CFV Weekly Update 26th January, 2018

'Dragfall, Luard' is a new Grade 3 with the alternate Stride cost of “[CONT](VC) Ritual X:The cost of your Stride or Ultimate Stride may also be paid with "Counter Blast (4) & Choose a normal unit from your drop zone, and put it on the bottom of your deck. This cost is reduced by Counter Blast (1) for each grade 1 card in your drop zone.".” So after time, this ability will become cheaper than the original 'Luard's', and not having to rely on another copy of the same card to Ultimate Stride is very handy. He also has “[AUTO](VC):[Counter Blast (1)] When your G unit Stride, you may pay the cost. If you do, search your deck for up to one grade 1 or less card, call it to (RC), and shuffle your deck.” If that Unit has the Ritual ability, choose one of your opponent's rear-guards in the same column as that Unit, and Retire it. This is just an improved version of the original 'Luard', and Calling one to Retire one of your opponent's rear-guards is incredible for a Counter Blast 1. 

'Luard' also gets a new Stride with 'Dragabyss, Luard'. It's first skill is “[ACT](VC)[1/Turn]:[Soul Blast (1) & Choose a face down card with the same name as this unit from your G zone, and turn it face up & Choose one of your rear-guards, and retire it] Search your deck for up to two grade 1 cards, call them to separate (RC), and shuffle your deck.” If two Units with the Ritual ability were Called, choose one of your opponent's rear-guards, and Retire it. You'll easily get a card to Retire thanks to 'Dragfall's' skill, but he also has “[CONT](VC) Generation Break 3 Ritual X:All of the units in your front row get [Power]+10000 for every four grade 1 cards in your drop zone.” With 'Morfessa' helping out, you should easily get to 8 Grade 1s by Generation Break 3, and it shouldn't take much longer to get to 12. Being a CONT effect, any Battle Phase Superior Callers would be great in this situation. 

'Goddess of Compassion, Inanna' is a Stride for Genesis who has Revelation and “[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] Soul Charge (3), your opponent chooses one of his or her rear-guards for each card with the revelation ability that was Soul Charge, and retires it.” Yet more Retiring, and it's very likely that you'll get 1-2 Retires off through this. Luckily for your Opponent, you can only do this once per turn. Her second skill is “[CONT](VC): Generation Break 3:All of your rear-guards get [Power]+2000 for each card with the revelation ability in your soul.” This can get to incredible Power, and you may end up overtaking 'Dragabyss's' power up.

Genesis also get the Grade 2, 'Goddess of Karmic Wind, Ningal'. She has 10k base Power, as well as Revelation on VC and RC, and has “[CONT](VC/RC):If a card was not put into your soul due to a card effect during this turn, this unit cannot attack a vanguard.” This seems to be instead of having the Grade 3 restriction, but it's very easy to achieve, and having Revelation herself means when you her Ride her on VC, you'll definitely have the chance to attack that turn.

'Regalia' get a Strider with 'Regalia of Wisdom, Angelica', sharing the name with an old Break Ride. Her first skill is “[AUTO]:When this unit is placed on (VC), choose a normal unit with "Regalia" in its card name from your drop zone, and you may put it into your soul. If you do, draw a card.” She also has “[AUTO](VC):[Counter Blast (1)] When your G unit with "Regalia" in its original card name Stride, you may pay the cost. If you do, look at four cards from the top of your deck, put a card into your hand, put a card into your soul, and put the rest into your drop zone.” Now the discard does seem a bit harsh, but so long as you Stride into 'Urth', all the 'Regalia' cards in your Drop Zone go to Soul, so nothing is wasted.

'Regalia of Blessing Wind, Flap Angel' is a Stride Fodder for Genesis that, when placed, lets you reveal a Grade 3 'Regalia' to search for a Grade 3 'Regalia', put it into you hand, and discard a card. And when being discarded for the cost of Stride. Counts as a grade 3. 

For Gear Chronicle we have 'Chronojet Dragon Z', a new Grade 3. The first skill is “[CONT](VC):The cost of your Stride may also be paid with "Choose a grade 3 <Zodiac Time Beast> from your drop zone, and bind it face up.". So after the first time you stride, there is a good chance you can stride for free next turn, and it lets you more easily discard grade 3s for perfect guards. The second skill is [AUTO](VC):[Soul Blast (1)] When your G unit Stride, you may pay the cost. If you do, choose up to one of any players' rear-guards, and put it on the bottom of the deck. If a card was put, search your deck for up to one <Zodiac Time Beast> with grade+1 than the card put into the deck with this effect, call it to (RC), and shuffle your deck.” This is essentially a way to use your opponent's cards as Time Leap targets, but they don't get it back. Like the 'Luard', this is great value for the cost. 

'Chronovisor Heritage' is a new 'Chrono' Stride with “[AUTO]:[Choose four other face up <Zodiac Time Beast> from your G zone, and turn them face down] When this unit is put into your G zone from (VC), you may pay the cost. If you do, you get an additional turn. Skip the ride phase of the additional turn, and Stride this card on (VC) at the beginning of the main phase.” This is an incredibly strong card, and you don't even have to discard anything. You do have to wait a while, but it allows you to use your strong Strides over again if you don't win the turn you use this. Though it seems like there is not much reason to use Generation Break 8 now as this is superior by far. 

'Pulsar, Crush Monkey' is a Grade 2 with “[ACT](Bind Zone):[Soul Blast (1)] Call this card to (RC).” And “[AUTO] Generation Break 1:[Counter Blast (1)] When this card is put into your bind zone face up, you may pay the cost. If you do, draw a card.” This is really nice in 'Chronofang', and also 'Demiurge' if you get multiples of this in the Bind Zone. 

'Pulsar, Spring Rabbit' is the last of the Gear Chronicles for this week. It's a Grade 1 with “[AUTO] Generation Break 1:[Soul Blast (1) & Choose another <Zodiac Time Beast> on your (RC), and bind it face up] When this unit is placed on (RC), you may pay the cost. If you do, draw a card, and Soul Charge (1).” This is a good use for any Draw Triggers you have to be Fodder for this card, and also speeds up 'Demiurges' build up.

'Holy Dragon, Defend Hold Dragon' is a G Guardian for Royal Paladin, and has the ability of “[AUTO] Brave:When this unit is placed on (GC) during the battle that your opponent's vanguard attacked, choose one of your units with the brave ability, and it cannot be hit until end of that battle.” So this becomes a Perfect Guard for your Brave Unit, which is very handy, especially as being a Brave card it helps speed up your Brave Stride's abilities. 

For Nubatama, we have the G Guardian, 'Rikudo Stealth Dragon, Gandokurakan'. The ability is “[AUTO]:When this unit is placed on (GC), if the number of cards in your opponent's hand is three or more, until end of that battle, this unit gets [Shield]+5000, then, if it is six or more, this unit gets [Shield]+10000.” Unlike previous cards who would punish your opponent for having a small hand, this card punishes them for having a large hand, which is something Nubabata needed as they would really struggle against any deck with a lot of draw Power before.

Nubatama also get the Grade 1, 'Stealth Beast, Mist Frog'. It has “[AUTO](RC) Generation Break 1:[Put this unit into your soul] When another dominated unit attacks during your turn, you may pay the cost. If you do, draw a card, and that unit gets [Power]+6000 until end of that battle.” This will most likely replace 'Seizui' as 'Mist Frog' works so well against a Vanguard who has had Power from a Trigger.