Warriors of Chaos Slaughterbrute review

The Slaughterbrute is the largest kit in the new Warriors of Chaos release. It is a multi-part plastic kit including 78 parts with which it is possible to build either a Slaughterbrute or a Mutalith Vortex Beast.

A Slaughterbrute is a huge vicious muscle bound monster, while the Mutalith Vortex Beast is a terrifying fusion of monster and magic, a creature mutated beyond all reason by the power of Chaos.

Looking at the box this is one cool looking beast!

Contained within the Slaughterbrute box are two sprues & a 50mm x 100mm monster base.

Slaughterbrute Sprue One
Slaughterbrute Sprue One
Slaughterbrute Sprue Two
Slaughterbrute Sprue Two

On inspecting the sprues the model initially looks quite difficult to build, a feeling that is re-enforced by the 24 page instruction booklet. After an easy start, putting the legs together, it seems this initial impression was correct. The body must be built in a very specific order, otherwise the various parts will not fit together properly. Now this is not necessarily a bad thing as it allows for a very neat looking result, no obvious ball joints or similar from some older kits, but it does mean that following the instruction booklet is highly recommended.

There are other features of the build that are also of note – the way the back ridge fits together for example, the join weaves between the spines avoiding running straight down the middle, this has the effect of concealing the join nicely. Also, the sprue join points are well placed and don’t interfere with assembly, nor do they occur on delicate parts overly much. The sprues are well laid out with the body on one and the options and extras on the other .

A side effect of all this complex build is that the model is not terribly poseable – that said it does include a huge number of options (more on this later).

For all this complexity, it looks like it would be a doddle to build this model in such a way that it could be used as both monsters that can be built from this kit through magnetising the head and just slotting the alternate back mounted options in place, both can be completely built from the parts in a single kit.

Warriors of Chaos Slaughterbrute-mutalith-vortex-bast
Warriors of Chaos Slaughterbrute-mutalith-vortex-bast

The way we have built the kit also leaves lots of tentacles left over, these make for a cool addition to any bits box.

With regard to value for money – this is a pricey kit and although there is the option of getting two kits for the price of one through the use of interchangeable parts, £50 is a lot of money for a single plastic model. Only much larger Warhammer 40,000 vehicles are of comparable price – this is the most expense individual Warhammer Fantasy Battle model available.


This is a fantastic looking model that comes supplied with a good number of extras and has the potential to be built in such a way that it can be used either a Slaughterbrute or Mutilith Vortex Beast.

The only downside is the particularly high price point…

Overall score: 7/10

7 out of 10

Big Orbit Games was up at Games Day this year and we took a few pics to share with those that couldn’t make it.

Forge World Angron Model (WIP?!).
Forge World Angron Model
Forge World Show Model 2012 - Skin Wolf
Forge World Show Model 2012 – Skin Wolf
Warhammer 40,000 Dark Vengeance Three Ups
Warhammer 40,000: Dark Vengeance Three Ups
Talisman Computer Game
Talisman Computer Game
Full Sized Ultramarines Rhino
Full Sized Ultramarines Rhino
Warhammer 40,000 Orks: Banzai Bommers
Warhammer 40,000 Orks: Banzai Bommers
Armies on Parade: Nurgle Army with Reaver Titan
Armies on Parade: Nurgle Army with Reaver Titan
Warhammer 40,000 Asteroid Fortress
Warhammer 40,000 Asteroid Fortress
Forge World Imperial Fortress
Forge World Imperial Fortress
Games Day 2012 - Victory
Games Day 2012 – Victory
Games Day 2012 - Club & Store Banners
Games Day 2012 – Club & Store Banners
Games Day 2012 - Mail Hall
Games Day 2012 – Mail Hall

Anything we missed may have been caught by Neil Challis who was also taking pics at Games Day: Tykens Rift

Also just seen Steve Yates’ pics of Game Day – Check them out on the Toyz n the Hood blog

Big Orbit Games Shop Expansion

Over the past month or so we have been busy rearranging the layout of the unit at Big Orbit Games.

Since the business moved to Evesham we have always had a shop and a number of gaming tables but it was starting to get a little cramped so we decided to take 30 square metres from the warehouse and add it to the shop.

Here’s the main central area:

Shop Expansion Central Area
Big Orbit Games Shop Expansion – Central Area

Here’s the till area – it needs a few posters etc underneath to brighten it up – we’ll add these soon 🙂

Big Orbit Games Shop Expansion - Till Area
Big Orbit Games Shop Expansion – Till Area

Here’s the new layout of the entrance area:

Big Orbit Games Shop Expansion - Entrance Area
Big Orbit Games Shop Expansion – Entrance Area

All the above photos mainly show areas that formed part of the old shop. Moving on to the area we’ve added to the  shop – here’s the new gaming area:

Big Orbit Games Shop Expansion - New Gaming Area
Big Orbit Games Shop Expansion – New Gaming Area

Finally, we’ve added an area with sofa’s and a snack bar – The retro furniture may not be to everyone’s tastes but we love it:

Big Orbit Games Shop Expansion - New Seating Area
Big Orbit Games Shop Expansion – New Seating Area

The first event we’ll be holding in the new shop – not counting this evening’s Friday Night Magic is a Dystopian Wars intro/games day – experienced and novice players (as well as absolute beginners) all welcome.

You can find us here:

View Larger Map

Big Orbit Games
Cadbury Courtyard
Blackminster Business Park
WR11 7RE

Tel: 01386 513013

Warhammer Ogre Kingdoms army book review

The new edition of the Ogre Kingdoms army book comes in hardback with a very friendly looking blood-splattered ogre on the front cover.

Typically the book is split into different sections with suitably orgrish names; Big and Brutish, The Lumbering Hordes, Gathering of Might and The Ogre Kingdoms Army List.

Big and Brutish

This is the background story section, filled with the history of the Great Maw and notable events and characters.

The first thing you notice is the artwork – the new Stonehorn and Thundertusk lumbering into battle. Much of the artwork looks great even if some of it is recycled from the either the old book or the old unit packaging.

Just like the artwork, much of the content of this section has been lifted from the previous army book albeit mostly rewritten but really you can’t blame GW for that – you can’t just rewrite the history of a whole army so it fits into a new rule set…

Also in the section there’s a very nice double page full colour map of the Mountains of Mourn with the different ogre tribes and historic battles labelled up. This is a definite upgrade over the map in the previous book which was single page, black and white and not too detailed.

More background material follows, the various ogre tribes and their symbols, a timeline of the ogres and great battles of the ogres.

Overall there’s a lot of good info in this section to help you get a feel for the army, or to give you pointers on creating your own tribe.

The Lumbering Hordes

A scary looking ogre army accompanies the intro pages to this section which focuses on detailed unit descriptions and special rules.

We open with a page of army special rules and there are quite a few changes here over the old book. The big one for me is actually the first up.

Ogre charge: Previously Bull Charge (Ogres are just Ogres now, not Ogre Bulls) This is still all about impact hits but now they’re even scarier. No longer ‘any unit of ogres charging more than 6″‘ it now works on any charge… nasty. brand new addition to this rule is that if you roll 10 or more on your charge roll the ogres cause D3 impact hits instead of the normal 1, that’s potentially a lot of free hits.

One of the new special weapons is the Chaintrap: This is essentially a bear trap on a chain. SNAP!

Next we move to specific character and unit descriptions and predictably start with the biggest and meanest ogres, the Tyrants and other Lord and Hero choices.

Many of the stats are the same and it’s only until we get to the Firebellies that we get something new.

Firebellies: The new hero choice in the army. A level 1 wizard that uses the lore of fire (duh). Same stats as butchers with a couple of additional special rules including a breath attack.

Now onto unit choices, lots of fun new stuff here although Ogres, Ironguts, Leadbelchers, Gorgers, Yhetees and Gnoblars are much the same as before. Some of the new stuff includes Sabretusk Packs – Yes they now come in packs, Mournfang Cavalry who have D3 impact hits on the charge and the mighty Ironblaster – Booooom. Who can say no to a cannon that can move and fire.

Big creatures now, and they look fun. Stonehorns and Thundertusks – both are good choices and bring something different to the battlefield. Stonehorns with their Earth-shattering Charge and the fact Hunters can use them as mounts making them a mobile bolt thrower and Thundertusks with their Numbing chill and their own shooting attack – a mobile stone thrower – Sphere of Frost-wreathed Ice.

Next up are the famous characters, some old, some new. Bragg the Gutsman is a newbie with a nice looking model and some chilling acompanying artwork. His weapon gives him Heroic Killing Blow in any challenge meaning he can take down any sized opponent on a 6 to wound not just man-sized.

Ogre gut magic is next although most of it is the same as before but reworded to work with the 8th edition rules.

Big Names: No major changes other than Giantbreaker has changed with the lack of Slavegiants in the army.

Magic Items: Only 2 pages as they’ve cut down the number of items drastically and upped the points cost of the ones that remain, although they have combined some of the weapons together so they’re quite nasty.

Gathering of Might

This section is a showcase of various figures painted to the usual high standards. Gnoblars finally make an appearance in a photo (yaaay) and theres a double paged spread of Mournfang Cavalry showing off the way the Ogres are perched precariously on the mount as they bounce into battle. The highlights of this section are the Thundertusks and Ironblaster. The Thundertusk looks awesome if only because of the fact the ogres on top look ridiculous throwing bear traps on chains. The Ironblaster looks very nice painted up, maybe not as nice as the Scraplauncher but then again I guess a mobile cannon will appeal to more people in gaming terms than a mobile stone thrower.

Ogres Army List

The most important bit now (apart from maybe special rules) with points values and additional options for each unit. I was quite surprised and very happy as an Ogre player after flicking through this section. Many of the old units have had their points cost reduced to bring them more in line with other armies. This means rather than changing the stats to benefit ogres more in combat (still initiative 2 so usually strike last) they’re giving ogre players the ability to field bigger units to make up for it.

Notable mentions of points reductions would be Ogres (previously bulls) are now 5 points less that before, or 8 points less with the Ironfist upgrade. Leadbelchers are down to 7pts less and Maneaters – now a special unit rather than rare – have been reduced by a whopping 30 points whilst retaining the same stats. The last big change is for Yhetees which are now 21 points cheaper, making them much more viable.

The last page is reserved for the stats summary page as always and comes with a photocopyable fallen giant template for those shaky moments.


Overall the new Warhammer Ogre Kingdoms book is a nice addition to the existing line. It has built on the previous release, adding in some cool new units and accompanying artwork. However the older units aren’t given much love and the artwork for them is mostly recycled from the unit packaging rather than the awesome artwork from the old book.

The background content is well written to really inspire you to get into the ogres story and the showcase really highlights how great they can look on the table. The main aim of the book is to obviously confer the rules of the army and any Ogre Kingdoms player will be happy with the new set as it offers a larger variety of units that can fulfil roles the army was previously lacking in and the lower points value of the old units is great for fielding bigger armies, or just to fit the new stuff in. A must have for any Ogre players but a nice read for non-player and a good inspirational point if you’re thinking of starting up your own mighty tribe.

Overall score 9/10

Citadel Finecast review

The introduction of resin miniatures by the World’s largest tabletop wargames manufacturer is arguably the most significant event in the hobby this year, with over 100 resin miniatures released in a single day, it is certainly the biggest event of the year.

What is fine cast?

Finecast is the name Games Workshop has given it’s new range of resin miniatures.

Many miniatures that were previously produced in metal are now being produced in resin.

Why move to resin?

The reason given by Games Workshop is that resin is easy to work with. Being softer than metal it is easier to cut, and being lighter resin makes the need to pin parts together a thing of the past.

The other reason given by Games Workshop is improved miniature quality.

So what are the new miniatures like?

Citadel Finecast compared with metal
Left: Finecast – Right: Metal

Resin miniatures are most definitely easier to work with and the detail on the new Finecast miniatures looks very sharp indeed.

The image to the right shows a comparison between the axe handle of the new resin (on the left) and the old metal (on the right) Chaos Exalted Hero. The wrapping on the handle of the resin axe certainly seems significantly  crisper.

Is there any thing else I need to know about resin?

As mentioned, resin is easy to work with, but it is also much more delicate than metal and care needs to be taken during building and gaming to ensure that thinner parts aren’t broken.

There are also differences in the manufacturing process. Metal moulds come in two parts whereas resin moulds can come in may parts, this means more dynamic components can be created in resin but that there are often more tabs and mould lines on resin models. This means more preparation work is required.

Are there any problems with Finecast?

Finecast resin can suffer from bubbles
Detail lost to air bibble circled

Bubbles sometimes occur in resin models, these may be buried deep in the model but, if on the surface, they can result in loss of detail or small areas of the model.

The Chaos Exalted Hero we used in the previous example has suffered from this in a few areas, most significantly on his armour just near his head, see pic to the right.

Anything else I should know?

The price of these miniatures is going up. Many have voiced disbelief over this but while resin is cheaper than metal, resin moulds have a shorter life than metal ones, meaning they need to be replaced more often, pushing costs up.

Can I see a pic of the metal and resin side by side?


Finecast Resin: Left - Metal: Right
Left:Resin – Right: Metal


Detail on the new Finecast range is certainly superior to metal equivalents, it is also easier to work with, although more delicate.

There are general issues with resin that impact these miniatures. More model preparation is required and the models are prone to suffering from air bubbles.

The miniatures are significantly more expensive, some up to 30% more so, but many have gone up by much less than this headline grabbing figure, and 2 haven’t gone up at all. The price rise is unfortunate as Citadel miniatures were already the most expensive in the tabletop wargaming marketplace. This rise can potentially be justified if the cost of replacing moulds outweighs savings in material costs. However, it does raise the question of whether consumers will pay this premium price and therefore whether the change to resin will work….

Giving a score to something as general as a whole new range of miniatures is very difficult and we were tempted not to do so. But, what the heck…

Overall, the move to resin is positive. Resin is easier to work with and has great levels of detail. Issues with bubbles etc are found in all resin models and results in the loss of a star as does the increase in price, so, all in all, Citadel Finecast scores….


7 out of 10

You can pick-up Citadel Finecast now from Big Orbit Cards at up to 20% off*:

Warhammer: Citadel Finecast
Warhammer 40,000: Citadel Finecast
Lord of the Rings: Citadel Finecast

*Price correct as of 28th May 2011.

Post update – 3rd June 2011

As requested, here is a photo of the undercoated metal Exalted  Hero. Note: graininess on model was caused by undercoat.

Metal Exalted Hero Undercoated
Metal Exalted Hero Undercoated

This is a modelling guide for the Warhammer fantasy Tomb Kings, Khemri Warsphinx/Necrosphinx. We will go through some of the things they don’t show you in the GW instructions, I’ll explain how to magnetize the model so you can switch between all the options available in the kit!

You will need :

This is an excellent model, and seems like its built to make the parts swappable, there’s only 2 small pieces that are hard to magnetize, two small decorative wings that attach either side of the warsphinx’s waist and the necrosphinx’s neck. I just stuck these to the warsphinx as you dont notice their absence from the necrosphinx.

I started by building the model into several large pieces, then attaching magnets etc.

Part 1 – The Body

Build each leg, also make the tail as shown in the instructions but leave off the end of the tail. To magnetize it simply drill a small hole into the end of the tail, you may need to widen it with a sharp craft knife. Then using superglue, insert a magnet, you will need a small magnet, maybe 3mm diameter.

I then continued to build the whole body, although you might find it easier to build it in two half’s while putting in the next magnet.

Now drill a hole just above the notch in the back of the model and widen it with a craft knife so it’s a little larger than your magnet, I used 6mm diameter magnets, they need to be quite large here to keep the wings attached.

Press a lump of greenstuff inside the body so that it covers the hole you just made.

Now using super glue press a magnet into the hole, push it well in, meaning it is a few mm below the level of the back. You need to do this as the magnet on the adjoining piece will be connect slightly inside the body.

Part 2 – The Neck

This is a really important piece, make sure you attach the magnet before gluing this piece to the body.

Simply drill a small hole in the centre of the depression, widen this with a craft knife.

Attach some greenstuff to the other side for support, then using superglue fix the magnet into the hole.

Part 3 – The Tail

There are two tail options, these will attach to the end of the tail. Make sure to get the magnets the correct way round!

Again drill small holes into each piece, widening with a craft knife, and glue in small magnets.

Again, I used 3mm diameter this time.

Part 4 – The Howdah

Completely build the Howdah, I’ll go through attaching the crew later.

Turn it upsidown, attach a lump of green stuff to support the next magnet, glue a magnet to this green stuff and then rest the howdah onto the body so the magnets line up.

Part 5 – Necrosphinx Head

You can make this in two pieces, as shown; the neck cover doesn’t need any magnets.

Cut a small hole into the base of the neck, push in some more greenstuff and glue in another magnet.

Part 6 – Warsphinx Wings

I thought this part would be difficult to magnetize when I first saw it, but luckily it was really easy. The wings are connected by a large plate, simply glue a magnet on the underside of the plate and line this up with the magnet on the body.

Part 7 – Warsphinx Torso

Another easy piece, build it exactly as in the instructions.

Press a lump of greenstuff inside the torso, and glue in a magnet, make sure it lines up with the magnet in the neck piece.

Other Components

Lich Priest: Drill a small hole into the priest’s foot, glue in a small piece of paperclip. Put the base together, and drill a small hole into it, and the howdah. Now you can swap him from base to howdah!

Banner – I pinned this piece too, its pretty fragile, and its handy to remove it during transport.

Crew – Finally Glue pins into each of the crew’s feet, and drill holes into the base of the howdah.

The model is now fully customizable, you can swap all the pieces to use it as whatever you need for each battle!

This guide was written by Owen from Painted Legions, visit his blog for more great guides: Painted Legions


Another awesome model here from GAMES WORKSHOP, the Warhammer Tomb Kings Khemri Warsphinx. A long awaited model first introduced in another GW game WARMASTER. And we’r not disappointed!

On to the painting, I went for a colour scheme as close to the box as possible, only a few minor changes i thought looked better. Hope you like painting GOLD!

1 – Undercoat! Always undercoat your model, I use spray paint as it gives a smoother finish. The Warsphix was under-coated using GAMES WORKSHOP CHAOS BLACK SPRAYPAINT


I went for a more shaded look, as the marble effect on the box takes soooo long to do properly, I’m sure I’ll do that effect in another guide.

1 – Start by painting all the skin an a 50/50 DARK ANGELS GREEN/CHAOS BLACK mix

2 – Paint over this with pure DARK ANGELS GREEN, leaving only the recesses unpainted.

Tomb Kings Khemrian Warsphinx / Necrosphinx - Step 1Tomb Kings Khemrian Warsphinx / Necrosphinx - Step 2

3 – Highlight this with a 50/50 DARK ANGELS GREEN/SNOT GREEN mix

4 – Extreme highlight of SNOT GREEN

Tomb Kings Khemrian Warsphinx / Necrosphinx - Step 3Tomb Kings Khemrian Warsphinx / Necrosphinx - Step 4


I went for an antique gold effect here, highlighting all the way to a faded silvery gold.

1 – Paint all the gold areas TIN BITZ

2 – Wetbrush (a damper drydrush) over with SHINING GOLD, Leaving TIN BITS showing in the recesses

3 – Highlight with a 75/25 mix of SHINING GOLD/MITHRIL SILVER

Tomb Kings Khemrian Warsphinx / Necrosphinx - Step 5Tomb Kings Khemrian Warsphinx / Necrosphinx - Step 6


I think the plain gold wings look a little dull on the original, so I decided to do them white!

1 – Paint the wings SHADOW GREY

2 – Highlight this with FORTRESS GREY

3 – Add an extreme highlight of pure SKULL WHITE

Tomb Kings Khemrian Warsphinx / Necrosphinx - Step 7

Tomb Kings Khemrian Warsphinx / Necrosphinx - Step 8Tomb Kings Khemrian Warsphinx / Necrosphinx - Step 9


Again I went for an antique effect, i think it suits the model. also a slightly goldy tint to help it fit in with the huge amounts of gold already on the model.

1 – Paint with CHAINMAIL

2 – Wash over this with GRYPHONNE SEPIA

3 – Finally Highlight again with CHAINMAIL

Tomb Kings Khemrian Warsphinx / Necrosphinx - Step 10Tomb Kings Khemrian Warsphinx / Necrosphinx - Step 11


The final stages of the model, some little details you might want to change some of these to fit your army’s colour scheme.

SCARABS – there are a few scarabs dotted around the model, i painted these 50/50 CHAOS BLACK/HAWK TERQUOISE and highlighted with pure HAWK TERQUOISE





Tomb Kings Khemrian Warsphinx / Necrosphinx - Step 11Tomb Kings Khemrian Warsphinx / Necrosphinx - Step12

You can pick up the Tomb Kings Khemrian Warsphinx / Necrosphinx on Big Orbit Games, along with all the paints in this article.

This guide was written by Owen from Painted Legions, visit his blog for more great guides: Painted Legions

Warhammer Tomb Kings Khemrian Warsphinx / Necrosphinx review

The Warsphinx/Necroshinx kit (hereafter referred to as the ‘sphinx’) was the worst kept secret of the recent Tomb Kings overhaul. To bring the TK’s up to standard they were always going to get a ‘big guy’ and the sphinx was the logical choice. The fact that they were never mentioned in any previous literature didn’t mean a thing! This review will deal mostly with the sphinx’s aesthetics and how it will play in games rather than its build (dealt with better here).

On opening the box it was immediately apparent that this was not a complex kit. All of the components were contained on just two, albeit dense, sprues. This was accompanied by a much clearer instruction sheet than many of those of late, which included a number of well thought out, logically progressive graphics.

When looking at the preview pictures, it was clear to see that, regardless of your choice of build, the model was replete with beautiful detailing that kept its flavour distinctly ‘Tomb King’. Looking at the pictures when the kit was first announced I felt that it would not be possible to build both a Necrosphinx and a Warsphinx  from one box, in this I was thankfully proved wrong,  see our guide here: Magnetising the Tomb Kings Warphinx/Necrosphinx. An (un)intentional masterstroke on the part of GW?

Tomb Kings Khemrian Warsphinx / Necrosphinx Painted

I also freely admit that looking at the images of this kit I was initially disappointed. I don’t know why, or what I had been expecting, but it wasn’t what I was looking at! I have since changed my opinion. Both sphinxs are elegant in their simplicity (but, then as a stone statue, shouldn’t it be?). The model enhances every TK army it graces, not just with enviable battlefield performance, but with its towering stature fitting in amongst the armies’ low profile masses. If they had to have their ‘big guy’ then, better this than the grotesque Carmen Miranda Bone Giant?…… Every time!

Regarding in game performance: this is where the Sphinx really comes into its own. With the highest toughness of anything available (8) this fella is not to be trifled with! It has three uses within any TK list.

1) Using the Warsphinx as a mount for any Tomb King or Prince. At additional cost to the character and adding a whopping 210 points to the Heroes/Lords allocation I can’t see this as the optimal choice, even though it would make either rider extremely hard to take out!

2) As a rare choice in the ‘Necro’ build mode. This is a ‘toughie’ as the ability to kill absolutely ANYTHING in the game with a lucky dice roll (decapitating strike) and flight, are hard to balance with the fact it’s up against four other very good rare options (I still luuurve those catapults at only 90 points each!) and the fact you might want to keep more points for your ‘special’ choices. This brings us on nicely on to our third and final option…..

3) As a plain, common or garden, Warsphinx. With a howdah full of very ‘killy’ Tomb Guard, Terror, toughness 8, the options for a fiery roar or envenomed sting upgrade and weighing in at a very ‘compact and bijou’ 210 points. At this rate why not take 2 or 3? They come in at well under 50% of your allocation (assuming your playing 2000pts or more) and your opponent will be laying enough bricks to build his own pyramid just thinking of how to deal with them!

So, all in all, an overdue but most welcome addition to the Tomb Kings list. Simple, elegant, hard as nails.

The sphinx gets a ripping 8/10!


Also checkout out other Warsphinx/Necrosphinx articles:

*Price correct as of 3rd May 2011.

Warhammer Tomb Kings Army Book review

Entombed beneath the sands, awaiting resurrection as the sun-bronzed warrior kings they were promised to be and subsequently resurfacing as withered, undead abominations has left the Tomb Kings vengeful and jealous of all living beings. Driven by vengeance & the unending need to conquer new territory, they along with legions of their loyal former troops and towering enchanted constructs have one goal……to defeat all who stand in their way!

Personally, this was of huge importance to me. Having been, without doubt, my most eagerly awaited wargames release of perhaps the last decade! Since GW first mooted the concept of an undead army based upon Ancient Egypt it has had me gripped.

First Impressions

The new Tomb Kings army book is 96 pages of fantastic imagery that continues the new hardback format. The entire publication is presented in glorious full colour, although, in keeping with the new format, it has a much darker feel. As one has come to expect from GW the book is replete with many beautiful, new works of art. All of the information is presented in an updated and easily understandable way.

On Closer Inspection

What was really important to me was what changes the near nine-year-wait for a second book would bring? Again, a book review coming on the basis of not having ‘field tested’ the army under 8th edition rules, one could not hope to unlock all of the subtle nuances that will no doubt arise given the sands of time (pun intended!). I could not help but feel that this time they had got it right.

As with any change of army book, there are winners & losers, ups & downs or comings and goings.

Biggest Positive Changes:

Too many to mention!

The addition of the much-needed Necro/War sphinx (reviewed separately) adds the, now mandatory, ‘Big Guy’. This direction was almost inevitable to keep the army ‘in pace’ with all the rest, while the iconic sphinx made the choice almost obvious.

But the addition of the Necropolis Knights/Sepulchral Stalkers, the as yet unseen Heirotitan (wave 2 anyone?), and the Ushabti with strength 6 bows were all a little less obvious (but all very welcome indeed!) as was the ability of the Tomb Prince/King to bestow his WS on all in his unit. Reduction in points for the basic skeletons was a must along with the introduction of Arkhan and the Necrotect character.

Bringing the previously unique magic phase into line with 8th Ed rules was a move, which to my mind, was both inevitable and necessary. Removing the ‘stumbling around’ created by the lack of knowledge on the part of any opponent (or, indeed, the player himself) of a magic system which was anathema to the newer, faster rules was a sure sign that this was an army to be taken much more seriously this time around.

Biggest Negative Changes:

The removal of the ‘uniqueness’ of the Tomb Kings magic is a two-edged sword.

I could whine about my favourite models (the Ushabti) taking a hit from strength 6 changing to 4 and the lack of reinstatement of any Mummies being a chance left wanting.

However, these issues are all cosmetic. Otherwise, everything is much better.

On the Tabletop

A somewhat unknown quantity due to the timing of this review, however, I sincerely believe the Tomb Kings time is at hand and many seasoned players will underestimate them at their peril! My initial gut feeling, is that this new army book will put the Tomb Kings much higher up in the rankings. Definite tourney winners in the near future me thinks!


The production values, quality, appearance etc. are all unequalled in the hobby. An essential purchase for any serious Warhammer Fantasy Battle player. 8/10.

Robin Cruddace, step on up! A surefire hit certainly not a hint of disappointment, at least, not on my part. as a time-served apprentice in the Khemrian way! What has been so long in the making has been worth the wait.

Having been of the opinion that the Tomb Kings concept was brilliant in 2002, the preceding army book had a feel of having been ‘rushed out’. This book by comparison shows much greater consideration and understanding for the subject matter. 8/10.

Still, that’s an average of 8/10 overall & my Mummy gives a big, bandaged thumbs up!



*Accurate as of 28th April 2011.

Magnets, the magic little objects that stop gravity spoiling all our hobby fun. They come in a variety of shapes and sizes from flexible sheets, to 3mm diameter disks. Never used them before? well maybe you should read this!


Have you got a banner bearer? Holding out his arm in a heroic fashion… sun glinting on his battle standard…. and then falling on his face for the 10th time today, because the model is so horribly unbalanced. Well magnets can fix that.

I use Blue Demon Basing Kits, it comes with a flexible magnetic matt that you can cut to size, you can stick this inside your movement tray.

Also included are a set of small magnets, these can be attached to the underside of a models base.

Now its going to take a lot more to knock your banner bearer over, infact you can turn the whole unit upside down with no casualties.

Coin & Magnets modelling guide - Magnetizing Conversion with magnets warhammer 40000 (2) modelling guide - Magnetizing Conversion with magnets warhammer 40000 (3) modelling guide - Magnetizing Conversion with magnets warhammer 40000 (4)


Putting a plastic kit together? Stressing over what parts to use? Well why not use all of them! An increasing amount of kits are including many additional parts for all the options the model can carry in game. Make the most out of your model and magnetize the snot outa him!

The basics here are to attach one magnet to the static piece, and another to any interchangeable piece so they attract each other holding the model together instead of using glue. You can even place magnets inside plastic components, they will still attract other magnets through the plastic! Just make sure you get the magnets the right way around to attract each other otherwise they’ll repel each other and that could be embarrassing!

Heres a conversion on the SANGUINARY GUARD kit for detachable arms, I used really small magnets here.

modelling guide - Magnetizing Conversion with magnets warhammer 40000 (5)modelling guide - Magnetizing Conversion with magnets warhammer 40000 (6)

This is a gun from the DREADKNIGHT kit, allowing detachable barrels. notice one magnet is completely inside the gun body, the other is held in the barrel by green stuff.

modelling guide - Magnetizing Conversion with magnets warhammer 40000 (7)modelling guide - Magnetizing Conversion with magnets warhammer 40000 (8)

Finally my Ork DEFF DREAD, loadsa weapon options, all magnetized. Very killy!

modelling guide - Magnetizing Conversion with magnets warhammer 40000 (9)

This guide was written by Owen from Painted Legions, visit his blog for more great guides: Painted Legions