This week we have a lot of the GRs from the Fighter's Collection shown. The first one is Megacolony's 'Seal Assassin Mutant Deity, Tyrantis'. He has “[CONT](VC) Generation Break 8:All of your opponent's vanguards and rear-guards lose their [AUTO] abilities and cannot intercept. All of your units get [Power]+5000 for each of your opponent's vanguard and rear-guard in [Rest].” This works well against most defensive cards like 'Gurguit' and 'Gavrail' to turn off their defensive abilities, but benefits 'Blade Wing Sullivan' as 'Sullivan' would no longer have to Soul Blast 2 after being attacked but still gets the +10000 Shield. The Power boost is definitely something that will really help Megacolony as low Power is currently one of Megacolony's biggest weak points.
'Divine Knight of Condensed Light, Olbius Avalon' is Royal Paladin's GR for the set. He has “[AUTO](VC) Generation Break 8:[Counter Blast (1)] When this unit attacks a vanguard, you may pay the cost. If you do, search your deck for up to five cards, call them to separate (RC), and until end of turn, they get [Power]+4000, and this unit gets [Critical]+1. Shuffle your deck.” This is really good for a 'Blaster' deck to prepare your 'Blaster Blades' and 'Flogals', and generally works well in 'Altmile' decks too. Calling on attack is always a good thing as it allows for extra attacks, and your units will all be Stood to gain benefits from any Triggers you may pull. Royal Paladin have plenty of other ways to gain Power, so only getting +4000 Power isn't too bad.
'Black Seraph, Vellator Terminal' is Angel Feather's GR. Her skill is “Rescue-[AUTO](VC) Generation Break 8:When this unit attacks a vanguard, all units in your front row get [Power]+2000 for each card in your damage zone until end of turn. Choose up to five cards from your damage zone, heal them, choose one of your vanguards, and for each damage healed with this effect, deal one damage.” This late in the game there's a good chance you'll be at 5 Damage, so your units will most likely be getting +10k each, plus the Triggers you'll most likely be getting.
For Kagero they get 'Supreme Heavenly Emperor Dragon, Blazing Burst Dragon'. His skill is “[AUTO](VC) Generation Break 8:When this unit attacks a vanguard, retire all of your opponent's rear-guards, and all of your rear-guards get [Power]+10000 until end of turn. If the number of units that were retired is three or more, this unit gets [Power]+10000/[Critical]+1 until end of turn.” I was a little worried for Kagero after seeing Shadow Paladin's GB8 card, but I think they did a good job with this card. The only problem is that it suffers from the same problem that Kagero were already suffering from when your against Clans who don't have many cards on the field during your turn. Apart from that, it is definitely nice to have a board wiping card that does not kill any of your own cards. Kagero have deserved that for a while.
'Interdimensional Dragon, Beyond Order Dragon' is the GR for Gear Chronicle. His skill is “[ACT](VC)[1/Turn] Generation Break 8:[Counter Blast (1) & Soul Blast (1) & Bind eight cards from the top of your deck face up] After the original battle phase of this turn, you perform an additional main phase and battle phase. Until end of turn, this unit gets "[AUTO](VC):At the beginning of your main phase, [Stand] this unit, and it gets drive -1 until end of turn.".” The worrying thing about this card is the binding of 8 cards, as it does seem a little dangerous combined with the 5 Drive Checks, but at the same time, thanks to 'Gear Groovy', Gear Chronicle can pull off their GB8 card a lot earlier than most decks. It also sets up for 'Demiurge' who can stack the top 12 cards of your deck by using cards from your Bind Zone.
Genesis get 'Goddess of Conclusion, Pallas Athena'. She has “[AUTO](VC) Generation Break 8:When this unit attacks a vanguard, Soul Blast any number of cards, and all of your rear-guards get [Power]+2000 for each Soul Blast card until end of turn. If you Soul Blast three or more cards, this unit gets [Power]+10000/[Critical]+1 until end of turn.” +2000 Power doesn't seem like much, but by that point in the game you could have easily racked up a good amount of Soul and could probably easily give your rear-guards +20000 Power.
Lastly for this week's GRs, we have Pale Moon's 'Scream Dragon Master, Dolor Kimberly'. Her skill is “[AUTO](VC) Generation Break 8:When this unit attacks a vanguard, choose up to five cards from your soul, call them to separate (RC), until end of turn, they get [Power]+5000, and additionally are <Abyss Dragon>. Until end of that battle, this unit gets "[CONT](VC):This unit gets [Power]+10000 for each <Abyss Dragon> on your (RC).".” It's important to note that you may want to keep certain cards that were already on the field there, so having good Abyss Dragon rear-guards can still allow 'Kimberly' to gain the Power without having them called by her effect.
We do have a little extra news for a new Clan Booster and Trial Deck coming out. The new Clan Booster is called 'Divas of Seven Colors' and is for Bermuda Triangle. It comes out in July and the SP pack is a special one for this set as it has been nicknamed the 7 Colors Pack, and includes support for 'Pacifica', 'Lauris', 'Riviere', 'Raindear', 'Coral', 'Duo', and 'Chouchou'. Now if you don't know who 'Chouchou' is, she's the new Grade 3 shown for the next Trial Deck. The Trial Deck also comes out in July and supposedly introduces a new keyword. The summer SPs are returning where the SPs of the set will have alternate art of the characters in their beach outfits, and you have a chance of getting a 'Chouchou' SP from the trial deck.