than a vanilla, so there's pretty much no reason not to run this.

On to Great Nature, we have the Stride Unit, 'Immortality Professor, Vairagya'. He has Success 25000, and “[AUTO](VC):When this unit becomes successful, choose up to five of your rear-guards, until end of turn, they get "[CONT](RC):Resist" and "[AUTO](RC):At the end of turn, retire this unit.". If three or more units were chosen, draw a card.” Being able to kill all of your own guys does really help things such as the G Guardian, and won't matter too much if you're going to be Retiring them anyway through your rear-guard and on-Stride skills. 

'Bicolor Tapir' is a Grade 2 with 11k Power as well as Success 20000 and “[AUTO](VC/RC):At the end of your turn, if this unit is not successful, choose one of your rear-guards, retire it, and put it on the bottom of your deck.” This isn't too much of a cost, but if he is your only rear-guard, then you will have to remove him. Still, an 11k Grade 2 with no real restriction is very good. 

'Essayist, Yapon' is a Stand Trigger with “[AUTO](RC):[Counter Blast (1) & Put this unit into your soul] When your other rear-guard is retired during your end phase, you may pay the cost.” If you do, draw a card. This is a good way to clear some space on the field without targetting this Unit for Retire effects. 

'Approval Frigate' is a Critical Trigger with the skill of “[ACT](RC):[Put this unit into your soul] Choose up to one of your units, and it gets [Power]+3000 until end of turn.” Nothing amazing, but it's always good for a Clan to have this kind of skill for the Soul Charge. 

'Honorary Professor' also get a good amount of cards, starting with 'Trickle British'. It's a Grade 2 with “[AUTO](RC)[1/Turn]:When this unit is chosen due to the effect of your vanguard with "Honorary Professor" in its card name, until end of turn, this unit gets [Power]+4000 and "[AUTO]:When this unit is retired from (RC) during your end phase, choose up to one card with "Honorary Professor" in its card name from your drop zone, and return it to your hand.".” This allows you to continue the Break Ride combos without having to run too many Grade 3s to keep it going, it also makes your next Stride essentially free.

'Boot Camp Kimrick' is another Grade 2. Its first skill is “[AUTO]:When this unit is placed on (RC), if you have a vanguard with "Honorary Professor" in its card name, you may have this unit get [Power]+4000 until end of turn. If you do, at the end of that turn, retire this unit.” And it also has “[AUTO](Drop Zone):[Counter Blast (1)] When your unit with "Honorary Professor" is placed on (VC) from riding a grade 3 unit, you may pay the cost. If you do, return this card to your hand.” This is very easy to achieve, as you'll likely be riding most turns. The only problem will be the amount of Counter Blasts.

'Sitter Bobtail' is a Perfect Guard that can defend 'Honorary Professors', and has “[AUTO]:When this unit is retired from (GC), choose any number of cards with "Honorary Professor" in its card name from your soul, and put them into your hand.” This yet helps again for the continuation of the Break Ride. The Counter Charge Perfect Guard still has a good place in the deck, but it may stop you from achieving what the deck does best, which this Perfect Guard will help with.

'Adorable Balinese' is an improvement on 'Tick Tock Flamingo' with “[ACT](RC):[[Rest] this unit] If you have a vanguard with "Honorary Professor" in its card name, choose one of your other rear-guards, it gets [Power]+4000 until end of turn, at the end of that turn, Counter Charge (1), and retire that unit.” Having a reliable Counter Charger is great for the deck, especially with things like 'Cath Palug' using up all your Counter Blasts.

Lastly for Great Nature, we have the Forerunner 'Errand Somali'. it has “[AUTO](RC):[Put this unit into your soul] When your unit with "Honorary Professor" in its card name is placed on (VC), you may pay the cost. If you do, choose a card with "Honorary Professor" in its card name from your drop zone or soul, and return it to your hand.” This may be a good replacement for 'Gifted Bear', as a lot of the deck will now have better ways of getting the cards you need, but this Unit can bring them back after they've already been used. 

For Neo Nectar I'll start with the Stride Unit, 'Sacred Tree Dragon, Break Weather Dragon'. He has “[AUTO]:When this unit is put into your G zone from (VC), choose any number of normal units with different card names from your (RC) or drop zone, return them to your deck, and shuffle your deck. If five or more cards were returned, draw a card, and Counter Charge (1)/Soul Charge (1).” This is a great way to get your clones back, and to prevent yourself from decking out. You can only choose Normal Units sadly, but it's still better than decking out.

'Seeding Maiden, Tierney' is a Perfect Guard that can defend 'Ranunculus' cards and has “Bloom-[AUTO](Drop Zone):[Bind this card face up] When your unit with the same card name as this card is placed on (GC), you may pay the cost. If you do, choose a card with the bloom ability from your drop zone, and put it into your hand.” You can put this unit into your hand if you have another one in the Drop Zone, or you can choose from a large amount of offensive Bloom Units too.

One of those cards could be the new 'Accumulation Maiden, Parselle'. She has “Bloom-[AUTO](VC/RC)[1/Turn]:[Counter Blast (1)] When your other unit with the same card name as this unit is placed on (RC), you may pay the cost. If you do, draw a card, and if you have a grade 4 vanguard, this unit gets [Power]+8000 until end of turn.” The draw power is very useful, as Neo Nectar could really do with more draws, and that Counter Blast can easily be Charged in new Neo Nectar. 

'Promotion Maiden, Lipset' is another Grade 2 with “Bloom-[AUTO](RC)[1/Turn]:When your other unit with the same card name as this unit is placed on (RC), choose all of your units in the same row as this unit, until end of turn, they get [Power]+4000, and then, if you have a face up card in your G zone, they get "Boost".” The Power itself can be gained early game which will help a lot against stall decks, and the Boost just makes this card a lot more flexible. 

'Dragon Seed Shooter' is a 6k Grade 1 with “[ACT](RC)[1/Turn]:[Counter Blast (1)] Choose one of your vanguards, and this unit will be regarded as a card with the same card name as that unit until end of turn. If you have three or more units with the same card name as your vanguard, this unit gets [Power]+5000 until end of turn.” This would mean you would only need one other rear-guard with the same card name as your Vanguard to achieve the +5000 Power, as this gets the name before the 5k is given.

Another Grade 1 is 'Repeated Cultivation Maiden, Leslie', with “Bloom-[AUTO](RC)[1/Turn]:When your other unit with the same card name as this unit is placed on (RC), you may Soul Charge (1). and [AUTO](RC) Generation Break 1:[Soul Blast (2) & Retire this unit] At the end of the battle that this unit boosted a unit with the bloom ability, you may pay the cost. If you do, search your deck for up to one card with the same card name as the boosted unit, call it to (RC), and shuffle your deck.” This is really good for the new GR as the Power and Critical it gives is a Continuous effect, allowing this to give our more pressure with an increased amount of attacks.

'Sansan Mango' is a Stand Trigger that has “[ACT](RC) Generation Break 1:[Soul Blast (1) & Retire this unit] Draw a card, choose one of your vanguards and rear-guards, and increase the chosen vanguard's [Power] by the [Power] of the chosen rear-guard until end of turn.” This can give your Vanguard incredible amounts of Power. With any Vanguard that can gain a Critical, this card will be incredibly annoying for your opponent.

For 'Musketeers' we have a new Stride with 'Maiden White Lily Musketeer Captain, Virginal Cecilia'. She has “[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] Choose up to five of your rear-guards, and retire them. Look at seven cards from the top of your deck, call up to the same number of cards with "Musketeer" in their card name from among them to separate (RC) as the number of retired units, and they get [Power]+3000 until end of turn for each face up card with "Musketeer" in its card name in your G zone. Shuffle your deck.” This is perfect if you're not happy with your current field and want to use on-call abilities again, or have cards affected by Paralysis. It becomes really nice with 'Rozeeta', as he can easily bring out a below-average Call which can now be easily fixed. 

'Artemisia Schmidtiana Musketeer, Kiara' is a Perfect Guard that can defend a 'Musketeer' Unit, and has “[ACT](Drop Zone):[Bind this card face up & Choose another card from your drop zone, and put it on the bottom of your deck] Choose one of your units with "Musketeer" in its card name, and it gets [Power]+2000 until end of turn.” The fact that you can choose any other card to put into your deck is really nice, allowing you to put Triggers back. 

'Stokesia Laevis Musketeer, Daphne' has finally been fully revealed and she's a Stride fodder for 'Musketeers', and also has “[AUTO]:[Counter Blast (1)] When this card is discarded from hand for the cost of Stride, if you have a vanguard with "Musketeer" in its original card name, you may pay the cost. If you do, look at four cards from the top of your deck, call up to one card with "Musketeer" in its card name to (RC) from among them, and shuffle your deck.” This is a really nice bonus as it can start chain reactions. It's also another way to fuel the field for the new 'Cecilia'.

Finally for Neo Nectar we have the Forerunner 'Kaluna Musketeer, Elma'. “[AUTO](RC) Generation Break 1:[Counter Blast (1) & Put this unit on the bottom of your deck] When your vanguard with "Musketeer" in its card name attacks, you may pay the cost. If you do, look at four cards from the top of your deck, call up to one card with "Musketeer" in its card name from among them to (RC), that unit gets [Power]+4000 until end of turn, and shuffle your deck.” Having the shuffle actually helps for any Triggers that are stuck on the bottom of your deck from not being called, and as this card goes to the bottom of your deck, you can potentially use it several times per game.

We also have the three Heal Triggers that can Bind two Heal Triggers to Counter Charge or Soul Charge 1. We have 'Machining Snow Wing' for Megacolony, 'Automatism Koala' for great nature, and 'Anthurium Musketeer, Nikura' for Neo Nectar. 

We also have a couple of G Clan Booster 03 cards this week. We have Nova Grappler's 'Regia Blaulanze'. It has “[AUTO](RC):[Counter Blast (1) & Soul Blast (1)] When your grade 3 or greater vanguard with "Blau" in its card name attacks, you may pay the cost. If you do, [Stand] this unit, and it gets [Power]+2000 until end of turn.” This isn't once per turn or Generation Break, so providing you have the resources, this skill becomes amazing for a common. It's very possible in this set that 'Blaus' will suddenly get way more ways of Soul Charging and Counter Charging.

And Dimension Police get the Stand Trigger, 'Dimensional Robo, Daidraft'. The skill is “[ACT](RC):[Put this unit into your soul] If your vanguard is grade 4 or greater, draw a card, choose one of your vanguards, and it gets [Power]+4000 until end of turn.” Just a nice way of not losing much to achieve your Power goals.