'Duo Everlasting, Reit' is a new RRR Stride. She has “[AUTO](VC) Limit Break 4:[Counter Blast (1) & Choose three cards with the same card name as each other, and discard them] At the end of the battle that this unit attacked, if you have a heart card with "Duo" in its card name, you may pay the cost. put this unit into your G zone face up, choose up to one face down "Duo Everlasting, Reit" from your G zone, Stride it on (VC) as [Stand], it gets drive-1, and all of its [AUTO] abilities are lost.” It seems an odd thing to do to re-Stride rather than just stand, but it does bypass 'Brillian Blister's' anti-Restanding effect. The cost seems a bit much when all the discarded cards need the same name, but 'Duo's' are pretty good at cloning cards into your hand. I think this card may be a bit too slow with it being a Limit Break, and deserves some bouncing abilities because of it, but it is great for a final push.
To continue with the 'Duos', we have 'Duo Sprinkle Light, Prianie'. She has “[AUTO](VC):[Soul Blast (1)] At the end of your turn, you may pay the cost. If you do, choose two or more cards with "Duo" and same card name as each other from your hand, and you may reveal them. If you revealed two or more cards, search your deck for up to one grade 3 card with "Duo" in its card name other than "Duo Sprinkle Light, Prianie", ride it on (VC) as [Rest], and shuffle your deck. If you rode, and revealed three or more cards, draw a card.” This seems to be mostly made for the 'Meer' Break Ride, so you can Break Ride 4 turns in a row, or just good for if you didn't have the Grade 3 you wanted in hand.
'Fantastic Passion, Pacifica' is the second GR of the set. She has “[AUTO](VC):[Counter Blast (1) & Choose three cards with "Pacifica" in their different card names from your hand, and reveal them] When this unit attacks, you may pay the cost. If you do, return all of your rear-guards to your hand, choose up to to five cards with "Pacifica" in their card names from your hand, call them to separate (RC), until end of turn, they get [Power]+5000, and "[CONT](RC) Generation Break 2:This unit can attack a vanguard from the back row.".” This is a really good push to your opponent, especially with the +5000 Power, so even if they get a Trigger, they'll still have to keep Guarding. They don't bounce back at the end of the turn, so you may want to Stride into something like 'Olyvia' the turn after to bounce everything back. This skill also allows you to keep lots of Shield in your hand as all boosting units would have been bounced. The previous 'Pacifica' Stride, 'Twinkle Happiness, Pacifica', also helps as a previous Stride to get 'Pacificas' in hand and activating GB2.
'Friend of the Moon, Marina' is a Grade 1 support for 'Pacifica'. She has “[AUTO]:[Counter Blast (1)] When this unit is placed on (RC), if you have a vanguard with "Pacifica" in its card name, you may pay the cost. If you do, choose up to one card with "Pacifica" in its card name from your hand, call it to (RC), choose up to two of your units with "Pacifica" in its card name, and they get [Power]+3000 until end of turn. If you chose two units with "Pacifica" in its card name, draw a card.” This is a really good card but taking a 'Pacifica' out of your hand for it does mean you have to work a bit harder to activate the GR 'Pacifica's' skill. Though to get the draw you only have to choose 2 'Pacifica' Units, so you choose your Vanguard too which really helps.
'Friend of the Stars, Mimosa' is a new Forerunner for 'Pacifica'. She has “[AUTO]:[Counter Blast (1)] When this unit is returned to your hand from (RC), you may pay the cost. If you do, reveal seven cards from the top of your deck, put up to three cards with "Pacifica" in their different card names into your hand from among them, and shuffle your deck.” This is such a good skill and you can use it multiple times. I think this card will really help the constancy of the deck, and make the new Stride a lot better.
'Chouchou Headliner, Lapria' is the RRR Stride for 'Chouchous'. She has a very good skill of “[AUTO](VC):[Counter Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] When this unit attacks, you may pay the cost. If you do, choose up to two of your rear-guards for each face up card in your G zone, and put them on the bottom of your deck in any order. Draw the same number of cards as the number of cards put into your deck. If you have a heart card with "Chouchou" in its card name, draw a card, then, if you draw four or more cards in total, choose up to five cards from your hand, and call them to separate (RC).” It's great that this unit is on-attack, as the first part of the skill can be used in any Bermuda deck in case you need some extra Shield. For a 'Chouchou' Vanguard it's essentially, Counter Blast 1, reset your field to attack and activate all the combos again. An extremely good Stride.
'Chouchou Engage Lead, Plati' is a RR G Guardian. Her skill is “[AUTO]:[Soul Blast (1) & Choose one of your other rear-guards with "Chouchou" in its card name, and put it on bottom of your deck] When this unit is placed on (GC), you may pay the cost. If you do, draw a card, and this unit gets [Shield]+5000 until end of that battle.” This is a good way to prepare for 'Tirua's' free Striding skill during your opponent's turn. I think 'Sandy' may still be a better choice for 'Chouchou', but using this as your first G Guard may prove useful.
'Chouchou, Sera' is a really good RR Critical Trigger. Her skill is “[AUTO](RC) Generation Break 1:[Counter Blast (1) & Put this unit into your soul] At the end of the battle that your vanguard with "Chouchou" in its card name attacked, you may pay the cost. If you do, draw a card, choose up to one card from your hand with "Chouchou" in its card name, call it to (RC), and it gets [Power]+5000 until end of turn.” Now not only is it really good that it gives Power to a rear-guard, but it also works really well with a new Grade 1...
'Chouchou, Plare' who has “[AUTO] Generation Break 1:[Soul Blast (1)] When this unit is placed on (RC), if you have a vanguard with "Chouchou" in its card name, you may pay the cost. If you do, choose up to one card with "Chouchou" in its card name from your hand, and call it to a (RC) in the same column as this unit.” So this will most likely create a 21k column after your Vanguard has attacked, and may cause even more attacks depending on what you bring out with her skill.
A new RR Grade 2 is 'Chouchou, Blanche'. Her skill is “[AUTO] Generation Break 1:[Soul Blast (1) & Choose one of your other rear-guards with "Chouchou" in its card name, and put it on the bottom of your deck] When this unit is placed on (RC), you may pay the cost. If you do, look at four cards from the top of your deck, reveal up to one card with "Chouchou" in its card name not named "Chouchou, Blanche" from among them, put it into your hand, shuffle your deck, and this unit gets [Power]+2000 until end of turn.” I think the Soul Blast may be a bit of a problem, but she does make things more assistant as she doesn't just blindly draw, and if there are Units you wanted that have been sent to the bottom of the deck, the shuffle will give you a better chance of getting them back.
'Maximum Rapture, Lucia' is a R Stride. She has Harmony and “[AUTO](VC):[Soul Blast (1) & Choose a face down card from your G zone, and turn it face up] When this unit in harmony attacks, you may pay the cost. If you do, choose up to one of your other units in harmony, return it to your hand, choose up to one card from your hand, and call it to (RC).” This is a really great free Stride, especially as it flips a G Unit as well. And it's not like having Units in Harmony is a hard condition to pull off.
And lastly we have two Promos. The first one is 'Chouchou, Akina'. She has “[AUTO](RC):When your other rear-guard is put into your deck during your turn, this unit gets [Power]+3000 until end of turn.” This makes putting cards back seem a lot more worth it. Especially if you're getting rid of a column on the other side, making her 13k.
The second Promo is for Nubatama, and is 'Stealth Beast, Higanguma'. It has the skill of “[AUTO]:When this unit is retired from (RC) during your opponent's turn, if the number of cards in your opponent's hand is four or more, your opponent chooses a card from his or her hand, and discards it.” This isn't overly great as you have to rely on your opponent using Retire effects on this card, but it can be good when you're against Kagero or Narukami.