The first card I'll go through is a new RR for Gear Chronicle, 'Chronotiger Gear Glare'. He has “[ACT](VC)[1/Turn]:[Soul Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] If you have a Gear Beast heart card, choose any number of your opponent's rear-guards with the sum of their grades being less than or equal to the number of cards in your bind zone, and your opponent puts them on the bottom of his or her deck in any order.” Then his second skill is “[CONT](VC) Generation Break 3:If the number of cards in your bind zone is five or more, this unit gets [Power]+10000, then, if it is seven or more, it gets [Critical]+1, then, if it is nine or more, it gets drive+1.” This is going to used fairly late on as it does require quite a bit of setup, but at least you can use 'Chronotiger Rebellion' until then. The board wipe is really nice though, and the extra Power, Critical, and Drive is just a bonus. I'm glad they're give 'Chronofang' some love, and this is really good for a RR.
Then to support 'Chronofang', we have 'Steam Lynx, Enme'. He has “[AUTO]:When this unit is retired from (RC) or (GC), you may bind this card face up. and [ACT](Bind Zone):[Counter Blast (1) & Put this card into your drop zone & Bind two cards from the top of your deck face up] Choose two of your units, and they get [Power]+3000 until end of turn.” This is nice to accelerate the Binding a bit, but it does seem a bit costly as it is technically Counte Blast 1 and discard a card. Having a couple in your deck may be a good idea though.
Luckily Afterimage for Nubatama is still getting support after the Domination. 'Blasting Stealth Rogue, Teruyoshi' has Afterimage, and “[AUTO] Generation Break 1:When this unit is placed on (RC), if the number of cards in your opponent's hand is five or less, you Soul Charge (1).” This is actually really nice as Nubatama don't have many ways of Soul Charging, and you can continue to do it if you can keep activating his Afterimage.
'Stealth Rogue of Rejection, Yorihira' is a Grade 3 for Nubatama. He has Afterimage and “[CONT](RC) Generation Break 1:During your turn, if the number of cards in your opponent's bind zone is two or more, this unit gets [Power]+5000.” The nice thing is that it's a 16k attacker that can then be used for the cost of Stride next turn.
'Still Water Festival Deity, Ichikishima' is a RRR Stride for Oracle Think Tank. Her first skill is “[ACT](VC)[1/Turn]:[Counter Blast (1) & Soul Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] Draw two cards.” A very nice and simple skill, but she also has “[ACT](VC)[1/Turn] Generation Break 3 Oracle:[Choose a face down card from your G zone, and turn it face up] Until end of turn, your opponent cannot call G guardian and grade 0 cards from hand to (GC).” This is the first card to Guard Restrict G Guardian and I'm very glad it went to Oracle Think Tank instead one of the top Clans at the moment. It also has two G flips which puts you closer to GB8 faster. If you were to G Guard, you could use this as your first Stride, as the G flip from the first effect with the G Guardian would be you at GB3 for the second skill, then you would be at GB4 after your first Stride, which is a great place to be in.
'One Advantage Miko, Nanase' is a Grade 2 for Oracle Think Tank. Her first skill is “[AUTO](RC):[Counter Blast (1) & Soul Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, look at two cards from the top of your deck, put a card into your hand, and put a card on the bottom of your deck.” There are better drawing Grade 2s that exist in terms of activating the draw, but she has a better chance of hitting due to her second skill of “[CONT](RC) Generation Break 2 Oracle:During your turn, this unit gets [Power]+1000 for each card in your hand.” This is a power boost that Oracle Think Tank definitely needed, and as it's an Oracle skill, the lowest Power Boost you'll be able to get is +5000 Power.
'Rapport Miko, Nazuna' is a sort of partner for 'Nanase'. Her first skill is “[AUTO](RC) Oracle:[Retire this unit] At the end of the battle that this unit boosted, you may pay the cost. If you do, draw a card. Then she has [AUTO] Generation Break 1:When this unit is placed on (RC), choose one of your other rear-guards with the oracle ability in the same column as this unit, and until end of turn, it gets "[CONT](RC):This unit gets [Power]+1000 for each card in your hand.".” This Power gain is really great for 'Nanase's' on-hit, and can also be used for 'Rigid Crane' or even splashed into 'Battle Sisters' for 'Crepe'.
'Maiden of Grow Shine' is a Grade 2 for Neo Nectar. Her skill is “[AUTO]:[Choose one of your rear-guards with "Maiden of" in its card name, and [Rest] it] When this unit is placed on (RC), you may pay the cost. If you do, choose up to four "Maiden of Grow Shine" on your (RC), and they get [Power]+3000 until end of turn. Then, for each face up grade 4 card with "Maiden of" in its card name on your (VC) or G zone, all of the chosen units with this effect get [Power]+3000 and "Boost" until end of turn.” This is very similar to Bloom which seems odd but it does help a lot as 'Maidens' of tend to have a lot of on-hit Units. I hope that they focus on other things than Bloom though as it would be nice to see 'Maidens' of have their own thing.
'Maiden of Breed Rain' is then the Grade 1 for Neo Nectar with “[AUTO](RC):[Choose a normal unit from your drop zone, and put it on the bottom of your deck & Retire this unit] At the end of your turn, if you have a vanguard with "Maiden of" in its card name, and this unit is in [Rest], you may pay the cost. If you do, reveal five cards from the top of your deck, call all "Maiden of Breed Rain" from among them to separate (RC), and shuffle your deck.” If you did not call a card, draw a card. This is an interesting card and I don't know how useful it will be. Though the really nice thing about it is that it's pre-G, so you can hopefully set up your field early, or get the draw to help you get the card you want.
'Demon World Castle, Fangenbose' is an 8000 Power Grade 2 Shadow Paladin with “[AUTO] Generation Break 1:When this unit is placed on (RC), choose one of your other rear-guards, and until end of turn, it gets "[CONT](RC):While you are retiring this unit for the effect or cost of your card, retiring this unit may be regarded as retiring two rear-guards.".” So it turns any of your cards into a 'David' clone which is really good. It's nice to see one of the 'Castles' having a pretty decent skill. This would be really nice for 'Ogma' as it would mean your opponent would have to dicard/Retire more of their cards.
Shadow Paladin also get the Grade 1, 'Dragwizard, Enid'. Her skill is “[AUTO] Generation Break 1:When this unit is retired from (RC) for the effect or cost of your card during your turn, choose up to two of your units, and they get [Power]+3000 until end of turn.” This is very nice, even to only have 2 of this card would be good. The fact that she's a Grade 1 really makes this card.
And lastly, Narukami get the RR Stride 'True Eradicator, Bravesky Linchu'. It's nice to see this old character come back, and he has “[ACT](VC):[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up & Choose one of your rear-guards with "Eradicator" in its card name, and put it into your soul] If you have a heart card with "Eradicator" in its card name, your opponent chooses two of his or her rear-guards for each face up card in your G zone, and retires them. Then, if your opponent has no rear-guards, you draw a card.” It is not hard to get the board wipe on this card, and it can be used first Stride if there are a couple of annoying cards out already. It doesn't have any Binding but that's not what 'Eradicators' need, and if you ever do in case you're against Granblue, then the G flip will at least help you get up to 'Closer Dragon's' GB8 quicker.