As there is so much G-BT13 to go through due to the Japanese release, I will firstly talk about the couple of G-EB02 cards we got this week.
Such as the ‘Matrix Code Zebra’ from Great Nature. Now it may only have 8000 Power as a Grade 2, but it also has “[AUTO] Generation Break 1:When this unit is placed on (RC) from hand, look at the top card of your deck, and you may call that card to (RC). If you called a unit with the success ability, increase this unit's [Power] by the original [Power] of that unit until end of turn. Shuffle your deck.” Although this is based of ‘Barcode Zebra’ who also Superior Called, Superior Calling is generally not a thing that Great Nature are known for too well. I don't know if this is a sign that they'll get more superior calling in this set, but I think it's something they don't really need. This is quite an easy way to get to Success though, depending on what the top card of your deck is.
Neo Nectar get a Grade 2, ‘Cyclamen Persicum Musketeer, Favila’. She has “[AUTO](RC)[1/Turn] Generation Break 1:When your other unit with "Musketeer" in its card name is placed on (RC), choose one of your rear-guards with "Musketeer" in its card name other than this unit, until end of turn, that unit and this unit get [Power]+6000, and "[CONT](RC):Resist".” The fact that this doesn't require a Call from deck makes this card extremely good and reliable. This also puts a normally 16k column to 22k.
Each Clan in G-BT13 got a new RR Heal trigger, which will most likely be the case for all main Clans eventually. Angel Feather get ‘Eradicate Celestial, Rabiel’, Gold Paladin get ‘Liberator, Shaggy Bunny’, Kagero has ‘Dragon Dancer, Tara’, Tachikaze has ‘Converse Ornith’, Murakumo get ‘Stealth Fiend, Tamayuki’, Spike Brothers have ‘Dudley Cheers, Lindsey’, and Aqua Force get ‘Blue Wave Engineer, Refit Sailor’. They all have the ability of “[AUTO]:[Bind this card face up & Choose another card with "Heal" from your drop zone, and bind it face up] When this card is discarded from hand for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).” Now this skill is obviously better for some Clans than others, but it is important to look out for ‘Dudley Cheers Lindsey’, as she can now speed up the ‘Hellhard Eight’ turbo by a lot. This is because the Grade 3, ‘Jelly Beans’, can search your deck for any two Grade 2 or less ‘Dudley’ cards and add them to hand, making this card very scary.
‘Shining True Liberator, Saram Gritter’ is a new Stride for Gold Paladin. It has “[ACT](VC)[1/Turn]:[Counter Blast (1)] If you have a heart card with "Liberator" in its card name, look at three cards from the top of your deck, call up to two cards with "Liberator" in its card name to separate (RC) from among them, and put the rest on the bottom of your deck in any order.” This is basically the same skill as the new ‘Garmore’. It was most likely made for non-’Garmore’ ‘Liberator’ decks, such as the Legion, but it can still be used with ‘Garmore’ to change your field from empty to nearly full for a Counter Blast of 2.
Golds also get ‘Militant Act Dragon’ which has “[AUTO](VC/RC):[Counter Blast (1)] When your G unit Stride, you may pay the cost. If you do, put all cards from your other circles other than (VC) on the bottom of your deck in any order, if one or more cards were put, look at three cards from the top of your deck, call up to two cards from among them to separate (RC), and put the rest on the bottom of your deck in any order.” So really Golds get two Striders, and this one works on RC. It works especially well against Link Joker and Megacolony to get rid of all the affected Units. It also helps ‘Liberators’ a lot so they can spam the field again and going lots of Power-ups.
Angel Feather have a few more cards left, such as the Grade 2, ‘Black Curve, Izeziel’. She has “Rescue 1-[AUTO](Damage Zone) Generation Break 1:[Counter Blast (1)] When your unit with the rescue ability attacks, you may pay the cost. If you do, call this face up card to (RC). If you do that, put the top card of your deck into your damage zone face down, choose a card from your damage zone, heal it, choose one of your vanguards, and deal one damage.” A nice way to get an extra attack, as well as being able to Heal the card you Counter Blasted.
‘Black Prepare, Arakiba’ is a Perfect Guard that works from hand. As well as having “Rescue 1-[AUTO](Damage Zone):At the beginning of the guard step that your unit with the rescue ability was attacked, you may "call this face up card to (GC), and it gets [Shield]+15000". If you do, put the top card of your deck into your damage zone face down, choose a card from your damage zone, heal it, choose one of your vanguards, and deal one damage.” This won't work for old ‘Gavrail’ unfortunately, but it's looking very good for ‘Gavrail Prim’, also giving you the chance of getting a defensive Rescue.
‘Black Cause, Muriel’ is a Forerunner with “[ACT](RC) Generation Break 1:[Counter Blast (1) & Put this unit into your soul] Put the top card of your deck into your damage zone face up, choose a face up card from your damage zone, call it to (RC), and if you have a vanguard with the rescue ability, at the end of that turn, you may put the unit called due to this effect into your hand.” This activates two on-Call skills from the same card, or can put things like the Perfect Guard back into hand.
‘Initial Celestial, Ruhiel’ is another Forerunner, this time with “[AUTO](RC):[Put this unit into your soul] When your unit with "Celestial" in its card name is placed on (VC), you may pay the cost. If you do, Counter Charge (1). If you have a face up card in your damage zone with the same card name as a card on your (VC), draw a card.” Counter Charging is especially important for ‘Celestials’ as work with face-up Damage. ‘Peniel’ can be better as an offensive option, but due to the draw, this can help more for defence.
‘Nutrient Angel’ is a Critical Trigger with “[ACT](RC) Generation Break 1:[Counter Blast (1) & Put this unit into your soul] Choose up to a total of two cards in your damage zone or circle, and turn them face up.” This means you can Counter Charge, Unlock, and even Undelete though this one card.
‘Stealth Beast, Instant Swiper’ is a Grade 2 for Murakumo with “Shadowstitch-[AUTO](RC) Generation Break 1:[Counter Blast (1) & Retire this unit] At the end of the battle that this unit attacked a vanguard and the attack did not hit, you may pay the cost. If you do, search your deck for up to one card with the same card name as your vanguard, call it to (RC), shuffle your deck, and at the end of that turn, put the unit called with this effect on the bottom of your deck.” This works quite well with ‘Dual Weapon’ to get early multi-attacks in, and you can always recycle them back into the deck with things like ‘Tanba’.
Murakumo also get ‘Stealth Rogue of Misfortune, Shirasagi’, a Draw Trigger with “[ACT](RC):[Put this unit into your soul] Choose one of your units, and it gets [Power]+3000 until end of turn”.
For Spike Brothers we have a G Guardian ‘Sturdy Barricade, Hecaton Guss’. He has “[AUTO]:When this unit is placed on (GC), choose up to three cards with different grades from your drop zone or soul, and put them on the bottom of your deck in any order. If three cards were put, this unit gets [Shield]+10000 until end of that battle.” This is very good in Charge in case you lose some of your key cards before your big attack.
‘Power Flicker’ is a Grade 3 with “[AUTO](VC/RC) Generation Break 1:[Counter Blast (1)] At the end of the battle that this unit attacked, you may pay the cost. If you do, choose up to one card from your hand, call it to an open (RC), until end of turn, it gets [Power]+2000, and if this unit is on (VC), the called unit gets [Power]+2000.” This Calling ‘Axe Diver’ can give you two more attacks, as ‘Axe Diver’ can essentially Restand ‘Power Flicker’ back up.
‘Razor Bruggard’ is a Charge Grade 2 with “[CONT](RC) Generation Break 1:If this unit is charging, this unit gets [Power]+5000. and [AUTO] Generation Break 1:[Counter Blast (1) & Choose a card from your hand, and put it into your soul] When this charging unit is put from (RC) into the deck, you may pay the cost. If you do, search your deck for up to one non-grade 2 card with the charge ability, call it to an open (RC) that this unit was not on, and shuffle your deck.” It's a bit odd that it can't search for a Grade 2, but with fuelling the Soul, this may help to get an extra attack in with ‘Miracle Ace’ for that Soul Blast 2 cost.
‘Mecha Instructor’ is a Stand Trigger with Charge and “[AUTO] Generation Break 1:[Choose a card from your hand, and put it into your soul] When this unit is put into the deck from (RC), you may pay the cost. If you do, choose one of your rear-guards, bind it face up, and call the bound card to an open (RC).” And again using it with ‘Axe Diver’ can give you two extra attacks.
Lastly for Spikes we have ‘Dudley Schemer’. It has the skill of “[ACT](RC):[Put this unit into your soul] Choose one of your units, and it gets [Power]+3000 until end of turn”.
‘Dragonic Overlord’ is back with a new Grade 3 and Stride form. His Grade 3 form is ‘Dragonic Overlord The Destiny’. The first skill is “[AUTO](VC):[Soul Blast (1)] When this unit is placed on (VC) from hand, or at the beginning of your ride phase, you may pay the cost. If you do, choose one of any fighter's circles other than (VC), and put all cards on that circle into the drop zone.” This does bypass Resist and Lock, so an extremely good skill for just a Soul Blast of 1 each turn. Then he has “[AUTO](VC):[Counter Blast (1)] When your G unit Stride, you may pay the cost. If you do, choose one of your opponent's rear-guards, retire it, look at seven cards from the top of your deck, reveal up to one card with "Overlord" in its card name from among them, put it into your hand, and shuffle your deck.” Now putting a card into hand is especially good for his Stride form...
‘Supreme Heavenly Emperor Dragon, Dragonic Overlord "The Purge"’. The first skill is “[ACT](VC)[1/Turn]:[Choose a face down card from your G zone, and turn it face up & Choose a card with "Overlord" in its card name from your hand, and put it into your soul] If the number of cards in your opponent's damage zone is four or less, choose one of your opponent's vanguards, and deal one damage. All trigger effects are nullified for that damage check.” Not only do you easily get the ‘Overlord’ card though your on-Stride skill, but this also fuels the Soul Blast skill of your Grade 3. He also has “[CONT](VC) Generation Break 3:This unit's drive is equal to the number of cards in your opponent's damage zone.” So it doesn't have a Restand ability as people were guessing, but having 5 Drive Checks and dealing an instant Damage is just as devastating, especially with it being such a low cost.
‘Dragon Knight, Naim’ is a Grade 1 for ‘Blademaster’ with Blaze and “[AUTO](RC) Generation Break 1:When this unit attacks or boosts, if your vanguard with "Blademaster" in its card name is blazing, you may have this unit get [Power]+4000 until end of that battle. If you do, at the end of that battle, put this unit into your soul, choose one of your units, and it gets [Power]+4000 until end of turn.” This is pretty good for the Soul gain, and cards already gain good Power for Blaze, so this should help push some Damage.
‘Recuperate Dracokid’ is a Forerunner for Kagero with “[AUTO](RC):[Counter Blast (1)] When this unit attacks or boosts, if you have a vanguard with the blaze ability, you may pay the cost. If you do, this unit gets [Power]+1000 until end of that battle for each of your opponent's open (RC), and at the end of that battle, if the attack hit a vanguard, draw a card, and put this unit into your soul.” This is pretty good for the early game, but the Counter Blast can seem like a lot for what it's doing, especially as you have to Counter Blast before the attack hits. But it could end up being quite a strong booster with 10k at full Power.
The last of the Clans to talk about is Aqua Force. We get a new G Guardian, ‘Blue Wave Armor General, Galfilia’. She has the first skill of “[CONT](GC) Wave-2nd to 3rd time only:This unit gets [Shield]+5000.” Not too impressive at first glance, but she also has “[ACT](G zone):[Soul Blast (1) & Turn this card face down] Choose a card in your damage zone or circles, and turn it face up.” Like the Angel Feather Critical Trigger, this can also Unlock and un-Delete, as well as giving you the possibility of using more g guardians than before, allowing you to get Heal Triggers back.
‘Blue Wave Recruit, Kosty’ is a new Forerunner with “[AUTO](RC):[Counter Blast (1) & Retire this unit] At the end of the battle that this unit boosted a rear-guard with "Blue Wave" in its card name, you may pay the cost. If you do, draw a card, if you have a face up card each with "Blue Wave" in its original card name on your (VC) and in your G zone, choose one of your rear-guards, and it gets [Power]+4000 until end of turn.” ‘Bubble Edge Dracokid’ can potentially draw you more, but this is definitely a much easier condition to meet, and the Power up can help a lot for cards like ‘Galleas’.
There is also ‘Blue Wave Soldier, Bluegill Trooper’, who has “[ACT](RC):[Put this unit into your soul] Choose one of your units, and it gets [Power]+3000 until end of turn.”