CFV Weekly Update 19th January, 2018

'Blazer Blaukluger' is a Nova Grappler Stride with “[AUTO](VC) Limit Break 4:[Counter Blast (1) & Choose two cards from your hand, and discard them] At the end of the battle that this unit attacked, if you have a heart card with "Blau" in its card name, you may pay the cost. If you do, put this unit face up in your G zone, choose up to one grade 3 card with "Blau" in its card name from your hand, and ride it as [Stand].” Unlike 'Sonne', this can be used a lot easier as it's only Limit Break 4, but it doesn't allow you to search for a Grade 3. So both 'Blazer' and 'Sonne' are really good, just for different times in the game.

We also have two 'Blau' Triggers this week, the first one being 'Saar Blauglanz', a Critical Trigger. They have “[ACT](RC) Generation Break 1:[Counter Blast (1) & Put this unit into your soul] Choose up to two cards in total on your circle or in your damage zone, and turn them face up.” This is really good for Nova Grapplers as Counter Blasting isn't a problem, and Unlocking is very important for them, and this can be used in any Nova Grappler deck.

And we have 'Orchis Blaukreuzer', a Draw Trigger. The skill is “[ACT](RC):[Put this unit into your soul] Choose one of your units, and it gets [Power]+3000 until end of turn.” Not overly impressive like most of these clones, but the Soul Charge is always useful. 

'Bravest Peak, X-Gallop' is a Stride for Dimension Police and has “Burst-[AUTO](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] When this unit attacks, if this unit's [Power] is 40000 or greater, you may pay the cost. If you do, this unit gets drive +1. At the end of that battle, if this unit's [Power] is 80000 or greater, [Stand] it, and it gets drive -4.” You can pretty much achieve the first 40k just from Striding and Soul Blasting one, and you can then use 'Grandscout' to get to 80k for a quick way to get achieve the Power. In case you're struggling to get to that Power, he also has “[CONT](VC) Generation Break 3:This unit gets [Power]+10000 for each face up card in your G zone.” The fact that this is generic, this Generation Break 3 works amazingly well for any build that isn't using the new 'Grandgallop'.

'Great Cosmic Hero, Grandabott' is a common Grade 3 with “Burst-[AUTO](RC):When this unit attacks, if your vanguard's [Power] is 40000 or more, this unit gets [Power]+10000 until end of that battle.” Yet again, a very easy level of Power to achieve and he becomes a 21k attacker on his own.

'Build Standard' is a Forerunner who has “[ACT](RC):[Counter Blast (1) & put this unit into your soul] Draw a card, choose one of your vanguards, and it gets [Power]+4000 until end of turn.” The Power up isn't too impressive at this point, but the draw is nice at least.

'Dimensional Robo, Dairaptor' is a Grade 1 with “[AUTO]:When this unit is placed on (RC), if you have a vanguard with "Dimensional Robo" in its card name, look at five cards from the top of your deck, put up to two Grade 3 cards with "Dimensional Robo" in their card names into your drop zone, and shuffle your deck. If one card was put, this unit gets [Power]+4000 until end of turn. If two cards were put, draw a card.” This fuels 'Dainexus's' on-Stride ability which is the main purpose for this card, and being pre-G really helps your strategy.

And lastly for Dimension Police, we have 'Dimensional Robo, Daibloom'. This Unit has “[ACT](RC):[Put this unit into your soul] Choose one of your units, and it gets [Power]+3000 until end of turn.” Like the Nova Grappler's version, not too impressive, but the Soul is nice.

Onto Link Joker we have the Grade 2, 'Star-vader, Velajunior Dragon'. The first skill is “[AUTO](RC):When this unit attacks, if the number of your opponent's locked cards is two or more, until end of that battle, your opponent cannot call grade 0 cards from hand to (GC).” This is good for both 'Star-vaders' and 'Messiahs', and it can also use this when attacking rear-guards too. The second skill is “[CONT](RC) Generation Break 1:Your opponent's units in the same column as his or her locked cards cannot intercept.” This makes Guarding this Unit even harder as a good way to counter 'Silent Tom' clones before would be to Intercept, but you can't even do that any more.

'Resistance Star-vader, Polonium' is a Grade 1 with “[CONT](GC):If there are two or more locked cards, this unit gets [Shield]+5000. And she also has [AUTO](RC):[Soul Blast (1)] At the beginning of the guard step that your vanguard with "Chaos" in its card name is attacked, you may pay the cost. If you do, move this unit to (GC).” This seems like 'Chaos' trying to get the defensive side back but I don't feel like too many copies of this card will be used, and Soul tends to be quite precious.

Link Joker's last card this week is 'Lady Bomber of Magnetic Storm'. Her skill is “[AUTO]:[Choose a grade 1 or greater card from your hand, and put it on (RC) as a locked card] When this unit is placed on (RC), if your vanguard is a <Messiah>, you may pay the cost. If you do, draw a card.” This is nice setup for your big Unlocking boss, and you're not losing anything with the second Call due to the draw.

Onto the G-BT14 cards, we have the second ZR in this set shown, 'Zeroth Dragon of Zenith Peak, Ultima'. The skill is “[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, search your deck for four cards, shuffle your deck, call two cards from among the cards searched to separate (RC), and put the rest on the top of your deck in any order. All of your units will be chosen for your trigger effects until end of turn.” So this means, throughout the turn, if you get a Critical, all your units will get the Critical and 5000 Power, though with Stands, everything will Stand but your Vanguard, and with Draws and Heals, you can still only draw or Heal once, though with all of them, the +5000 Power is still given to everything. This is fantastic for Angel Feather's Rescue mechanic to get even more Triggers than usual, and is just incredibly deadly in general.

Shadow Paladin get a new common Grade 3 with 'Subjugate Dragon'. The skill is “[AUTO] Ritual 1:When this unit is placed on (VC) or (RC), if you have a vanguard with the ritual ability, search your deck for up to one grade 1 or less card with the ritual ability, call it to (RC), and shuffle your deck.” Now this doesn't really have a condition, as Ritual 1 is incredibly easy to achieve that you don't even have to try, and it having no cost is quite ridiculous. The only problem is that it takes up a Grade 3 space, but 1-2 copies may be worth it.

Lastly for the week we have 'Wertiger Plunderer'. This skill is “[CONT](RC) Darkness:During your turn, if you have a vanguard with "Scharhrot" in its card name, this unit gets [Power]+1000 for each card in your soul.” This a great Booster for anything that has a Guard Restiction, like 'Gilles de Rais'. and it's nice to see 'Scharhrot' still get some love.